Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → ChronoCrab
Feedback comments for LD35
ChronoCrab's games and stats for all events →
| Timestamp | Since previous | Game | ChronoCrab's comment |
|---|---|---|---|
| Apr 17 00:28:00 | Attack of the RGBobots | I agree--addictive. Really cool aesthetic, and it works on a ZX Spectrum! Really fun! In my opinion, this is the kind of thing that could get very, very hardcore in terms of tactics/logic. Nice. | |
| Apr 17 00:43:00 | 15m 00s | Fusionshift | Really liking this one so far!! |
| Apr 17 00:49:00 | 6m 00s | CubeShift | Cool music and the mechanics and graphics are really nice. It becomes intuitive very quickly. |
| Apr 18 03:41:00 | 26h 52m | Troop 35 | Wonderful music and very fun graphics and atmosphere! |
| Apr 18 04:32:00 | 51m 00s | SUPER DEEP GAME BRO | Tough to get used to the wall bouncing, but it all comes together really well. |
| Apr 18 04:49:00 | 17m 00s | Court Mage | Rally nice minimap!! Like the style too. Great job! |
| Apr 18 05:04:00 | 15m 00s | Future-Anthropology Facility | Very heady. I felt like you were going to have stats on the player as part of the experiment :). Very cool. |
| Apr 18 05:14:00 | 10m 00s | Changeling Infiltration Simulator | Nice aesthetic, fun to play, and fun mechanics! |
| Apr 18 05:33:00 | 19m 00s | Haywire | Really liked this. It took some effort to improve at (it was not overly easy--a good thing), but it made me interested in getting better at it! Nice challenge. The short music loop was very decent as well. I also liked the intermittent pep talk. My only gripe is that I seemed to hit the far edge as I made it through. Maybe that is design, but I would tentatively offer that just a tad bit more edge forgiveness would add to playability. That said, the high pressure and wondering if you are one pixel off your shot through the opening adds to the fun as well, so... |
| Apr 23 03:28:00 | 117h 55m | Get Yo' Baby Swole | It had a very fun vibe, but I think some graphics or some indicator of where you are in baby space/muscle space might be useful. |
| Apr 23 03:32:00 | 4m 00s | Shifter Slime | Fantastic. Fun graphics, fun mechanic, great logo. I'd liek to see this expanded into something with a story, more tools/puzzles, etc. Great job! |
| Apr 23 03:38:00 | 6m 00s | Polarity Dragon | Great sound and cool style. My only real gripe is that is was tough to know what the polarity did. |
| Apr 23 03:43:00 | 5m 00s | SisBlade | You can jump a little higher if you hold jump--I didn't have too much trouble after I did that. I think with some story and control tweaking, this would be pretty epic. Thanks for the entry! |
| Apr 23 03:49:00 | 6m 00s | Soothsayer Simulator 2016 | Obviously 5 for audio haha. I also like the way text was presented in digestible bits. |
| Apr 23 03:51:00 | 2m 00s | Kill The Bugs | Pretty fun! Maybe adding a few levels might make for a cool expansion. |
| Apr 23 03:57:00 | 6m 00s | A Slimy Fellow | Very good. COntrols were pretty tight, fun graphics and sound, simple yet fun mechanics. Well done. |
| Apr 23 04:02:00 | 5m 00s | Escaping Darkness | Nice! |
| Apr 23 04:09:00 | 7m 00s | Starmorphosis | Wish I could fix the resolution a bit (my game had this problem too I think...) pretty fun classic feel |
| Apr 24 00:18:00 | 20h 09m | Wizard of Shapes | Great music, fun gameplay, and a nice feel to the game. The atmosphere was pretty cool. I like the idea, though the rooms started to feel a tad cluttered and it got a little tough trying to sneak my shots into overlapping enemies. Still, well done. |
| Apr 24 00:25:00 | 7m 00s | Dark Dungeons | Very fun and it has that "old school" vibe that I like in indie games--it's up t you to discover a lot of the secrets and the lack of guidance is part of the immersion--if done correctly!! This was one of my faves. |
| Apr 24 04:30:00 | 4h 05m | Shapeful World | Nice graphics and it was neat. Definitely could have used sound and a couple of mechanics though. It was extremely laggy on my machine. |
| Apr 24 04:36:00 | 6m 00s | Shifting Paths | I really like this one. The graphics were very neat. The gameplay was fun too! My 2C: The circle of static tiles seemed a tad out of place and might be better represented as a square or something (maybe even with shifting the color slightly for the tiles around your character), but this was good fun. Some item drops and other mechanics would have made this something to play long term. Nice! |
| Apr 24 04:40:00 | 4m 00s | Sharpshifter | This was fantastic! Really like the Asteroids influence. No complaints here. Very fun. |
| Apr 24 04:50:00 | 10m 00s | Planet-0 | Wow, this was good. Reminds me of the excellent Spider-Man on the SNES. Great action, great controls, music, graphics...really good. Congrats to you all! |
| Apr 24 04:59:00 | 9m 00s | Last Quest | So good. Too funny that you clarified that yes, you can steal all the could and somehow be all of them :) The graphics worked for this type of game, I think and did not distract me and got the point across nicely. Really the only game I gave 5 for everything so far out of over 30. Fantastic job!! |
| Apr 25 04:44:00 | 23h 45m | Multi-Persona Combat Robots Arena | Really, really good! The mechanics were nice and I had no lag. Moving and attacking felt responsive and three different forms were varied and felt different. Fancy graphics, more modes, and maybe a bit more zoomed out perspective might be things you could add if you are wanting to expand it. |