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BrainSlugs83

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TimestampSince previousGameBrainSlugs83's comment
Apr 19 02:46:00 Weaponshift Not bad over all. Some constructive criticism: jumping could use some work, and the hit boxes didn't seem very fair (you can end up taking damage without actually touching a mob). -- I couldn't really tell if the weapons behaved differently or just looked different. -- And the controls were a little annoying. Usually I only want to attack with the mouse if I can also aim with the mouse.
Apr 19 03:24:00 38m 00s Doug's Existential Potato Paradox That was awesome. I have to admit I'm a little bit biased (team potato), but my favorite ending was the one where you become the potato king. :-)
Apr 19 03:43:00 19m 00s Mass Squire Cool art. I was excited when I saw an option to use a joystick but when I tried it, it doesn't seem to work. -- Is it a bug? -- Also, usually clicking to shoot only makes sense if you can actually aim with the mouse. -- Finally, you should give users more "padding" room for jumps -- but then throw stuff at them (like bad guys flying at them or shooting at them, etc.) -- then they have to use that wiggle room to avoid the obstacles. -- but forcing the user to make maximum distance jumps for no reason never feels that fun in a game. -- Good luck on the Windows Store!
Apr 19 03:49:00 6m 00s Shift and Run Cool spring animation. -- I didn't really get why you have to hold space. Maybe you had some additional mechanic planned?
Apr 19 03:57:00 8m 00s Tangram Cookie Factory The art was cool. -- Full screen didn't work right for me, it cut off the right most section of the picture, but it showed the whole thing in windowed mode.
Apr 19 04:04:00 7m 00s Altered Beard Was there a level 2? -- The game just kind of glitched out and killed me at the end of the level.
Apr 19 04:05:00 1m 00s Find the Bird Linux only? Oh well.
Apr 19 04:15:00 10m 00s Morph Man That was a cool game mechanic. It took a bit of getting used to. Would be better if the levels kind of ramped you up to it slower with more examples.
Apr 19 04:21:00 6m 00s Inner Beast Clicking, pressing enter, mashing the keyboard, etc. etc. did not work. -- It just sat there at a weird title screen with a swinging lamp. :(
Apr 19 04:55:00 34m 00s Ludo's Shifty Adventrue Looked neat, but I got stuck. I couldn't get the flying one to work. I was mashing my keyboard hard and fast enough that I think it may need some recovery time, and I still couldn't get up there.
Apr 19 04:58:00 3m 00s Wlobbie (Demo) What do I have to do when I navigate to chrome://flags/#enable-npapi ? -- There's like 50 options on that page, and none of them have the text "npapi" in them.
Apr 19 05:10:00 12m 00s Who Are You And What Are You Doing Here?? 1.) I think this sentence in your description might need some rework: "Security camera footage has shown the victims of these crimes to be the victims themselves." -- Maybe you meant one of those "victims" to be "perpetrators"? -- Otherwise, it doesn't really have any meaning. <br/> <br/>2.) I tried the updated version. It eventually crashed with this message: "Unbalanced surface stack. You MUST use surface_reset_target() for each set." -- Also, the game kept dumping me out of full screen mode (especially with all of those damn pop-ups). <br/> <br/>3.) Finally, the controls and UX could use some work. Having to turn on num lock and use the number pad is not very friendly. And if you make the user use WASD *and* the arrow keys, then it's more intuitive to let them move using the arrow keys.
Apr 19 05:16:00 6m 00s ANTI-VIRUS It looks interesting, but even after the start screen there's just a thing that says "Click me" and when you click it, it takes you to a store. And you can't buy anything, and there's no way to exit. What are you supposed to do? -- WASD, clicking, etc. don't work there. :-/ <br/> <br/>When I start the game, there's a thing that says Click me, and it opens up a shop screen from there -- I'm not sure what to do next or how to get out of it.
Apr 19 05:38:00 22m 00s Pluto's Tears I liked this game, it wasn't bad. Some constructive criticisim: It would have been nicer if it ran in full screen, and if the game zoomed out as you got bigger. -- When you got so big that you took up half the screen, it became really hard to play.
Apr 19 06:00:00 22m 00s TRUMP: Political Shapeshifter Hahaha! That was awesome. :-) -- I really liked the garbled speech. -- You should do Hillary next! XD
Apr 19 06:20:00 20m 00s Reptile Randall Neat game, I really liked the intro. I didn't really like the difficulty ramp up (it was extremely steep), and trying to go full screen crashes it.
Apr 19 06:29:00 9m 00s The Lone Druid Cool game! Wish it was longer. :-) RE:@toastedgames, you can maximize it using the regular windows button. It makes it much more playable.
Apr 19 06:37:00 8m 00s Oops! My Dear is a Deer I liked the art. Cool!
Apr 19 09:16:00 2h 39m Runeshift It was intuitive to me that the enemy's runes were at the top (next to him), and the goal must be to kill him (like MTG or something -- btw, don't swap the order, that's crazy.) -- but... beyond that, I still have no clue man -- I don't know what the turn structure is or how to cause damage -- Even reading the runes ins't that helpful, every now and then the other guy just shoots me without using any runes (it seems), and none of my runes can directly cause damage, they all just do stuff to other runes. -- It looks like it could be fun, but maybe use cards with the runes on them that just say what they are, etc. (So that you don't have to click each one.)
Apr 19 20:53:00 11h 37m Super Soul Sword That was fun. Some constructive feedback: The sword swinging animation was great, but the shield blocking one could use some work. -- I really liked the pixel art levels, it looks like you made them in paint brush (maybe you did, and if so, that's a pretty cool hack). -- Also the loop in the music would be fine for a short game's title sequence, but for actual game play, it loops too soon. -- I wish you could shape shift into other guys (like maybe the last one you killed or something -- esp. if the skeletons had a different "special" action). [I know time was short, you did a great job, this is just some constructive feedback, I hope it's helpful. :-)]
Apr 19 21:27:00 34m 00s No Turning Back I really liked this game. Some of the bigger levels had me wishing it had mouse support (like maybe it could highlight the ground you're selecting and when you click, he starts walking there, and maybe use the right button to pan, and the wheel to zoom [within locked bounds]). -- Overall though, I thought this was awesome. Nice work, man!
Apr 19 21:55:00 28m 00s Starliege After downloading the 140 MB java framework to play this, I can tell you, the ESC bug is still not fixed. I can get past the first screen if I hit it like 7 or 8 times, but on the second screen where you have to press it again, it gets way stuck.
Apr 20 00:57:00 3h 02m 55 Days Nice. Would be cool if you had the ability to rotate, and maybe a few additional game mechanics (like event cards or something), but this is a great start. I even enjoyed playing it as is.
Apr 20 01:22:00 25m 00s Xeno Crisis Seemed fun. I really liked the way the bad guys shape shifted. The controls were a bit sluggish and kind of crazy (why not just Z, X, C -- or gasp, a gamepad?) -- I would have kept playing, but I jumped and rolled as I killed the last ceiling dude, to position myself to kill these floor guys, and then I got stuck in a wall. I was sooo disappointed! https://i.imgur.com/6rv3sB9.png
Apr 22 04:24:00 51h 02m Kitsune Quest Has issues in full screen mode -- game gets cut off at the top. Had to run it in windowed mode.
Apr 22 04:45:00 21m 00s Rectomancer I really liked the over the top blood and gore when you got yourself smashed.
Apr 22 04:57:00 12m 00s Heavy Water Download link is broken.
Apr 22 05:02:00 5m 00s Ludumdare #35 Doesn't run. Also, please name your game something. -- I can't have a whole folder full of rar files all named "LudumDare.rar", it's too hard to keep them straight.
Apr 22 05:06:00 4m 00s Push Putty Couldn't figure out Level 3, the mechanics there seem fishy to me. Also, would be good if the levels noticed you beat them and took you on to the next level.
Apr 22 05:14:00 8m 00s A Worlds World Your game gave me blue balls... Also green plungers. :-P
Apr 22 05:19:00 5m 00s The Fable of Gina I was really excited when I saw this. But then I played it, and the movement was really choppy, and you can't actually do anything. Space and gamepad buttons do nothing, so you just wander around until you die. Makes me sad. :-(
Apr 22 05:25:00 6m 00s Eyesplosion The game bugs out when you maximize it. You can't see the whole play area. It's hard to play it in a window since you have to click around a lot, and the window constantly loses focus.
Apr 22 05:57:00 32m 00s WaLeFi It bugs out a lot, and the controls are a bit messed up (up goes down and versa vice -- kind of makes it impossible to play very long). Also, I would remove the link to the embedded web player since it doesn't work right in full screen (it cuts stuff off).
Apr 22 06:09:00 12m 00s Slime Mold Revenge Could use a bit more polishing and responsiveness, but otherwise it was pretty good.
Apr 22 06:30:00 21m 00s Flow Good job. All fives, that was awesome. The only thing that would have been nicer is if there was full screen and gamepad support. Still, very awesome.
Apr 22 06:40:00 10m 00s Polygon War That was pretty solid. I really liked the crisp vector font, by the way. -- Way easier to play with a joystick than without, had some fun but the gameplay got a bit repetitive / actionless after a while. -- One hit kits with visual shields might have spiced things up...
Apr 22 06:47:00 7m 00s Mazelessness Had a lot of trouble trying to figure out how to play this. The game didn't explain itself very well IMO. Controls are all fine and good but not knowing how the game works makes it kind of un-fun.
May 8 22:06:00 399h 19m Paperchase The level difficulty had a really steep curve. I would tone that down a bit, and reserve the difficult parts for bonus areas / late in game stuff. Taking time limitations into account it's a very solid entry. Though, I'm a little sad that there was no fullscreen / gamepad support (doesn't unity give you those things for "free"? -- like effort wise, I mean...).
May 8 22:29:00 23m 00s Sub Dragon That was fucking awesome. Not to mention beautiful. Thank you for supporting the gamepad, btw. :-)
May 8 22:36:00 7m 00s Booba Loomba Headache inducing game mechanic is evil. Add to that, upside or spinning tutorial text, and browser pop-ups. I can't even...
May 8 22:39:00 3m 00s Shape Thief I like the cthulu-esque monsters. Controls are a little slugglish though. I stopped playing at the first gameover. Cool concept though.
May 8 22:58:00 19m 00s Soulshifter Forces you to install to play; the default controls kind of suck, and the config interface always forgets the last control you bound, so you have to configure one twice. -- No gamepad support, and the UI was just painful... -- Meanwhile, the easy mode literally spams you with hundreds of guys, and it's not super balanced... -- There's no item pickups or even anyway to regain your health while you're being spammed with tons of guys..., none of the shapes can attack fast enough or do enough damage to keep them in check... -- and there's no clear goals or win conditions... -- No offense, and apologies if I'm coming off as harsh, but these are the things that got in the way of me enjoying your game.
May 8 23:45:00 47m 00s TRANSFORMATION ACTIVATED Not bad. Seems like all the keys are hard coded, so it just ignores what you put in the config. Having "R" completely delete your "program" was very annoying, and with no real gamepad support (it ignores most of it in the config, and the program part requires mouse usage), it made things really confusing, and sometimes you try to jump on the robot, but forget which key to use and hit "R", and have to start over... Kind of annoying. Otherwise, neat concept.
May 9 22:01:00 22h 16m BrainRequired Says it doesn't work in chrome. I tried it in Firefox, but it doesn't capture the mouse, so you end up with your mouse all up in other windows interacting with things it shouldn't (like email, etc.). -- So, only able to face one direction, I wasn't able to play or rate it. Sorry.