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Feedback comments for LD35
Arnage's games and stats for all events →
| Timestamp | Since previous | Game | Arnage's comment |
|---|---|---|---|
| Apr 19 10:56:00 | PERMUTATE | Love that you switch between such unique shapes. <br/> <br/>I did manage to fall out of the world, though I could continue playing with the other shapes :) | |
| Apr 19 11:12:00 | 16m 00s | Elemental Shifters | Great combination. <br/> <br/>It seems most important to focus on the bottom part, I guess it might have been nice if the different effects in the fight had a little more impact, as it now seems most important to just hit a shape instead of strategically choosing which one. |
| Apr 19 11:18:00 | 6m 00s | V for Virus | Nice twist on a familiar genre. <br/> <br/>Minor nitpick: it's a little confusing that the menu can't be controlled with the mouse. |
| Apr 19 11:26:00 | 8m 00s | Meander | Without spoiling it the twist is indeed quite nice. Have to agree that a little bit more polish would really help for such a meandering game. |
| Apr 19 12:54:00 | 1h 28m | Cherokid | Since it's a Jam game I'm curious if you made all the art during the 72 hours or is you reused some existing assets. Because it would be really impressive if you made all this content in just three days! |
| Apr 19 13:05:00 | 11m 00s | Potionshift | Not the most original, but I like the execution. |
| Apr 19 13:25:00 | 20m 00s | The Magical Farm | Some more interactions that would make the levels feel less like basic mazes could be a nice addition. |
| Apr 19 14:26:00 | 1h 01m | Hexamorphosis | Nice little game. I did miss some kind of visual indication at which depth I would actually hit the walls though, as that could seems a bit sudden. |
| Apr 19 19:09:00 | 4h 43m | Quadrilateral Circle | Love the overall feeling of the player controls. Line was a bit hard to get the hang of, but overall very solid gameplay. |
| Apr 20 12:03:00 | 16h 54m | my fathers apartment | This game feels like a lovely welcoming door that, when opened, leads directly to a solid brick wall. <br/> <br/>Still was a nice door though... |
| Apr 20 12:16:00 | 13m 00s | GeoRun | You shouldn't undersell your own game so much, it's not bad at all. Almost everyone intents to make something bigger and better than what they manage to build before time runs out. (If they even manage to finish something to begin with...) <br/> <br/>Just learn from the process and use that to your advantage next time :) |
| Apr 20 19:22:00 | 7h 06m | Trial of Sacrifice | Great art and concept! |
| Apr 20 19:32:00 | 10m 00s | FiveCubeFlight | Nice twist on the shape through hole gameplay. My only complain is that the transitions are a bit slow, making it feel a bit sluggish, which can be frustrating considering how fast the patterns come your way. |
| Apr 20 19:43:00 | 11m 00s | Bee Gone | With the addition of a score counter this could be a great arcadey game. Although bees piling up on the ground is also quite a satisfying "score" already :) |
| Apr 20 21:52:00 | 2h 09m | motion: a | Just discovering new effects was surprisingly fun, great work! |
| Apr 21 15:15:00 | 17h 23m | ⬛R⬤PPING ONTO SH▲PES | Nice concept that is visually very polished, but the gameplay itself could use some more tweaking. <br/> <br/>For example there's no hint at all that you can also change the shape of the end objects which you'll need to solve one of the early puzzles. Makes me wonder if something similar is not communicated for level 8 as I'm also stuck on that one. <br/> <br/>Still, impressed by the amount of content and overall quality. |
| Apr 21 16:40:00 | 1h 25m | Servants | That's a lot of content for a weekend, love the overall atmosphere! |
| Apr 21 21:01:00 | 4h 21m | Falling Sky | Well done for a first game! <br/> <br/>I would recommend slowly increasing the difficulty, even without shifting, as currently it is quite easy to hit the gems at the starting speed even when small, so you can just stay like that forever. <br/> <br/>Also, always put the score on the game over screen for a score based game, you don't have time to look at that when you're scrambling to survive with your last bit of health. |
| Apr 21 21:15:00 | 14m 00s | Lokator 2: The Lokatening | Your suspensions were right, as someone who has not played much KSP that was really hard :) |
| Apr 22 10:04:00 | 12h 49m | Goo Away! | Could indeed use some better depth and direction cues, but the general idea and motion of the blob are well done. |
| Apr 22 10:22:00 | 18m 00s | (Web) Pyramid Escape | A hard to control but interesting interpretation of a player changes shape platformer. The selection of shapes is a nice twist from the geometric primitives a lot of people used this LD. <br/> <br/>Aesthetically I think it would looked better if you stuck a little closer to your inspiration. Things like the smooth particles on death kind of clash with the rest of your style. <br/> <br/>Finally, you might want to remember that unlike your inspiration a modern PC has quite a lot of buttons, so it's not just a simple what does A do? Okay, now let's try B and I know the controls world anymore... |
| Apr 23 15:50:00 | 29h 28m | Spacetime Shifters | Well done overall. <br/> <br/>Based on the fact that you didn't include the audio category I assumed you didn't include any. I noticed some other commenters are talking about audio anyway. So if it is supposed to be there it might be bugged, as I didn't hear any. <br/> <br/>For the game itself I would personally prefer if the controls were either all relative to the ship or relative to the screen. Currently you move relative to the ship, but shoot relative to the screen which doesn't feel intuitive to me. (I played on a gamepad in case this works different on keyboard) |
| Apr 23 15:59:00 | 9m 00s | Corners | Great mood and story progression! |
| Apr 23 16:07:00 | 8m 00s | Blub | Could definitely use some balancing on the difficulty as it is indeed really hard when you don't yet know what your doing. <br/> <br/>After restarting a bunch of times and starting to reach further levels it becomes quite interesting with a nice interpretation of the theme. |
| Apr 25 14:58:00 | 46h 51m | SHEEPSHIFT | Nice title. <br/> <br/>Maybe giving the player and the sheep round collision shapes would add some more challenge to the push mechanic? |
| Apr 26 10:32:00 | 19h 34m | Unbecoming | Love it, great story! |
| Apr 26 10:38:00 | 6m 00s | TypeShift | Could use some more cues to guide the player and be a little easier at the start, but it's a solid game concept. |
| May 9 11:59:00 | 313h 21m | Morphine | Finally managed to get a semi-decent score at 239 :) |
| May 9 15:55:00 | 3h 56m | Drunk'n nuts | Indeed a promising start, a shame you couldn't finish it. |