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Feedback comments for LD33
Arnage's games and stats for all events →
| Timestamp | Since previous | Game | Arnage's comment |
|---|---|---|---|
| Aug 24 13:42:00 | Minion Factorium | Are 5 star ratings even possible on all levels? It seems impossible to respond fast enough sometimes. <br/> <br/>Other than that I agree with most of the others here, nice concept, but initially a little too hard and confusing. | |
| Aug 24 14:44:00 | 1h 02m | Munchy Crunchy Trolly Woahly! | Considering how little oxygen you have it would be nice to have a clearer indication of the soldiers "hitbox". Currently it's very hard to catch a breath in between multiple soldiers as you can't really see when they'll hit you. |
| Aug 24 15:03:00 | 19m 00s | Petit Monstre | Great interpretation of the theme. |
| Aug 24 15:23:00 | 20m 00s | Kraken Skulls | I would recommend raising the deadzone on the controller sticks. It seemed like the menu was broken, but it turned out one of my controllers was just constantly changing the selection. <br/> <br/>Other than that I like the concept and the chaos. All the arms can get quite confusing, but instead of feeling annoying it feels more like an Octodad kind of endearing clumsiness. |
| Aug 24 15:41:00 | 18m 00s | Squatch | The people of that village sure are rude, running away from that friendly creature... <br/> <br/>Interesting gameplay and great use of the theme. |
| Aug 24 16:32:00 | 51m 00s | Itty Bitty Bites | Lovely art style. I wished the city was a little bigger though, you run out of buildings way to quickly :) <br/> <br/>Some technical notes: <br/>- On a xbox 360 controller the button mapping don't match the instructions. <br/>- The web build gave me an error. (firefox on win 10) |
| Aug 24 17:39:00 | 1h 07m | Ludzilla | Great execution, but the basic gameplay let's it down a bit. Still worth playing just for the music and that goofy smile on the monster :) |
| Aug 24 17:50:00 | 11m 00s | Sim Jong Un | Got me a feeling a little cross-eyed, but definitely a well executed and interesting concept. |
| Aug 24 18:12:00 | 22m 00s | Beware the Experiment | When you've grown a bit it becomes quite hard to actually hit something while you'd expect the opposite. <br/> <br/>Still breaking stuff is always fun and I like that the rubble stays around to visualize your progress. |
| Aug 24 18:48:00 | 36m 00s | Eurthamon | Simple game, but the story adds a lot and makes the whole thing much more memorable. <br/> <br/>You made me care for a blocky abomination that slaughters wildlife, well done. |
| Aug 24 18:57:00 | 9m 00s | Kerberos | I wanted to stop them just because the Wheeee! sound they make when they pass you gets quite annoying. Though I suppose that could be seen as a brilliant bit of game design :) |
| Aug 24 19:19:00 | 22m 00s | Shadow of the Monster | Aren't the monsters you are eating also innocent people that were turned into monsters? Wouldn't that make you just as evil as the wizard for killing them? :P <br/> <br/>Btw. It's quite easy to jump out of the left side of the world in level 3, which causes you to fall endlessly. |
| Aug 25 08:22:00 | 13h 03m | Monster - Prison Break | With the speed the cops get to you it would have been great to be able to shoot and walk in separate directions. Especially before I noticed being able to bounce bullets back at them. <br/> <br/>Some variety in the encounters would have also helped, but that might be too much to ask within the time limit. Anyway great work for a first entry! |
| Aug 25 08:40:00 | 18m 00s | de-monstration | I would have expected another ending after playing all guitars and not smashing anything/anyone, (expect for the required bushes) is there something else you have to do to properly de-monstrate yourself? |
| Aug 25 09:26:00 | 46m 00s | The Dictator Simulator | Great concept and I love all the voice work. <br/> <br/>Also thanks for the credit, I barely helped out, so I didn't think I deserved that :P |
| Aug 25 09:55:00 | 29m 00s | Monster Truck Rampage | Interesting interpretation of the theme and quite well balanced. |
| Aug 25 10:06:00 | 11m 00s | Bird of Prey | I got 39.2 :) |
| Aug 25 13:29:00 | 3h 23m | Dude, Stop | I had some issues with unresponsive input which was a bit distracting, but other than that I loved the idea and the various scenes. |
| Aug 25 14:22:00 | 53m 00s | Monster | Cool visual style and a lot of content for a compo game, well done! |
| Aug 25 16:18:00 | 1h 56m | Momster | The controls confused me for a moment, but they gave the game a nice puzzle element. The momentum buildup and impacts also feel great. <br/> <br/>@DragonGino alt+f4 works |
| Aug 25 16:24:00 | 6m 00s | The Legend of Piatã | Feels a little rough, but what's there looks great. |
| Aug 25 16:31:00 | 7m 00s | Free Hugs Kraken | Lovely interpretation of the theme. |
| Aug 25 16:36:00 | 5m 00s | Can't Just Eat One | Could have used some more death sounds, they get repetitive really fast. |
| Aug 25 16:45:00 | 9m 00s | Damned | By far the best use of audio of all the games I've played so far. Loved the story too. |
| Aug 25 17:12:00 | 27m 00s | Anxiety : Last Night | Great atmosphere and production values, though it seemed kind of arbitrary what causes you to die. |
| Aug 25 17:23:00 | 11m 00s | Where am I ? | Definitely has potential and has a nice build up, though as of now the ending feels more like the game bugs out then ends. |
| Aug 25 19:47:00 | 2h 24m | Dis-Guy | It makes me wonder why I'm the monster: Is it because I dress up as one? Or because I'm the killer and outsider in their world. Great use of the theme! |
| Aug 25 22:16:00 | 2h 29m | Optimiser | You managed to convey an interesting message in a very effective way. It's hard to criticize as a lot of things that might have made this a more expansive game would have probably distracted from that message. |
| Aug 25 22:32:00 | 16m 00s | Monster Dad | how are you supposed to "click" with no mouse button? Just hovering over the yellow ones does not seem to work. |
| Aug 26 08:33:00 | 10h 01m | Hero Mate | Great concept, great art, great levels, just great :) |
| Aug 26 21:45:00 | 13h 12m | Lizard Crash | There were many monster rampage games this time, but the inclusion of specific goals makes this one a lot more interesting then just crashing around until you either die or get bored. |
| Aug 26 21:56:00 | 11m 00s | Creep | This game would greatly benefit from a checkpoint system. <br/> <br/>For those having issues with the fov, a simple trick is to move closer to the screen (or use a bigger one, or both) this will make the fov feel more natural. |
| Aug 27 10:36:00 | 12h 40m | iMonster | The visuals are great, but I also love the character movement, feels very smooth and satisfying. <br/> <br/>Would certainly like to play more of this if you added more progression. |
| Aug 27 11:50:00 | 1h 14m | A Heart between Parts | I'd think you could have made her a bit more hideous. Sure, she's sewn together and ghastly pale, which would probably scare most people, but she is not necessary ugly. Especially her face looks more cute than horrific in the art, while the story implies otherwise. <br/> <br/>Overall a great experience though, loved the mood you managed to evoke. |
| Aug 27 12:48:00 | 58m 00s | 13th Labor | This definitely needs a post compo version with the final elements described implemented. What's there is all nicely polished and the concept is quite good, but the gameplay sorely needed those missing features. |
| Aug 30 13:41:00 | 72h 53m | Krakoogle- dexterity game | Some more effects would have helped make the game more manageable. For example a color change or glow when a box is in a trigger area. Currently it can be hard to be sure a box is in the trigger area. Additionally this would help with noticing boxes in your peripheral vision. <br/> <br/>But overall a nice looking game. |
| Aug 30 13:45:00 | 4m 00s | Dragon Gate | I like the positive interpretation of the theme and the original concept you made with it. |
| Aug 31 07:38:00 | 17h 53m | Dark Lord | Regarding the control issues people are having: by linking the laser directly to your movement it becomes very hard to avoid the incoming fire. If you linked the laser to the view direction you could strafe around enemies and add a bit more strategy to the gameplay. |
| Sep 3 20:33:00 | 84h 55m | Pedestrian Slaughterer | Turns out hovercrafts are not very practical in urban environments... <br/> <br/>The online scoreboard is great addition btw. |
| Sep 3 20:57:00 | 24m 00s | Rise of Nosferacula | I must admit I ended up playing this purely because of the great name which stuck out from the rest on the voting page :) <br/> <br/>The overall style, both in visuals and music choice work great. I also like the overall dynamic of offense and defense, but I have to agree with the other commenters that the gameplay loop of constant clicking lets the game down a bit. Additionally the jam version also seemed very hard. <br/> <br/>The post jam version works a lot better. It did make me wonder if we were expected to be able to click that fast as it seemed way easier than the jam version. |
| Sep 4 16:30:00 | 19h 33m | People's Mandatory Video Entertainment | For some reason there were no capitalists in my game. Does that mean North Korea has won and has taken over the whole world? |
| Sep 4 16:47:00 | 17m 00s | Investigation of the Empty House | PSA: Don't zoom in your browser to get a larger view of the game as it will cause issues with the game. <br/> <br/>Some more polish would have helped, but I like the underlying idea. |
| Sep 4 16:58:00 | 11m 00s | Murderers | Fun game, but quite hard. |
| Sep 4 17:11:00 | 13m 00s | The adventures of the Squire and the Liar | Great game with lot's of polished content hampered only by a too steep learning curve. |
| Sep 5 17:48:00 | 24h 37m | The Mammoth: A Cave Painting | Wow. |
| Sep 7 21:04:00 | 51h 16m | UFO | Fun and exceptionally well balanced difficulty progression for a 48 hour game. |
| Sep 7 21:08:00 | 4m 00s | Fluffles the Friendly Puppy | Would have been great with some more actual gameplay, but funny concept nonetheless. |
| Sep 7 21:27:00 | 19m 00s | Pinball Rampage | Great idea that takes the basic pinball gameplay and gives it a new, and very theme appropriate, interpretation. |
| Sep 8 10:10:00 | 12h 43m | Melody Muncher | Most relevant comments have already been made, so I'll just add: great game :) |
| Sep 8 21:36:00 | 11h 26m | Intergalactic Love Machine | Great writing and artwork. Feels very polished overall. |
| Sep 10 11:27:00 | 37h 51m | Trump 3016 | Well written and features quite a bit of content. Balancing was indeed a bit of an issue, but that's hard to get right in such a short amount of time. |
| Sep 10 12:47:00 | 1h 20m | Dr.Particulus: monster within | The art and variety of the mutations was great. <br/> <br/>The double jumping was really hard to pull off though, which made reaching the higher platforms quite difficult. |
| Sep 11 16:18:00 | 27h 31m | Shadows and Cats | This game has some nice twists that put it ahead of most of the eat everyone entries in this LD. Great work! <br/> <br/>I would recommend some kind of visual feedback while charging as I initially didn't know what I was doing wrong, but it simply turned out I did not press space long enough. |
| Sep 11 16:33:00 | 15m 00s | Sand Castle Destroyer | Not bad for a first attempt. I also like the idea, it made me feel like a brat who isn't very good at building sand castles, so instead I destroy those of others. |
| Sep 11 16:43:00 | 10m 00s | Red Flaming Hood | Great mood and twist at the end. <br/> <br/>Not sure I agree with the control scheme though, it seems unnecessarily complex. |
| Sep 12 14:41:00 | 21h 58m | BIG BAD WOLF | Very polished and quite fun to play too, great work! |
| Sep 12 14:46:00 | 5m 00s | Bearzilla | I really like the fluid movement of the player and the tiny humans. It would have been nice to have more interesting interactions (such as the humans hiding behind the houses in the example custom level) in the generated levels, but still a nice entry. |