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synthetic-entropy

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TimestampSince previousGamesynthetic-entropy's comment
Dec 15 02:59:00 McBitey Clever idea! Took me a minute to figure things out; the stun mechanic is less than obvious. Still good job. :)
Dec 15 05:48:00 2h 49m noa noa Wow. This is pretty awesome and well done. You had me grinning from the title screen. Not overly complex, and overflowing with polish and charm.
Dec 15 05:53:00 5m 00s MusiChaos This is a neat idea, but it feels like it's way too difficult to follow. Even when I could keep track of when I needed to press a button, I often had blue and orange mixed up. It feels difficult in a frustrating way, not in a good way. Still, points for a unique idea, and the gameplay is solid, if confusing.
Dec 15 05:56:00 3m 00s Scary Snake Nice first entry, looking forward to seeing improvements next compo. :)
Dec 15 06:37:00 41m 00s SHOOT'N GROW Colors are painful... so painful. Gameplay's solid, collision's a bit wonky but serviceable. AI could use some work, but I like the concept, and what you have works well enough. <br/> <br/>Would love to see this in multiplayer, has a sort of agar.io vibe going. Great work!
Dec 15 06:43:00 6m 00s The Flower Loved it! Quirky and strange. Audio was *really* jarring though, only thing I would change would be the volume of the spawning noise.
Dec 15 06:53:00 10m 00s Spirit Serenade Very, very difficult. Tried 4 times and could not clear the second wave. Overall aesthetics are great, the experience is quite polished and good, but the difficulty kills it. <br/> <br/>Noticed one bug: attempting to play the game a second time spawned no enemies; we had to relaunch for each playthrough.
Dec 15 06:53:00 0s American Excess I think having a "horizontal" and a "vertical" button would have achieved much the same effect as what you were going for. Still, I work in retail, and every VO I heard had me giggling. Well done all around.
Dec 15 06:58:00 5m 00s Strong Like Orc Grobby is a free orc.
Dec 15 07:06:00 8m 00s Crab Quest That is a very slow arrow. As a very slow crab, I appreciate the slowness of the arrow. <br/> <br/>In all seriousness, good concept, checkpoints made things not painful. Turning should be MUCH faster. Crabs may turn slowly in real life, but this does not equate to a fun game. :)
Dec 16 04:16:00 21h 10m DeepHunt:Procedural gen. survival Great idea! I was able to beat the game with a little persistence and some lucky dodging of those yellow teeth things. Those are brutal.
Dec 16 04:41:00 25m 00s Guardian Fantastically well done, would gladly pay for a polished version. Only suggestion would be to color squares where enemies are standing, or otherwise indicate where they are; I had trouble discerning which direction I needed to swing to strike the bats in particular.
Dec 27 20:10:00 279h 29m Growing Ties Short, sweet, to the point. At least, most of my ties were too short. Great idea, would love to see it fleshed out a bit.
Dec 27 20:27:00 17m 00s Fertilized Crops Xtreme Great fun! I wanted to keep playing it some more, which is the best praise I can think of for a game.
Dec 27 20:43:00 16m 00s Eldritch Trance Excellent. I was terrified, amused, and somewhat disturbed. The only light quibble we ran into was just just after a summon, it was too easy to advance and miss the summoning animation; a brief period of no input would solve this nicely. <br/> <br/>Great entry!
Dec 27 20:55:00 12m 00s Pointless Text Based Quest LOTS of railroading, which made this feel like a guided story more than an actual game. Interesting concept, but we got stuck in the second phase; once we read clues the second time, we were unable to escape the east room and continue. (Help listed "back" as a command, but it wouldn't recognize the command.) <br/> <br/>This is cool for being made on a smartphone, but feels unfinished.
Dec 27 21:04:00 9m 00s Feed Me! Rowing mechanic was really frustrating. Concept was pretty great though. I saved humanity from the aliens! (My fish died.)
Dec 27 21:09:00 5m 00s Rainbow Maker! Also can't run the game at all. The 64bit launches a window that closes immediately, the 32bit does nothing. This is on Windows 10.
Dec 27 21:17:00 8m 00s NnB: Nuts n' Bolts Great idea! Spawn points were really predictable, and we found that you could camp one side of the map, let the robots build up on the other side (unmoving) then fire at them every once in a while for massive free health boosts. :)
Dec 27 21:27:00 10m 00s Curse of the Slime Queen Cool concept, much polish is needed. I feel like starting the player right next to the red slime on level one led to frustrating restarts during the level where they're figuring out how to move. I could see this being pretty interesting though.
Dec 27 21:38:00 11m 00s Jetpack Every Day Final score: 81,925. <br/> <br/>This game is FUN. Needs audio and fleshing out, but boy what a blast to play.
Dec 27 21:43:00 5m 00s Space Beards I laughed, I cried... I got eaten by a beard. Good times.
Dec 27 21:56:00 13m 00s Growth of the Hive Why is there a time limit? Just when I had figured out the controls, I lost randomly, and I realized the time limit was to blame. There's not nearly enough time in the recommended level to figure out what's going on, or play with what seems like a plethora of systems.
Dec 27 22:07:00 11m 00s Cupcake Snake Came expecting a basic snake clone. Was pleasantly surprised at every turn; very well done. Third level's a *bit* unforgiving, but with a bit more polish, I'd play this for hours.
Dec 27 22:14:00 7m 00s Growing trough the rocks Was entirely unable to run it; clicking on the .jar file does nothing.
Dec 27 22:29:00 15m 00s Cube Jump Red portal didn't work on level 8, so I ran off the end of the stage.
Dec 27 22:33:00 4m 00s Save The Princess I got trapped in the zoo. 10/10, would visit that zoo again. (and again. (Not that I had much choice, really.))
Dec 27 23:00:00 27m 00s One Day I'll Be A Flower Good idea, mechanics were all there and seemed to be working. Balance is really harsh, and it's far too easy to die right away. I feel like the suns in particular were often simply impossible to grab, and the early game was too unforgiving as a result. <br/> <br/>Good job though, nailed the theme, and great to see a fellow lovecraftian. &lt;3
Dec 27 23:11:00 11m 00s Sector5-0 It starts off really easy and really slow, and quickly devolves into overwhelming right about the time the player receives the fire rate increase, which greatly punishes missed shots against enemies that are really good at dodging. <br/> <br/>Good execution though, mechanics were solid if difficult.
Dec 27 23:30:00 19m 00s Yarnland I got utterly terrified after purchasing the speed upgrade; it gets *really* fast. This is a good thing! Interesting concept, would love to see it fleshed out.
Dec 28 00:14:00 44m 00s [JJJ] - Jolly Jail Jumper Best game I've played so far! The graphics were really nice, the feel was good, and the game flowed quickly, even on the event of failure. <br/> <br/>Levels were really hard; level 1 felt harder than level 2, and the off colored corners on the last level made it practically impossible. I would absolutely love to see more of this.
Dec 28 00:23:00 9m 00s Gravity Flip A fun idea! The jumping was a bit tricky, but it was a lot of fun. There were a few areas where bits of the puzzles could be skipped entirely; this includes most of the last level. I think a bit of continuity (a very brief animation or some directional lines) would help you keep track of what's going on when a rotation is triggered, but it wasn't detrimental to gameplay.
Dec 28 01:00:00 37m 00s Crashteroids Wow! This is one of my favorite entries. Cute graphics, excellent implementation, and just enough gameplay to make the tower building mechanic fun without overstaying its welcome. <br/> <br/>Great job. I feel like this is everything a ludum dare should be. :)
Jan 2 02:33:00 121h 33m A Game About Bacteria Loved it! Simple, enjoyable mechanics, and it doesn't overstay its welcome. It's the perfect length for what gameplay is there.