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hyperscope

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TimestampSince previousGamehyperscope's comment
Dec 15 23:18:00 Thunder On It wasn't until my 4th play through that I had any idea about what was going on only due to Roffe's comment. Other than that nice simple jam esque idea!
Dec 15 23:30:00 12m 00s DeepHunt:Procedural gen. survival Title screen was a tad nauseous with all the wavy elements. Enjoyed the sonar element along with the music. "Beeping" sound effect when I clicked seemed to be inconsistent. All in all great job guys!
Dec 16 00:06:00 36m 00s Mowing First Ludum Dare game I played to completion for a very simple unassuming game a really enjoyed it. I liked the "speeding" mechanic and the balance between grass and completion was just right. The end scene was a nice little extra aswell. Only downside was I did get stuck on rocks 3 times but was glad to see I didn't have to start from the beginning. Good job!
Dec 16 00:16:00 10m 00s Repulsor As a huge fan of Pod Racer for the N64 I felt like this game had a lot of potential going for it. Granted I wasn't expecting that game but it would have been nice to have even a basic scoring mechanic implemented. Sound effects fell flat without the visuals to back it up. noticed some tiling in the textures besides that looked great. Overall this game has a lot of potential but fell flat.
Dec 16 00:28:00 12m 00s Shemeowbi Seems to be the winning strategy is mash the mouse with seemingly no rhyme or reason. Didn't find the humor particularly humorous. I suspect I may have enjoyed it a bit more had the block mechanic worked
Dec 16 02:07:00 1h 39m OrbiHop Interesting non standard use of physics! A classic puzzle game with a lot of options in terms of level design. Granted not my favorite type of game but still well done.
Dec 16 02:14:00 7m 00s No Birds In This Game Forgive my ignorance but I made it to level 5 thinking I was still in the tutorial screen lol. I didn't particularly like the approach to 2 button controls but the game seems decently polished. Good work!
Dec 16 02:19:00 5m 00s SPACE DILEMMA Simple concept in a good way. Rather difficult. Good use of Audacity. Good work!
Dec 16 02:22:00 3m 00s Capitalist FM Unable to download
Dec 16 02:30:00 8m 00s Pollywog Much too slow paced for my liking. Overall decent game!
Dec 16 02:46:00 16m 00s Carp'e Diem! The most well rounded jam game I've seen yet, amazing work!
Dec 17 02:32:00 23h 46m Sort the Court! https://www.youtube.com/watch?v=w27hgnRlpfc&amp;feature=youtu.be <br/> <br/>Wizard bug starts just after 25:55 I started spamming Y/N around that time code to progress faster.
Dec 17 03:12:00 40m 00s Empyreal Roving Looked like the text could use a margin, I found the controls frustrating although simply may not be my cup of tea.
Dec 17 03:17:00 5m 00s Insight Visually appealing although I felt the game play was rather dry. Simply clicking buttons wasn't enough to keep me engaged
Dec 20 00:46:00 69h 29m Alice had it easy I rather enjoyed the art, good work there!
Dec 20 00:54:00 8m 00s Beyond Happily Ever After Admittedly this type of "game" is not my cup of teas as it were but I found this "game" if I can truly call it that rather uneventful. And like some other commenters mentioned visual novel description in the game page left a lot to be desired.
Dec 20 01:03:00 9m 00s PreGumbo! Cool concept very unique, very simple, also loved the humor and implementation of the game as a whole. Only downside was some of the text was a bit blurry and a bit hard to read at times. Other than that one of my higher rated LD games, good job!
Dec 20 01:13:00 10m 00s Highwind Very very unique LD entry! The customizing mechanic was really well done and satisfying. I felt although the graphics were simple it didn't take away from the experience for me rather it added to it. Although there was a few instances of the game crashing, guns not working, getting stuck in purgatory when I died, and going "below" the level. All in all for your first jam great job!
Dec 20 01:26:00 13m 00s Karel Very cool concept; nice very graphics; good sound effects and non-repetitive audio; <br/>However, getting through the door was extremely difficult.
Dec 20 01:44:00 18m 00s Kubble It would be nice if the turns remaining for the abilities was shown on screen. Also there were times when not all cubes were visible on screen. Very elegant visuals, lighting elements added a another level of polish to the game. Background music fit very nicely with the overall theme of the game. I also appreciate that the music more or less didn't get annoyingly repetitive. Although puzzle games are typical not my genre of choice I didn't mind playing.
Dec 20 02:03:00 19m 00s Totally Not Buggy Elevator Initial tutorials did a good job of guiding the player through the beginning stages of the game. On top of that the narration was engaging and witty enough that I didn't feel the desire to skip past it. I would suggest to make the text skip able for players that may have already played. Had numerous issues with clipping with level geometry. Also noticed some blurriness in the level. All in good work!
Dec 20 02:21:00 18m 00s Witchgarden Leafiosa This game is most definitely in the top 3 LD games I've played for visuals. The game as a whole was very strong but I can't stress enough how on point the visuals were from top to bottom. The subtext was very polished, unobtrusive and helped the game flow in the right direction. Day/night cycle was a nice touch. Amazing job all around!
Dec 21 16:49:00 38h 28m Fellowship I found it rather difficult to click the empty block at times which was rather frustrating because the mechanic itself was incredibly simple. First thought was it might be a good idea to wait for user input before starting the players movement. Enjoyed the graphics and music good work!
Dec 21 17:02:00 13m 00s MANE 10/10 for intro sequence! Might seem a little silly but it added a bit to the game play itself in terms of "mood". Music/sound effects were top notch. I preferred the music stop and restart on player death to avoid the infernal never ending loop lol. Intial I didn't know why I was dieing but after a bit I realized it was due to the birds.
Dec 21 17:16:00 14m 00s Sumo Twomo I found the controls a little wonky not to say that it should throw out all together but maybe a little more clear. Like my ludum dare entry I'm sure this game would be better played with 2 people :P I wonder does the size of the player affect their weight? That would be interesting.
Dec 21 17:26:00 10m 00s Aukan and the Sacred Sprout Combat was clunky as I was not certain of my, or the enemies range along with the hit-boxes. If I could be given the opportunity to time attacks at the right moment it would be great. It also might be nice to see hit points and the freeze cool down time. It would also be nice to see more player feedback. Good job working as a team y'all!
Dec 21 18:13:00 47m 00s Botany The transition from certain levels ending to "exposition" was to abrupt. Example you kill a boss and it immediately transition to the text. Art and music was on point. I did find it funny but also forced and cheesy at times. Everything else I didn't have any issues with good work!
Dec 21 23:44:00 5h 31m BUBBLEGUM UPPERCUT! I got a super meat boy esque vibe from this game. Very good execution of combining jumping, moving, dashing, and attacking. I was initially concerned that the implementation might not be satisfying but that wasn't the case. Possibly my only issue might be to allow slightly more time to double tap. This could work as an IOS game or even as a platform title if the level design/progression was expanded upon. Great job!
Dec 22 00:23:00 39m 00s Money Tree I can appreciate the work that goes into this but this game/genre simply isn't my thing.
Dec 22 00:36:00 13m 00s Outer Space Nice simple game although since there is nothing stopping you from just sinking right to the bottom you can get by without doing much. I'd suggest the player should take damage when the touch the borders of the level. Oh and I digged the music props! <br/>ps I liked the use of 2 asteroid layers
Dec 22 00:40:00 4m 00s Utter Chaos! Sound effects for shooting cut out when you are to close to the enemies. Quick easy simple little game.
Dec 22 00:45:00 5m 00s Help!!! IM A CACTUS!!! UI was very cluttered and inconsistent. Unfortunately it was hard for me to get past the irregular looping audio.
Dec 22 00:52:00 7m 00s Sumo Master : The way of the sushi Loved the style of the game as well as the 2 different phases. Although I had a hard time trying to figure what was going on as there was no player feedback. I get the impression had there been animations for attack and defense I may have been able to understand the mechanics and timing of the game better. When I eventually lost none of the UI buttons worked.
Dec 22 00:56:00 4m 00s Ninja Run I would agree that the game would benefit from tweaking the jumping mechanic. And I don't believe anything was stopping me from spamming the attack button.
Dec 22 03:23:00 2h 27m Mutant Veggie Arena Mouse was too sensitive. A little more obvious but the edges around the enemies, and some sort of layer depth issue. I noticed some enemy looked visibly inside the arena but the arena wall appeared in front of them. I enjoyed the variety of enemies.
Dec 22 03:32:00 9m 00s NnB: Nuts n' Bolts Would have been nice to see more variety in the spawner. I rather enjoyed how opposed to getting your score based on kills it was based on growth. Nice use of the theme and simply as a game mechanic. More variety in the background would have been a nice bonus.
Dec 22 03:39:00 7m 00s Survive the Moco Way to difficult and unfortunately not in a good way in my opinion.
Dec 22 03:54:00 15m 00s Candy House First game for LD34 that the mood is what initially struck me. Art, mood, audio all great.
Dec 23 03:50:00 23h 56m zx Might seem silly but I liked how I could simply continue the level by moving to the left. Each level was different without simply being repetitive. Nice programmer art :P
Dec 23 04:02:00 12m 00s Flower I'd also suggest trying to cut out using the mouse for anything as well. Unfortunately I didn't find the mechanic particularly engaging. Having a tutorial or explanation in game may remedy that. Regardless keep it up!
Dec 23 04:11:00 9m 00s Self-Growth Interesting use of theme although I also did find it hard to read the words at time.
Dec 23 04:28:00 17m 00s Dance You Fools! I absolutely love the local multiplayer aspect of this game especially your implementation of it! The randomness of the keys definitely adds to the fun of the game.
Dec 23 04:40:00 12m 00s Mead Runner Visually the game looks well put together. Had issues trying to restart when clicking to go back to the menu. Hitboxes could possibly be more forgiving
Dec 23 04:48:00 8m 00s Dangerzone- the zen game Well it certainly has potential beyond that not much else.
Dec 24 03:25:00 22h 37m Jared and the Corn Nuts Windows download build doesn't work. Audio was great although I couldn't find any rhyme or reason to the controls
Dec 28 02:27:00 95h 02m Life of the Party While the control scheme may have been intentional I still found it frustrating to play. The audio however was on point!
Dec 28 02:38:00 11m 00s The Tree Insta "kill" w/ the rabbits was a little unforgiving. I felt the controls were only enough to satisfy the theme on the lowest level. I felt as though there needed to be a sense of conveying movement because while the character looked nice the background was extremely flat. The odd background art might have rectified this.
Dec 28 02:42:00 4m 00s Pong Breaker I'm curious why a windows build was not possible?
Dec 28 02:50:00 8m 00s Grown with the Flow Particularly good job on the mood of the game! Unfortunately the gameplay it self doesn't live up to the mood, as the other posters mentioned it is far to hard to click pollen. Also it might be small but I found the flashing "start" to be rather annoying and tacky.
Jan 3 03:14:00 144h 24m Depression Far from a failure but definitely room for improvement. I liked the use of particle effects in conjunction with the theme. Having said that I feel like this game has some more potential in terms of "mood" if some more work went into conveying depression in a slightly less ambiguous way. Although too much expression would ruin the mood i feel. Correct me if I'm wrong but I believe the up arrow was missing it's jump action. <br/> <br/>The first few levels seemed stupid easy almost as if there was no point including them. And I'm not sure if it was by design but I didn't like having to intentionally jumping into spikes to proceed.
Jan 3 03:26:00 12m 00s [JJJ] - Jolly Jail Jumper Art, animation, sound all on point! Actually everything was on point! My only issue was I wasn't able to change colors after passing through a gate a fast as I would have liked. Which to me felt like it caused my death on occasion. All around good work team!
Jan 3 03:37:00 11m 00s Bryan Looping sound effects like the footsteps in your game can get very annoying very fast. It would have been nice to have more player feedback on shooting and hitting enemies. My biggest issue was the jarring transitions when entering wardrobes. <br/> <br/>Having said that I'd be interested to see a post jam build as this game initially drew me in with the art style just that the programming side could use some more time. <br/> <br/>Keep at it though as a first jam I can only see better things from y'all from future jams.
Jan 3 03:51:00 14m 00s Family Tree I absolutely love moody games like these! The way you incorporated the photos was also really well done. Honestly one of the more memorable games for me. Having said that the clipping seemed wonky a lot of the time. On a few occasions I got stuck due to a hand forcing me below the level. And took me a bit before I realized I had to duck to get past the fox thingy. <br/> <br/>Not sure how I feel about the use of the theme but on the other hand I don't care :P