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anv

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TimestampSince previousGameanv's comment
Dec 15 19:38:00 SPAM Simulator 2015 Now, that's a great concept! Ever wanted to be a spam filter? Well, now you can. And - I'll be damned - from what I see game is even moddable! You can add more addresses and messages to .txt files. Really nice. <br/>(Little heads up, guys - "SPAM Simulator 2015" is missing ".exe" extension, had to add it manually).
Dec 15 19:40:00 2m 00s Catalyst Ecology meets Go. Interesting gameplay mechanic, involving a healthy dose of strategy - should I put undesired spheres in one group? Spread them out? How will they interact when different groups meet? Visuals and music fit into calm atmosphere of the game too. Could use some polish though.
Dec 15 19:52:00 12m 00s Hosting Bowels - Diet of the Tentacle Refreshed version of "Russian Eggs" with a parasitic twist - don't steal too much food or your host will starve! Really top notch visuals and music.
Dec 15 20:13:00 21m 00s The Great Adventure of Wania Romanow That was... interesing. From Ebola outbreak to kozachok dance-off? Sure, why not:) Visuals are actually not bad if a bit inconsistent, but gameplay could use some improvement.
Dec 15 20:30:00 17m 00s Son Nice atmosphere (and music choice)! As others said, gameplay could use some mix-up, it becomes repetitive quite fast. Narration could also use some improvement - presentation is mostly limited to text - but story is interesting. <br/> <br/>Actually, I wonder if it could work better without any game-ish elements (they feel tacked on now) and instead with more focus on narration only.
Dec 15 20:52:00 22m 00s Fluffy Horde Hilarious and well done! Very complex concept for a game jam, and yet, great execution. Intro alone makes it my instant favourite.
Dec 15 21:11:00 19m 00s Very Hungry SNAKE Well, that escalated quickly! Really nice spin on old classic. Frankly, I was silently hoping for fourth stage, where you would devour entire galaxies. Oh, well.
Dec 15 21:25:00 14m 00s Super-Bubba-Awesome-Space Own engine? That's impressive. For me the biggest issue was camera angle, it was really difficult to estimate ship position in relation to asteroids. You could also consider adding some audio (or perhaps it was intended because sound doesn't propagate in space?:P)
Dec 15 21:39:00 14m 00s Little Unstable Planet "The Little Prince: The True Story". Really dig 50's retro future feeling in this one. From the dev point of view, I especially like how you've forced Player to depend on his hearing to detect asteroids incoming from the other side of the planet - really nice concept.
Dec 15 21:56:00 17m 00s Ball Street Journal Now that's what I call a "hostile takeover"! Probably best free market portrayal I've ever seen. On technical side, game is well polished - city landscape looks great (thanks to unique stylistic choice) and AI enemies behave better than your average Agar.io Player.
Dec 15 22:17:00 21m 00s Top Secret Tamagotchi Really addictive resource management sim with cool theme. Very well thought through design, lot of content and features. Awesome!
Dec 15 22:40:00 23m 00s Super Wall Jump At first it was really hard to get into correct rhythm to climb up, but when you manage, progress really feels great (until you get hit by a barrel and fall helplessly smashing all buttons in panic... all the way down into the water). Add pixel art and catchy but endlessly looping theme in the mix, and you get a great piece of old school, Nintendo hard entertainment.
Dec 15 22:56:00 16m 00s Tale Of Two Buttons Control two buttons using two buttons? It really takes a moment to get used to controls (yeah, I know there only two buttons, but still) - not only you need to steer two characters in two separated levels, one of them is upside down! Visually game looks really nice and together with upbeat music fits well into carefree story of two buttons traversing the textile world.
Dec 15 22:58:00 2m 00s keep it growing Not sure if anyone mentioned already, but there seems to be no link.
Dec 15 23:15:00 17m 00s Toy Garden OK, seriously, there's something weirdly captivating about this game and I cannot figure out what.
Dec 17 07:17:00 32h 02m yaschiki Nice, creepy game, with some crazy music;) Controls a little bit difficult thou.
Dec 17 07:18:00 1m 00s 2 Growing Buttons ... Awesome idea!
Dec 17 07:19:00 1m 00s Mobsferatu Beautiful game!
Dec 17 07:20:00 1m 00s High Noon Swinger Very addictive game! Nice idea;)
Dec 17 07:21:00 1m 00s Awe, Chute. I like the music and the overall mood. Gameplay is a litte hard.
Dec 17 07:24:00 3m 00s Jimmy's Day Very nice narration driven game, you're a good story teller.
Dec 17 07:25:00 1m 00s UpUntilTheNight Very nice idea, though a little bit confusing at the beginning. I like the art work.
Dec 17 07:25:00 0s Hero's War Nice idea, good gameplay, but after scoring 11300 points I was a litle bit bored. <br/>But definitely a base for something more;)
Dec 17 07:26:00 1m 00s Snow Goat Avalanche Simple but addictive.
Dec 17 07:28:00 2m 00s Tobias So turns out my brain can remember only 15 choices:-p Nice idea;)
Dec 17 07:29:00 1m 00s 2Fight Very good idea with combos controls.
Dec 17 21:28:00 13h 59m Plank Pretty nice concept. Could use more varied and complex levels to fully show off game mechanics, but definitely works as a proof of concept.
Dec 17 21:53:00 25m 00s SUPER SCIENCE CORP Atmospheric sci-fi top-down shooter in the vein of Hotline Miami. Though not obvious at first look, enemies are surprisingly varied, with various stages and abilities and main weapon can be upgraded with new attacks through the game. Overall, very nice.
Dec 17 22:02:00 9m 00s Steve's misfortune Platformer with very original spin on controls, allowing for some funny puzzles - ranging from time based, to logical ones. Kudos for level design!
Dec 17 22:05:00 3m 00s Don't Be FAT Yeah, I wish there was pizza raining from the sky:&lt;
Dec 17 22:40:00 35m 00s Just Another Shooting Game Ironically, not JUST another shooting game. Despite minimalistic visuals, game defends itself with non-trivial concept and pretty challenging gameplay. Adding second controllable character was also a nice touch.
Dec 17 22:49:00 9m 00s The Bulb Can see GBA inspiration, graphics look pretty OK. Gameplay reminds me a bit of the biggest scourge of contemporary game design - quick time events, but hey, not bad!
Dec 17 23:05:00 16m 00s Vampires suck! Fun concept with forcing Player to use vamp-o-vision just for a split second to find your victims among the crowd. The whole vampirism spread aspect could be a bit better accented though.
Dec 17 23:21:00 16m 00s Grava-Switch Nice concept. Good call on adding customization. Colors changed too quickly, maybe it would work better if they faded gradually.
Dec 17 23:25:00 4m 00s EXPURGET Reminds me of One Finger Death Punch. Interesting choice of art style;)
Dec 17 23:32:00 7m 00s Jungle Climb Endless runner in classic art style. Environment and obstacles could use some more variation. Controls need reworking, with current scheme it was too hard to avoid obstacles.
Dec 17 23:48:00 16m 00s Billy's Big Day Surprisingly funny for a such a simple concept. Gets quite challenging later in the game.
Dec 17 23:58:00 10m 00s Deflext Jedi simulator? Awesome! Gets a moment to used to, but the gameplay is really smooth. Great idea with adding additional elements, like different color projectiles working on different enemies, really forces you to think on your feet.
Dec 18 18:52:00 18h 54m Track Jumper Minimalistic approach works pretty well in this case. Pick-up sounds clash too much with the music
Dec 18 19:13:00 21m 00s MutiVeg Labs Original idea. Lot of potential in trying to find all possible combitions.
Dec 18 19:25:00 12m 00s Earth Invader Nice narration and mood. Graphics style was a bit inconsistent (e.g. hp/power bars didn't fit). Gameplay was very challenging, both for me and my keyboard. Overall, not bad!
Dec 18 19:36:00 11m 00s Tinder for Dinosaurs "And remember, some dinosaurs might have lied on their profiles or used deceptive profile pictures." Absolutely hilarious and completely wrong on sooo many levels. Great writing. Only thing missing was replayability, could use some randomization of available dinos from bigger pool per day.
Dec 18 19:45:00 9m 00s Garbage Can you escape? Simple idea, but with a lot of funny stuff thrown in. Gets challenging, as tempo increases. Area on sides of conveyor is a bit empty, could use some more (perhaps humorous?) objects to liven up an environment.
Dec 18 19:56:00 11m 00s Fktaghn Nice environment and enemy art. Game itself could use a bit more effects (for example attacking animation and I couldn't hear any audio despite having them enabled in options). I also think I got stuck at the end of the level (I couldn't go further right, and there was nothing else for me to do).
Dec 18 20:23:00 27m 00s The Organization Resource and risk management sim. I especially liked the dry corpo-villainous tone of narration. What could use improvement, is a backstory behind the missions - like in the beginning, when selecting between Markham and Anderson leads to two different sets of missions, each with some more backstory, too bad later missions become very generic. Still, really liked the concept, and with more time after jam, I hope you're going to expand on this.
Dec 18 20:51:00 28m 00s Growing Circles For a first Unity game, physics and controls are nicely balanced. Few simple improvements ideas: <br/>- Use higher resolution asset for you Player character, so it's scaled down at the beginning, not scaled up later (scaling up causes visible artifacts). <br/>- Make other cirles movement more randomized (directions and speed). <br/>- Add some losing condition - e.g. when colliding with circles bigger than you - so player has some incentive to stay in game (in this case - avoiding bigger enemies while growing). <br/>- Add some audio, even just simple slurp sound when you devour other circles. There's a lot of Creative Commons and Public Domain sounds and music available, and it can improve playability very much.
Dec 18 21:06:00 15m 00s Santa Fire Heads up - check the link you posted, you must accidently copied in two links at once! Thankfully, using my superior pro leet hacking skills, I was able to extract link to game itself. <br/> <br/>Currently, gameplay is not fully finished, namely there's no losing condition (getting hit doesn't take away lives) and no score counter. Art is quite pleasant. As for mechanics, movement and fireballs should be bit faster to make it more dynamic.
Dec 18 21:15:00 9m 00s The War of Japants Very cool endless runner. Part with small stone brick island in between gets me every time though. Ancient mode definitely improves the mood, IMO should be enabled default. Music get repetitive very fast, probably because I keep hearing only first few seconds due to my inability to stay alive for any extended amount of time;)
Dec 18 21:28:00 13m 00s BUBBLEGUM UPPERCUT! Very nice dynamic - whole screen feels like it's in constant movement, with giant rosebud leading the way up. Nice music and VO. Controls are challenging at first, but after a while you can get used to them. Overall, very polished and pleasant to play.
Dec 18 21:36:00 8m 00s Drez-eX Very moody. Beautiful visuals and original eati- I mean, absorption mechanic. <br/> <br/>I managed to get some null refs though;)
Dec 18 21:43:00 7m 00s Feed your demon Great art and atmosphere. Controls are a bit hard (long swinging cooldown and short range make it hard to dispose of enemies). Good call on adding some randomization for replayability.
Dec 18 21:52:00 9m 00s Chris Rostcowsky - The game Great "vintage" visuals and music, consistent through entire game. Gameplay is pretty basic. Bonus points for nostalgia.
Dec 18 22:18:00 26m 00s MANE Great introduction to story, poor Mane... Pixel art quality is very good. Gameplay is challenging, and you will die a lot. My only complaint is long time it takes to try again after death, it really breaks the flow.
Dec 18 22:43:00 25m 00s The Mad Circle For The Glorious Dice Tower Photorealistic;) graphic and perfectly fitting OST with mutiple tracks (no, I'm serious, it fits, especially in auto-mode). Would like some feedback how well I'm doing (score or timer).
Dec 18 22:50:00 7m 00s Cave Adventure Wild ride. Challenging, and controls layout is not making things any easier. Cool graphic style and music, with shop to spend your heavily earned money. Could use some more SFX.
Dec 18 22:58:00 8m 00s Forks and Porks Pretty funny, if minimalistic. Would like to see those bonuses, that didn't make the cut. Sound effects fit well, but some music would be nice.
Dec 18 23:02:00 4m 00s Capling Nice, it's hard to get correct rhythm. Simple, but really addictive.
Dec 18 23:16:00 14m 00s You Very nice art style and use of sound. Would love to see some story set in those environments.
Dec 18 23:25:00 9m 00s Fight Boý Pretty nice, mostly carried by combos mechanic. Enemies tend to stack in lines, maybe they shouldn't block each other?
Dec 18 23:32:00 7m 00s Ending Two buttons theme use in this one is really great, but growing graphic is just irritating - in fact, I thought it was a bug at first. Graphics are very basic, but I get that they're not really a focus.
Dec 18 23:39:00 7m 00s Cant Stop Moving If there really was some algorithm for detecting rhytm/spectrum of the music implemented, and displaying prompts accordingly it would be totally amazing. Anyway, kudos to whoever uploaded Nuclear War:D
Dec 18 23:45:00 6m 00s Rooter I think grid based level hurts gameplay, it would be more challenging, if you could turn at any moment. Right now it's to trivial to get max possible score. The randomly generated obstacles would also force Player to think on his feet.
Dec 19 15:11:00 15h 26m Light Gates Growing concept was a bit underused, it was safer to stay at minimal size and just take point for touching one gate end, instead of trying to score both while crashing into something. Gameplay was too slow for this type of game, less enemies with faster ship speed would could be just as challenging, but more fun to play. Good selection of art for ships, they look very nice.
Dec 19 15:21:00 10m 00s The Tie Game Great approach to the theme. Nice idea on simulating tie growth by scaling down environment. Tie physics were a bit wonky, tie itself was too rigid, it would more funny if it was flapping around. Music track could be longer, as it is now looping moment was too noticeable.
Dec 19 16:00:00 39m 00s The Seed of Love I really liked how the choices regarding the plant were supposed to reflect main character's way of thinking. Nice story and great use of "growing" theme.
Dec 19 16:17:00 17m 00s Normal Factory Pretty good concept with easy to grasp, hard to master gameplay. Catchy tune and tidy graphics. I felt like sometimes window for inputs was shifted in time to what I saw on the screeen.
Dec 19 16:44:00 27m 00s A Genetic Mess Very nice concept, would like to see it finished and properly polished. Unfortunately, my monsters when trying to escape usually just fell over and chilled until their endurance ran out - I must have failed as a trainer:&lt; Good music selection, UI could use some improvement (font scaling in particular).
Dec 19 17:02:00 18m 00s Nervous_game Really could use info about controls somewhere in the game. Platforming was quite challenging and the "can't move back, so don't screw up" was working well. Music was nice, but getting kicked to main menu and hearing it restarting not so much. Robo hat was behaving weirdly when jumping around.
Dec 19 17:14:00 12m 00s My Space Empire and Me "Large and in charge." Absolutely hilarious, mostly thanks to your stunningly competent skills as a writer. Go for the post-compo version! I'm sure it will be boss as heck!
Dec 19 17:39:00 25m 00s Paul's Game Main idea with figuring out the "rules" was very nice. Actually most difficult part was figuring out machine input format (could use symbols instead of letters), even after watching tutorial. Some music and maybe more SFX would be nice. Overall, solid concept.
Dec 19 18:50:00 1h 11m Go Fish Gameplay is very minimalistic, but the game itself is very polished, with pleasant graphics and fitting music. Nice, relaxing atmosphere.
Dec 19 19:06:00 16m 00s AGENT 007 Nice throwback to classic Atari games. Gameplay is too easy compared to its spiritual predecessors and game could use more variation (more obstacles and enemies).
Dec 19 19:14:00 8m 00s Isle of Plenty Guess two buttons are not plenty enough.
Dec 19 19:52:00 38m 00s Astel's Journey Atmopheric, with nice visuals and music, but gameplay is too simple. Had major stutter when hitting the star (before being thrown back to main menu.)
Dec 19 19:58:00 6m 00s Parallax Very nice style and atmoshpere. Gameplay wise, enemies tended to often to fall on my head killing me for my liking;)
Dec 20 12:29:00 16h 31m Cideogen Interesting concept with growing sword. Artwork is incosistent between characters and environment, maybe you should keep characters in the same minimalistic blocky style. Physics need some polish (crucial in platformer).
Dec 20 12:42:00 13m 00s OVERGROWN . UNDERFED Great artwork. Controls felt bit weird in current state - thief was the only once who can run while shooting, but with all characters you cannot change direction while in shooting state (and also for the next ~0.5 sec). Since you already have mouse controls implemented, maybe you could use mouse for direction when shooting and A/D for movement? Liked how each character class really did feel different.
Dec 20 13:10:00 28m 00s The Dark Knight March Liked the random speedups. Enemy placement was too predictable, and sometimes the gap in their ranks was on the inaccessible lane, so you had no choice but to march through. Another thing I liked was that due to physics you could take some enemies for a ride with you, and even break next row ranks with them. UI needs readability improvement (in my case it was black text on dark blue background).
Jan 3 18:54:00 341h 44m Santa Rush Nice graphics, but controls need improvement. IMO it would work better if Z instantly changed Santa's direction instead of deccelerating/stopping him first.
Jan 3 19:01:00 7m 00s Adder & Squoji: Daily Grind Gameplay makes very good use of the theme and everything feels very smooth. Character graphics style is very cool too. Only things standing out as inconsistent are bubble speech graphics and fonts.
Jan 3 19:17:00 16m 00s Super 'Christmas Tree' Tycoon Very nice concept. UI could use some streamlining (like selecting your "Christmas trees" just by clicking on it, without going into info tab on your phone first). Could also use some visual feedback on "trees" condition, like drying out when unwatered without checking stat bars.
Jan 3 19:24:00 7m 00s Rockets Hate the Moon What that poor Moon has ever done to those rockets? IMO moon should be further, currently single playthrough is too short.
Jan 3 19:33:00 9m 00s Impulse Nice graphics and fitting music track. Ship controls feel very smooth.
Jan 3 19:44:00 11m 00s Growtye Few different mechanics + challenging AI (they always blocked me from getting blue spheres). Overall, very nice.
Jan 3 19:47:00 3m 00s You can't see but you can feel Very nice use of audio.
Jan 3 19:51:00 4m 00s Black and White Simplistic, but well realized.
Jan 3 20:06:00 15m 00s Hey, My Name is Joe! Last days get very challenging. It's incredible how much just inverting two keys can mess with my brain:P
Jan 3 20:10:00 4m 00s The Rocket Mistake Gets a moment to get used to, but controls actually work well and are main strength of the game. Game over animation is too long after several deaths.
Jan 3 20:19:00 9m 00s Z4KM4STER - Zookeeper DJ Amazing use of sounds/music. Very well executed. Visuals are a bit Spartan though.
Jan 3 20:27:00 8m 00s Colony 3028 RTS? Very ambitious for a jam. Controls could use improvement (selecting units in particular).
Jan 3 20:44:00 17m 00s Oh My Beard! Collecting you minions was fun, in particular sense of progression (from 4 puny bees to entire army). My main complaint is that gameplay was too dependent on exploiting enemies pathfinding. Sounds were hilarious.
Jan 3 20:59:00 15m 00s Gardener Galaxy Nice atmosphere. Could use better feedback on when exactly Player is supposed to press the key.
Jan 3 21:05:00 6m 00s Survive 120 So... if they wait too long for the elevator, they commit suicide? That seems like overreaction. <br/> <br/>Controls were off, felt like inputs were being queued, sometimes elevator could change direction between floor, sometimes not.
Jan 3 21:21:00 16m 00s NGHGM Awesome!