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Feedback comments for LD33
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| Timestamp | Since previous | Game | wavertron's comment |
|---|---|---|---|
| Aug 24 06:28:00 | Aliensche! | Pretty cool. Nice graphics and audio matches well. Outside of a jam, this could really be expanded into a bigger game (ie variety of enemies etc). Great job. | |
| Aug 24 06:35:00 | 7m 00s | Safari | Heheh, ya know I had thought of a Hunter game too at one point, very topical. Despite the basic graphics, I found it kinda fun chasing that lion around. Damn hard to aim though. Would have been great if you stuck some trees in there for the lion to hide in, and made the lion leave footprints, then there would be more of a hunting aspect. |
| Aug 24 06:41:00 | 6m 00s | The Wrath of Gandhi | Fire ze missiles! LOL not bad. I got a little bored trying to find the civs, glad I stuck with it. |
| Aug 24 06:49:00 | 8m 00s | Klonos | Had a nice mood/graphics, but it felt a little slow paced. Couldnt jump while moving? A little parallax scrolling in the background with the moon and maybe add a middle layer would have given the graphics just that extra bit of polish without too much more effort. But nice work overall |
| Aug 24 06:55:00 | 6m 00s | The Devourer | I cant say it was a super fun to play, the mouse movement was a little clunky to control, but great non-violent, non-typical use of the theme. Graphics were good, simple but clean. |
| Aug 24 07:07:00 | 12m 00s | The Endangered Death Falcon | Wow, that was great. Took a while to master the flying and being mindful of the talons, but that was really neat. Towards the end I was swooping down without flapping, scooping up a car and that had a nice graceful feel to it. Yeah its needs some refinement, but for 48 hours Compo, awesome work. And the music was gravy, really set the mood. |
| Aug 24 08:36:00 | 1h 29m | Underwater Secrets | Graphics were nice, but I couldnt tell if the light had any mechanic other than the visual, ie does turning it on attract red things? Nice mood (lighting) :D |
| Aug 24 08:50:00 | 14m 00s | Boss Stomp! | Awesome. Great graphics, innovative controls. Nice attention to detail with the brief flashing immunity when the hero gets hit, the clanging of the two fists together, subtle screen shake. The audio fits nicely. And a little humour with the bunny swarm. Great job. |
| Aug 24 14:36:00 | 5h 46m | Elevator Monster | Interesting control scheme. Neat |
| Aug 24 14:41:00 | 5m 00s | Volcano Charge | Interesting little game. Screen res was a little small, hard to see on my small screen laptop. The charging mechanic was quite nice, needing some practice to judge the distance and not slide off but also not fall short and get hurt. |
| Aug 24 14:47:00 | 6m 00s | WICKED SK8 | Not really feeling the theme, but yeah the 2d peeps in the 3d world looks great. Maybe a current speed indicator would be good too. |
| Aug 24 14:58:00 | 11m 00s | Wake the Monster | Not too shabby. Controlling the player at the start is a little confusing though. Nicely done. |
| Aug 24 15:08:00 | 10m 00s | Snacker | Kinda fun, little odd at first. Your bullets and enemy bullets colliding was good, made it harder to shoot the tanks. The graphics arent too bad. A little more time on monster would have helped, since its on screen at all times and being controlled by the user. But overall, fun little game. Congrats on your first LD entry. |
| Aug 24 15:24:00 | 16m 00s | Takodemon | Damn... this is pretty slick for the compo. Great game, innovative controls. I got stuck on the seesaw level then frustration got to me. I found the letter sequence a bit odd, didnt quite seem to roll fluidly on the keyboard, but perhaps thats just my lack of time playing. <br/> <br/>Great game, definitely worth developing further. |
| Aug 24 15:36:00 | 12m 00s | Ghost and Ghosthunters | Was a good looking start. |
| Aug 24 22:32:00 | 6h 56m | Sucker Punch | I couldnt quite tell how I was getting hurt, but chaotic fun none the less. Cool. |
| Aug 24 23:43:00 | 1h 11m | The Real MVP | Not too shabby. I like the reversed aspects, ie moving right to left, level 3 to 1, cant open chests. Gratz on your first LD entry. |
| Aug 24 23:48:00 | 5m 00s | Stay Away From My Coins! | Pretty good, I would have like an extra mechanic in there to add a twist, perhaps something around recovering coins? Nice job overall. Huge swarm at the end is fun. |
| Aug 25 20:36:00 | 20h 48m | BuzzzzOff | Heheh, not bad. The human does get stuck sometimes. For the audio, it would have been great to add in the occasional muffled cursing or something by the human to inject a little more humour. Nice little game. |
| Aug 27 01:10:00 | 28h 34m | Gravity Snake | Genius little game mechanic there with the snake body. Well done |
| Aug 27 20:31:00 | 19h 21m | The Basement | Neat mechanics. Took a moment to realise you have to wait to swallow before just vacuuming in everything, which was a nice touch to add a little more complexity to it. Looks like a good base for developing further. |
| Aug 28 06:43:00 | 10h 12m | I'm a Monster Rawr! | Graphics were nice. Great job for a 1st game |
| Aug 28 06:58:00 | 15m 00s | Bloblivion | Nice little shooter. The "sit bottom left, shoot top right" was a pretty easy cheat though. A delay between shots, or maybe a limited burst that reloads fairly quickly would have been a nice way to add a little more nuance to the mechanics. A little bit weak on the Theme, and for a Jam entry I would have liked to have seen a little bit more depth (ie variety of enemies/moving patterns, or deeper shooting mechanics), but really great job overall. Quite juicy too. |
| Aug 28 07:16:00 | 18m 00s | Sly Slime - Revenge On All Players | Wow looks great. Performance wasnt so great on my laptop, made it a little hard to play and the crosshairs moved really slowly. But stellar little game overall. The voxels are great. |
| Aug 28 07:24:00 | 8m 00s | Fortior | Maybe it was the Web version, but the screensize was quite small, made it hard to play |
| Aug 30 20:32:00 | 61h 08m | Road To Hell | Quite hard, which is ok. The tunnels felt a little cheap though, would have been better if once you enter them they go transparent. That way you cant plan ahead when you see them, so they still present a different sort of challenge but at the same time aren't just pot luck. Well done overall. |
| Aug 31 19:32:00 | 23h 00m | UFO | what @jwin said. |
| Sep 2 19:51:00 | 48h 19m | The Mammoth: A Cave Painting | Wow great. Less "game" and more interactive story, but still fantastic. |
| Sep 14 19:44:00 | 287h 53m | Doom, Death & Destruction (Tycoon) | Wasnt able to play the Web version :/ |
| Sep 14 19:53:00 | 9m 00s | Shadows and Cats | Growing larger was a nice touch, kept me interested. I "eated" 78 peeps, then it seems to break. I also found a few big clusters of peoples spinning, bit of a bug yet it was fun to eat them all in one go :D |
| Sep 14 20:01:00 | 8m 00s | Adula | Just a tad short, not a lot of "game" in there. <br/>Great minimalist art style |