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Feedback comments for LD35
wavertron's games and stats for all events →
| Timestamp | Since previous | Game | wavertron's comment |
|---|---|---|---|
| Apr 18 03:06:00 | Spooky, Scary Shapes | Audio was great. The game felt a little too incomplete, but thats the compo for ya | |
| Apr 18 03:20:00 | 14m 00s | Starshift | Starshift - yeah that was looking quite interesting, I got into it a bit. The shapes at the bottom are a little odd at first. Great job for 1 day effort, shame you didnt have time more time to refine it |
| Apr 18 03:23:00 | 3m 00s | Quadripartitus | I didnt quite see the point of the different heros, but perhaps you ran out of time? Good concept though, and nice mood with the audio and cramped dungeon size |
| Apr 18 05:08:00 | 1h 45m | Drift Shift | Really good. You could refine this some more into something really nice outside the compo. Juicify it to give it more feedback to the player. Sound effects obviously. Maybe some more visuals like when you pick a shape gear, all those particular "shape gates" go green and other shape gates go red. Passing through a gate, fire off a satisfying sound as well, etc. |
| Apr 18 05:20:00 | 12m 00s | Shape Collector | Wow really good. You should refine this outside the compo. I'd would have liked a border edge showing the extent of my territory but its not really needed. The fact you can't pick the same shape as the AI, thats a good little tactical nuance, you should look for other ideas like this. Maybe add a little Player/AI Lock icon over the last shape picked so its more obvious. A running count of squares held during the VS game would be good. Great work with such a simple idea. |
| Apr 18 05:26:00 | 6m 00s | Shoop-da-Poop | Bizarre, interesting concept. Frustrating a little cause I couldnt quite find a pattern to the movement of the food items. But really neat idea overall |
| Apr 18 05:34:00 | 8m 00s | BIRDROCK | Birdrock is the word. Great game, simple and intuitive controls. Awesome stuff. "the definitive bird rock artist..." yeah that made me LOL. |
| Apr 18 06:09:00 | 35m 00s | Battle of Britain 2 | Interesting. Maybe too ambitious for the compo? The pathing didnt really work too well for me. The green towers I assume are aliens. I think its a good idea overall, just needs some time and refinement. Also, I wanted to click/hold the mouse wheel to move around the map, rather than WASD. Maybe cause I've been using Inkscape the last day or two, haha. |
| Apr 18 12:29:00 | 6h 20m | Morph Ranger | Great game. Nicely done with teaching the player as you progress. |
| Apr 19 08:23:00 | 19h 54m | 4E: Four Elements | Great game, with a good amount of polish. The only problem I had was the controls, didnt realise it was in the screenshots (suggest you add a note to description to check them). But once I got going, cool game |
| Apr 19 08:53:00 | 30m 00s | Promethium | IMO a little too much particle effects. Some sound effects would have really added to feedback/feel of the game when firing/getting hit etc. But great job overall. |
| Apr 19 08:59:00 | 6m 00s | ShapeThief | Agree the controls need a tweak, yeah it feels like driving a car. Solid concept otherwise. |
| Apr 19 09:06:00 | 7m 00s | Fandangos team | Nice little concept with the spinning wheel for shifting. I found it a bit hard to guess what the enemy was. I'd suggest that the game start a little easier, ie slower movement, slower wheel spin. Then after a half dozen successes and the player has learned, it starts speeding up and getting harder. |
| Apr 19 09:11:00 | 5m 00s | Endless | Really cool visuals. A chilled out music track in the background would be sweet. The terrain reminded me of water. Perhaps an "easy" level could be an ocean-like blue terrain with less height change. Or perhaps the terrain starts calm before getting more violent and changes colour. Lots of options to expand upon if you want to refine it. Nice |
| Apr 19 09:15:00 | 4m 00s | Ereptile Dysfunction | Played the browser version. Couldnt master the climbing ability :( |
| Apr 19 09:24:00 | 9m 00s | Falling Sky | Heheh, simple but I had fun. I didnt think the shape shift would have much impact but it was satisfying to go large to easily collect a stream of gems before switching back to small. But my eyes are hurting from the speed once it got faster. Great effort for a first game. |
| Apr 19 10:03:00 | 39m 00s | Phil Fortier | Really nice game. Feels quite complete. I got stuck about level 5 or 6. Not sure exactly. At one point the repeating rolling ball on the left went crazy and started coming out in multiples (bug?) |
| Apr 19 10:42:00 | 39m 00s | Shape Assault | Sweet glowing graphics, lots of juicy-ness in there giving player feedback. Felt very chaotic. Great game. |
| Apr 21 11:53:00 | 49h 11m | Impulse | Yeah its a little easy but as you said it was aimed for someone as young as 3 to play. I guess for older audiences some sort of skill element could be added. Perhaps just simply awarding an 1 to 5 stars rating based on how fast the puzzle is solved would help to give that reward feedback? Nice game overall though. |
| Apr 22 10:08:00 | 22h 15m | Fast Dungeon | Great art. Would have loved some sfx when attacking/hitting (even just some basic placeholder sounds) and as others have said... better controls. Did make it feel very rough tbh. Still an exceptional base to build upon post jam |
| Apr 22 10:40:00 | 32m 00s | Key Quest | I like the art, simple but crisp, clear and consistent. Like a few others have said, the camera felt a little close in. And the controls a little too floaty. Nice job including the mini-map, they are fun to implement with a little math and really have a nice impact on a game. |
| Apr 22 10:45:00 | 5m 00s | Shapeshifting Slime | Yeah not very complete.... But I think you might be onto something with that mechanic, interesting indeed. Definitely worth investigating and prototyping further, see what you can make of it |
| Apr 23 00:18:00 | 13h 33m | Little Big Robot | Nice clean graphics. I'm not a big fan of endless runner games though mainly cause I just get frustrated. I was playing the Web version, and it suddenly crashed. From reading the comments perhaps this was when it was suppose to switch to 3D? I didnt see that happen but would have liked to. |
| Apr 23 00:36:00 | 18m 00s | Dawning | Neat little game. Music and sfx were spot on. |
| Apr 28 10:30:00 | 129h 54m | Splitter Critters | We might just have a winner right here. <br/> <br/>Without any doubt, get the controls working for touch screens, then get this sucker packaged up and into the App stores pronto! |
| Apr 28 10:36:00 | 6m 00s | Realm Shifters - Collect Orbs Edition | I didnt quite see the point of the viking. But the realm shifting was nice. I think its a great concept, but needs polish and more refinement in the game mechanics. Graphics were sweet |
| May 4 12:22:00 | 145h 46m | Infinite Ronin | I enjoyed it. As Linver said, a meditative type of play. The issue was the stacked enemies that can't beaten. What would have improved this was a ramping up in difficulty, where the distance between enemies progressively got shorter/harder (but not the unbeatable double stacks). |