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Feedback comments for LD33
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| Timestamp | Since previous | Game | Frozen Fractal's comment |
|---|---|---|---|
| Aug 24 12:32:00 | Little monster's way back to home | Any chance you could make a Linux build? I can hear the music, but get no window. Since it looks like Java and lwjgl, it shouldn't be too hard. | |
| Aug 24 12:41:00 | 9m 00s | Hate | Interesting. I always ran out of time on the slalom level, even when I managed to avoid the bullies. I would have liked to know how it would end. |
| Aug 24 12:49:00 | 8m 00s | You'll find the monster when it's over | Nice little game. The controls are a bit too twitchy for my tastes, and the camera is quite annoying at times since you can't see what's coming. I like the sprites and the animations! |
| Aug 24 12:52:00 | 3m 00s | Zero NPCs | I also can't get past the level select. The button highlights when I hover over it, it lights up some more when I click, but nothing else happens :( |
| Aug 24 12:57:00 | 5m 00s | Bloodflame | Smooth controls, and it looks like there's a lot of gameplay here. Unfortunately I suck too hard to make it past the first wave :( |
| Aug 24 13:07:00 | 10m 00s | Eating Monster | Interesting mechanic with the turning into a monster at will. The near-sighted guys are easy to catch even when you remain a monster, but the far-sighted ones really need sneaking up on while human (and even then I often failed). I would like a way to detonate each bomb individually, so I can be a bit more strategic about triggering them when there are victims around. Oh, and I love the eating animation to bits :D |
| Aug 24 13:19:00 | 12m 00s | I Dream of Cthulhu | Psychedelic! I'm a bit dizzy now... but the concept of Madness is very well represented :) Thanks for adding the minimap, it is invaluable. I would have liked to see some more visual representation of the different "resources", e.g. a progress bar of how far you have to charge them to awaken. |
| Aug 24 13:25:00 | 6m 00s | Nipper Nosher | This is hard :) I like the sprites and animations, although they don't fit well together. The sound is also a bit jarring. But I'm sure that better players than I are going to have a blast with it :) |
| Aug 24 13:57:00 | 32m 00s | Hitogochi | I laughed out loud when I "lost" for the first time. But after a few plays, I figured out what the symbols meant and had a rough idea how to influence them, and I got the happy ending :) |
| Aug 24 14:00:00 | 3m 00s | The Troll's Toll | The Linux version goes really really fast for me. That is, after the first stanza, I hit the right arrow, and the troll zipped through two or three screens until I encountered an enemy. Then I mashed some random buttons and more things zipped past. Pity, because this looks really interesting... |
| Aug 24 14:08:00 | 8m 00s | Hop's Hope | Gorgeous, just gorgeous. Smooth controls too, and I love the music (although the sound effects are a bit jarring in comparison). The mutual hopping gets a bit frustrating at times, and I'm not good enough to get very far, but I really want to know whether there's a happy ending... |
| Aug 24 14:40:00 | 32m 00s | Truth be untold | Wow, there's a lot of content here! The drawback is that it seems a bit disconnected at times, and it's not really clear how my being believed or disbelieved led to the next situation. I'm not sure whether I like the randomness, but it does make each playthrough different. However, I seem to always end up getting killed :( |
| Aug 24 14:51:00 | 11m 00s | Delicious Cortex | I love everything about this game. Even the sfxr sound effects aren't quite horrible :) The zombie mechanic is brilliant: you have to get close enough to the enemy for your minions to spot them, but far enough away not to suffer any damage yourself. Amazing job! |
| Aug 24 16:30:00 | 1h 39m | Monster(モンスター) | The sound is appropriately creepy. But I found that my victims would often not stop running, and all fall like lemmings down a hole. |
| Aug 24 16:34:00 | 4m 00s | Tales of the Underworld: Rebellion of the Souls | Great little platformer! Pretty easy though, unless the goal is to collect all the coins, in which case I don't know how to get back out of the pit on the second (?) level. Love the music, which works well despite being simple. Also, finally some controls that agree with me :) |
| Aug 25 16:16:00 | 23h 42m | I am Death and Fire | Great stuff! Wonderfully smooth gameplay, although maybe slightly too fast for really tactical play. In some ways very similar to my game, in some very different. No vote option for audio? It gets a 5/5 too :) |
| Aug 25 16:25:00 | 9m 00s | Hindenboxer | Nice! Made it to 82 points, but I can't reproduce it anmyore. I like how you can combine multiple zeppelins into a single punch, but it's a bit hard to see sometimes whether that will work. Perhaps a 2D top-down view would work better? I like the music, really adds to the frantic atmosphere. |
| Aug 25 16:42:00 | 17m 00s | Free Me, You Idiots! | Nice. I like the feedback loop of getting more energy out of followers, then getting more followers out of energy. But I had already converted everyone when the red thing was only at 30 or so out of the 100 I needed. From then on all there was to do was chase villagers to call them back to my Tree of Evil and pray. <br/> <br/>For those who are having problems with libsdl not being found, try this: <br/>$ ln -s /usr/lib/libSDL2-2.0.so.* libSDL2-2.0.so.1 <br/>$ LD_LIBRARY_PATH=. ./gbgames-ld33-bin <br/>(The game is looking for libSDL2-2.0.so.1 but even my bleeding edge Arch system only has libSDL2-2.0.so.0 installed.) |
| Aug 28 15:10:00 | 70h 28m | you monster | Wow, creepy. Love the art style. |
| Aug 28 15:27:00 | 17m 00s | Hungry Monster | The sound effects are funny, though a bit harsh at times. I kept running out of ammo before having killed all enemies, and it took me a while to realize I could just stomp on them. |
| Aug 30 16:11:00 | 48h 44m | Otherworldly Stars | Beautiful! Though (as you note) there is not much gameplay. <br/> <br/>Funny how the gradually appearing centered text is not at all annoying, and actually makes it pretty easy to read. Reminds me of that speedreading thing that would flash one word at a time. <br/> <br/>Regarding cross-browser audio: I strongly recommend Howler.js -- assuming you can talk to JavaScript from Haxe. Been using it for all my past LD entries, works flawlessly on any browser I or anyone else threw it at. |
| Aug 30 16:15:00 | 4m 00s | GameApi world | Is it a raytracer in emscripten? Neat! Not much of a game though... |
| Aug 31 15:07:00 | 22h 52m | Motherflipin' T-Rex! | Roar! Lots of mayhem, I like it! I also like the voice sound effects, but the bfxr ones are a bit harsh. As to gameplay, it's a bit hard to see what's going on around you, so there's not much room for tactical manoeuvering and dodging. A camera standpoint farther up and back might help here, but would of course mean less immersion :( |
| Aug 31 15:13:00 | 6m 00s | Monster.avi | OK, this seems sufficiently weird that I want to try it, but no Windows here :( |
| Aug 31 15:24:00 | 11m 00s | Tenebris Morte | I like the visualization. I also like the music, although I'm not sure it's fitting :) Is it me, or do the same choices always lead to the same outcomes? There might also be a death spiral, because I got a chain of bad luck and harmful events, and basically watched myself go from 6 health down to Game Over with nothing I could do :) |
| Aug 31 15:28:00 | 4m 00s | Golbertz Party Sing-A-Long | Wow, that was really weird and special, in a very good way. I wish you'd had more time. |
| Aug 31 15:29:00 | 1m 00s | Fortior | On Linux, so neither the web nor the Windows version works :( |
| Aug 31 15:30:00 | 1m 00s | Think: Outside the BOX | On Linux, so neither the web nor the Windows version works :( |
| Aug 31 15:53:00 | 23m 00s | Whoops was that alive? | I have no idea what CHONMg is, but I had a good time collecting it. Also because I'm a sucker for Newtonian and orbital mechanics :) Too bad the game is short, but well done for getting an ending in anyway :D <br/> <br/>For HTML5 audio, I strongly recommend Howler.js. Works flawlessly on all browsers/platforms I've thrown at it. |