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Feedback comments for LD35
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| Timestamp | Since previous | Game | Frozen Fractal's comment |
|---|---|---|---|
| Apr 19 15:58:00 | Wall around the hole | Wow, never seen a game like that before :D It's hard, but fair, and I'm sure practice would help a lot. I love the morph animations on the character, especially when you start mashing buttons in a panicked frenzy :D Really well polished too, apart maybe from the HUD/font stuff which is a bit bland in comparison. Oh, and props for non-annoying sound effects! | |
| Apr 19 16:19:00 | 21m 00s | Wings for Ska Li | Great stuff! Made it to the top. The leftmost sheep thing got a bit annoying, until I realised that I could just make a cage, instead of a staircase that he wouldn't climb. A bit more performance would be nice, but it's fun as is, and definitely has potential. |
| Apr 19 16:29:00 | 10m 00s | Thomas was a shape | Your game keeps highlighting me in IRC since my name is Thomas. And indeed I pressed space to restart. Nice :) |
| Apr 19 16:36:00 | 7m 00s | Fishy Shift | In line with the holy trinity of themes "upgrade", "upgrading" and "upgrades"? ;) Fun game, hard in the beginning, but I improved. I found the soundtrack pretty annoying, but the sprites are very very nice :) |
| Apr 19 16:53:00 | 17m 00s | MURDERSHIFTERS | Great polish, very "juicy". Love how the murdershifter turns into you and wobbles around after he killed you. |
| Apr 19 16:56:00 | 3m 00s | WolfBit | There's something ironic about downloading 51 MB for 4096 mostly monochrome pixels :) |
| Apr 19 17:04:00 | 8m 00s | Mazelessness | Ohhh, that's clever. Unfortunately, it's possible to get stuck on an island without a way off (except down). For a game without sound or fancy special effects, this is surprisingly tense :) |
| Apr 19 17:09:00 | 5m 00s | Beyond Human | Nice! Become a bear to push crates, where have I seen that before? GMTA ;) |
| Apr 19 17:47:00 | 38m 00s | The Black Crystal | Very moody, even despite the bfxr sound effects. The lighting and flashing meteors (?) really convey a sense of being marooned on a lonely, remote, alien planet. The subtle background hum also helps. |
| Apr 19 17:56:00 | 9m 00s | Town | Maybe this takes "make it wiggle" a bit too far... |
| Apr 21 14:51:00 | 44h 55m | Barber Blues | Hilarious :D Love the sound effects and the music. Gameplay-wise, I got hit by the PRNG pretty hard, losing some $300 while waiting for customers to enter. And when there were two and I shaved one, the other one had disappeared. <br/> <br/>Curious: how are you doing the comparison? Just pixel by pixel, or is there more to it? |
| Apr 21 15:10:00 | 19m 00s | Point of View | This seemed really obscure at first, but once I figured out the rules (with help from your description above), it really made sense. Great concept! I particularly enjoyed the last puzzle. <br/> <br/>Minor annoyance: the controls could have been more intuitive. Perhaps drag with left mouse button to rotate, right mouse button to move? The distinction between "selectable" sparkles and "selected" sparkles wasn't entirely clear either. |
| Apr 21 15:29:00 | 19m 00s | Tile Snake | Wow, really neat puzzle game. It's pretty hard -- I didn't make it all the way through, got stuck on the level in your last screenshot (although tbh I didn't try very hard). Great puzzle design. The music gets a bit annoying after a while though. <br/> <br/>I think I found a bug: I could "un-eat" tiles even when I was already at length 1, so I could pave over the entire area. Is that intended? |
| Apr 21 15:39:00 | 10m 00s | ADAPT | A few bugs where I got stuck, but otherwise, great stuff. Sound and music are a notch or two above most that I've played so far. Well done on getting a procedural level generator to work so well in this limited time! |
| Apr 21 15:52:00 | 13m 00s | Potion Laboratory Expert | I'm a beaver! Hurray! ... Ehm, okay :) Anyway, I guess this game could do with a bit more challenge. It's just a matter of waiting and clicking the right buttons. The UI could be a bit more streamlined, e.g. a single larger button to toggle between map and brewing, or put both on one screen; and selecting a minion to give a potion shouldn't require another "Validate!" click. Stuff like that :) Oh, I like the music, simple but effective! |
| Apr 21 15:55:00 | 3m 00s | Sharkshifters | Nice, an upside-down version of the classic submarine game, with a totally sensible theme :D |
| Apr 24 09:53:00 | 65h 58m | Life of George | Love the music and the artwork. Some sprite animation would have been great. <br/> <br/>At night, the butterfly zips across the screen really quickly. I can't position it anywhere, it just zooms to the other side no matter how briefly I press the button. Is that a bug? |
| Apr 24 10:08:00 | 15m 00s | Shift 'n Drift | Yay, a libGDX game :) And awesome work, to boot! The graphics remind me of The Incredible Machine; I'm guessing this may have been on purpose. The zooming transition between levels is a great touch. Great sfx and music top it off. |
| Apr 24 10:16:00 | 8m 00s | Fylgjur | I'm no good at this kind of game, but I think the controls could have been better. Even if you have a qwerty layout (I had to switch), doing both movement and weapon switching with the left hand is awkward. The physics all feel rather floaty and not very responsive. I do like the fact that the character is fully animated (even though his legs move weirdly). Would like to see more of that in LD. |
| Apr 24 10:22:00 | 6m 00s | Go Shape Yourself | Nice! Love how your explosion blows away all enemies and bullets. But having to shapeshift with the number keys is awkward, because I can't use WASD at the same time. How about mapping the mouse wheel as well? Apart from that, the controls are pretty tight. Audio is a bit minimalist, but works fine and doesn't get annoying. |
| Apr 24 10:34:00 | 12m 00s | Druid | I like the sprite animations! Controls/physics could have been better, and you can't see ahead far enough to prepare yourself well. |
| Apr 24 10:41:00 | 7m 00s | Geomatrix | Wow, this is really clever. The music and sound effects are a bit annoying, but the concept and the puzzles are great. Minor gripe: it's hard to tell from the coloured rectangles what effect they will have; perhaps some kind of icon would have been better. |
| Apr 24 10:48:00 | 7m 00s | Chaos | Simple concept, but well executed. Love the contrast between the soothing music and frantic gameplay. I bet this game is WAY easier on a touch screen though. <br/> <br/>What you could consider is to make the shape you're looking for flash up larger in the middle of the screen, so you don't need to take your eyes off the board every second or so. |
| Apr 24 10:58:00 | 10m 00s | ShiftHeroes | It's a bit confusing. How do I kill bosses? Why do 1/2/3 not work? Also, the Tab screen covers up my resource meters so I can't see what I have available to spend. Maybe I didn't get far enough, but there doesn't seem to be much of a challenge. |
| May 1 09:12:00 | 166h 14m | A Soul of Clay | Wow, great artwork, good soundtrack, both really supportive of the story. <br/> <br/>Minor gripe: the text appearing from the center is only readable once it settles, because it moves too quickly before that. And click targets are a bit small. |
| May 1 09:25:00 | 13m 00s | Shift the Shapes | Hooray, a creative take on the theme! Smooth, looks minimalistic yet polished. Gameplay is a bit confusing sometimes; it would help to draw some borders that you cannot go beyond, and indicate that the centre tile is "special", being the pivot. Maybe also add some horizontal lines around the row you're shifting, to make it clear to novice players that the horizontal direction is different from the vertical. But all that is icing on the cake; I think the core is quite solid here, 5/5 for Innovation and Fun :) |
| May 1 09:29:00 | 4m 00s | Tsocwol Tour Operator | Had to laugh at the third leg being attached to the side like that. 5/5 for humour! |
| May 1 09:36:00 | 7m 00s | InfinityDrop | Reminds me of our entry for the previous LD, http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=18490 :) It would be nice if the attached blocks had some other advantage beyond improving your score. Minor: it's a bit annoying to have to reach for the mouse to click the buttons, when the rest of the controls are keyboard only. |
| May 1 09:42:00 | 6m 00s | RoboRob | Nice! Interesting new take on the "sneak" concept. Switching shapes wasn't much of a challenge in the first level, but it gets increasingly hard when multiple guards' view regions overlap. |
| May 1 09:46:00 | 4m 00s | The Flying Carplane | Mouse control seems to be inverted? I kept randomly dying even though I was car-shaped well before I hit the ground, and I didn't hit it very hard. |
| May 1 09:53:00 | 7m 00s | Dustin Finamore | Very cute, very random :) Love the SUGAR EXPLOSION. |
| May 1 09:57:00 | 4m 00s | Pain Geometry | Love the graphics concept. Might have been even better wit hand-drawn and scanned scribbles, but this works. Too bad you didn't manage to fit in the theme. Sadly, I suck too hard to make it past the first few enemies. |
| May 1 10:01:00 | 4m 00s | FriendShift Madness | Nice! Shapeshifting is a bit tricky at times though. |
| May 1 10:25:00 | 24m 00s | Wake Up Shaple | Excellent concept! Great puzzles! Googly eyes! Amazing stuff! The art style feels a bit inconsistent somehow, with a lot of good ideas (especially the eyes) that don't really go well together, but the actual gameplay and controls are incredibly solid. The puzzles are hard, sometimes frustratingly so, but fair. Do consider making this into a mobile game! |