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Feedback comments for LD36
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| Timestamp | Since previous | Game | Frozen Fractal's comment |
|---|---|---|---|
| Sep 2 13:56:00 | STONECONF 12,016 BC | Made it! Almost dying of dehydration, so I hope somebody came to STONECONF to present a soft drinks vending machine. <br/> <br/>Great entry. Reminds me of Oregon Trail :) <br/> <br/>It requires several playthroughs (three, in my case) until you get the hang of the right balancing and what the right responses are. That's fine though. <br/> <br/>On a subsequent playthrough, I also managed to get to STONECONF without packing any supplies in advance, with 3 days to spare. When I started to run low, I just explored a bit. Maybe I got lucky? <br/> <br/>The encounters are funny, but it would be nice if they were a bit better randomised: don't repeat an encounter until you've exhausted all the others. <br/> <br/>Also, lesson learned: do not fight bears. ;) | |
| Sep 2 14:12:00 | 16m 00s | red spade ♠ | Finally got a chance to play your game Wan :) <br/> <br/>Rewinding time was always possible in games like this, so kudos for the idea of making it an official feature! <br/> <br/>Good writing. I loved both endings, the "evil" one in particular though :) |
| Sep 2 15:00:00 | 48m 00s | Buy The Moon | Mocha and Chai? You mean, you *unit test* your LD games?! Wow :) <br/> <br/>Spent a couple minutes with this one. As others are saying, typically each option should be better than the previous one. Suppose I have $500 to spend. I can buy a sweatshop ($1/s), 5 factories ($1.25/s), 20 double robots ($6.66/s), or 50 robots ($10/s). Clicking 20 times for those double robots is definitely not that onerous, so the sweatshop is just very underpowered at this point. <br/> <br/>It would also be nice if there were powerups for stuff you already have. Give that fleet of old single robots something more to do. <br/> <br/>Also, the next unavailable thing should be hinted at (showing at least its price) so the player has something to shoot for. When nothing new appeared even after 10x my currently most expensive item, I just gave up. <br/> <br/>I also wasn't sure what "bank >= $1000" means. I just get the two bucks... |
| Sep 2 15:09:00 | 9m 00s | 200 Generations | Great little quiz! I can see why you added the spinning, though I can also see why people don't like it. The best bit are the descriptions and silly puns at the end :) <br/> <br/>Also, thank you for pointing out the existence of Piskel. It's exactly the tool I've been looking for for several LDs, and was considering writing myself. |
| Sep 2 15:23:00 | 14m 00s | Fort Deep Search | Reminds me of Dwarf Fortress. Equally unfathomable, unfortunately :) Lots going on and looks very cute, but it's hard to find out how to control anything that's happening. <br/> <br/>But once I figured out the arrows that appear when nothing is selected, I got a little bit of progress by extending my fort. <br/> <br/>Then I told them to make the stairwell deeper, but it took the lazy bastards a long time to get started. I would have liked to assign more people to the task, or set priorities. <br/> <br/>It's also not clear what all the things are for. When/why do I need Store Rooms, Food Halls, Builders? |
| Sep 2 15:33:00 | 10m 00s | Catapult | Nice and relaxing music! <br/> <br/>The game seems a bit buggy: I somehow got both my catapults connected to the cutter, and I got fireballs even though I didn't have a torch yet. And I was unable to reposition any of my stuff (using Chromium 52.0.2743.116 (64-bit) on Arch Linux). <br/> <br/>The interface also takes some getting used to. For instance, how can I tell which of two identical catapults are connected to my cutter? It would be nice to do this on the objects themselves instead of in a dialog, for instance by dragging a line from the cutter to a catapult. |
| Sep 2 15:45:00 | 12m 00s | PHOSPHORUS | Wow, I had no idea such things could be done in LÖVE (shaders and such). I thought it was just for drawing 2D sprites with alpha blending at best :) I need to check it out some more before the next LD. <br/> <br/>Great little game that I badly suck at. But the retro feel is definitely there, being as difficult as it is, and the "just one more try" effect is there too. Could work well on mobile, perhaps? |
| Sep 9 14:15:00 | 166h 30m | Helisculptor | Quite original again :D I couldn't make it past the Eiffel tower, where my incredibly pretty rock kept getting 0% accuracy. How is this computed? <br/> <br/>There seem to be some issues with the sound, which loops, and the music, which doesn't -- that seems the wrong way round. |