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Feedback comments for LD33
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| Timestamp | Since previous | Game | theholychicken's comment |
|---|---|---|---|
| Aug 24 07:01:00 | A Duel with the Devil | This is very very very awesome! <br/>The mechanics are so that it feels like the AI is on an equal footing with the player so the increasingly difficult duels are incredibly engaging. <br/>And the end boss levels finished it off beautifully! | |
| Aug 24 07:19:00 | 18m 00s | Bloodworm | Haha I love the voice acting! So cute! <br/>Awesome fun mechanics, and its great how it allows me to recover even though I got shot up a bunch of times. <br/>Only the third game I played so far but I think it'll be one of the best this Ludum! |
| Aug 24 07:26:00 | 7m 00s | Adula | Very stylish! <br/>Really wished there was more. Lots of potential for simple controls and slick storytelling! |
| Aug 24 07:34:00 | 8m 00s | PONY! | I was pretty entertained by what was there haha. <br/>Don't feel down, this is the start of some really good stuff! |
| Aug 24 08:09:00 | 35m 00s | Lovers on a Park Bench | "Do you love me, JOHN!?!?" haha <br/>The game is so weirdly funny... the first time I played I thought it was a serious game quite beautifully done. Then I spammed meteors and killed my ex and now I am really confused what to make of it. What is it all about? <br/>And I think I killed the blue guy but it says I killed my ex. How do I get the third ending? |
| Aug 24 09:20:00 | 1h 11m | Alieanum | Welcome to Ludum Dare! <br/>I first learned making games by making a shooter game too! <br/>One important thing to improve game dev drastically is to use entirely consistent art as soon as possible, even if it means making consistently low quality art at first. Once there is consistency there will be style, which will set it apart from all beginner games. |
| Aug 24 09:44:00 | 24m 00s | KAWAII KAIJU | Super cool!! The animation and laser are really cute. <br/>I saw your progress posts during the 48 hours and definitely wanted to see it after. <br/>One suggestion I think is maybe making a small city as a target with only a few skyscrapers and just have a percentage destruction count. Small and simple objective and I will be hooked! |
| Aug 24 19:37:00 | 9h 53m | Separated | A button to try to speak that only makes random noises. <br/>To wake into existence and discover that you are different and doomed to be alone. <br/>In the end looking for an exit, some escape, something new, but there is nothing. <br/>Then I close the game. The exit is closing the game. <br/> <br/>Wonderful job!! |
| Aug 24 20:01:00 | 24m 00s | Delicious Cortex | Flawless! So much character and fun, the art and music are top notch, zombies screaming LuUduumm was funny as hell. <br/>I think I need to find your games every Ludum from now on! |
| Aug 24 20:12:00 | 11m 00s | Monstrocity | Well it crashed at Behemoth haha. <br/>I didn't get a multiplayer opponent but it was great! <br/>The buildings in the background getting quaked is an awesome touch! |
| Aug 24 20:25:00 | 13m 00s | Tale of a Mad Mage | That nostalgia! Makes me want to play Doom again. <br/>Wish I could see a health bar for the final wizard. I couldn't tell which spell is damaging him or how far I got before I died. <br/>Really impressed how did you make a 3d game from pure c++? |
| Aug 24 20:39:00 | 14m 00s | LD33 - Overlord | Use local superiority to out damage the enemy! Had fun while it lasted and was pretty excited by the minimalist graphics. |
| Aug 24 21:13:00 | 34m 00s | Ben(guin) | Evil benguin! <br/>Accidentally killed someone by pressing x because the world told me to :c |
| Aug 24 21:51:00 | 38m 00s | Golbertz Party Sing-A-Long | Eeeeeeeeeeeeeeeh creepy! <br/>"her dark empty eyes" oh god <br/>Nicely done! I feel like I ate toilet paper |
| Aug 24 22:00:00 | 9m 00s | I AM THE MONSTER | That hole lol, too bad you couldn't finish. <br/> <br/>And I AM postmodern! Totally not being defensive! |
| Aug 24 22:34:00 | 34m 00s | Executioner | Sent me on a power trip where I was executing people for animal abuse, fraud, and almost killed one just for being a telemarketer, yet still sparing one for rape. <br/>I not only become a monster, but grow to become increasingly monstrous. <br/> <br/>Something eerily dystopian about this game even though it consists only of text and a single image. <br/>I miscarry justice and begin to fear what if I become a victim of this same injustice one day. <br/>Absolutely loved it! |
| Aug 24 22:48:00 | 14m 00s | Otherworldly Stars | Incredible story telling! I'm glad you didn't make it a bullet hell game, that would only have been distracted from the superb story! |
| Aug 25 03:55:00 | 5h 07m | One of Us | Oh god this is torture >_<! <br/>It's so hard! I spent at least 8 minutes trying to get past the purple mushroom level I cant take it anymore! <br/>It requires the timing to be so precise.. I'm not good at it but I tried my best.. <br/>The art is superb though! Super stylish cat character designs! |
| Aug 25 04:44:00 | 49m 00s | "Real" | Brilliant... The knight was not the monster, it's me, the one controlling it that is the monster. There is no role for me to hide behind... <br/> <br/>As to the reality of digital beings, I think the reality of AI game objects are on par with basic multi-cellular organisms. Like basic multi-cellular organisms it belongs on a spectrum going up to worms, ants, reptiles, pigs, dogs and humans. <br/>Morality is a different issue, however. Moral consideration toward something which we cannot have two-way moral interactions with is problematic. <br/>A pig may potentially reciprocate the moral good I do to it. Dogs almost always reciprocate our moral good. Ants lack the capability to understand human moral action, but do have the capacity to understand that of their peers. Worms understand nothing. <br/> <br/>But I don't really have a conclusion. "Ought" is well and good, but we will probably choose not to act the way we ought to anyway. Knowing eating pigs is wrong does not necessarily prevent me from eating pigs. Most human actions are immoral simply because how little weight we place on morality when other considerations are absent. <br/>I will usually choose not kill game characters I empathize with for my own psychological well being, but the decision cannot be applied universally. |
| Aug 25 05:34:00 | 50m 00s | Candy Creeper | Reminds me of pokemon Gengar haha. <br/>The billboard 3d style with shadows look great! <br/>One thing I suggest is give all the 2d art the same outline thickness so the brain picks up a logical, uniform style when it views the scene. |
| Aug 27 01:30:00 | 43h 56m | Dread | It's quite fun when I got the hang of it! <br/>I found the cloak wasn't very useful since it takes too long to cloak and uncloak. It would be nice to be able to attack while cloaked and uncloak immediately. <br/>The elements work very well together. I tried playing as fast as I can for a challenge, and there is interesting decision making taking risks when there is time pressure! |
| Aug 28 19:53:00 | 42h 23m | The Monster Files | Totally engaging through the entire length of the gameplay! The writing is dynamic and funny in each case, the boss fights are spectacular. Enjoyed it very much! Great work! |
| Aug 28 20:13:00 | 20m 00s | The Mammoth: A Cave Painting | Poetic and touching! A story of loss and wrath and loss. <br/>The fact that the children respond to the mother's calls made losing them in the end hit so much harder emotionally. <br/>Masterful interactive storytelling! |
| Aug 28 20:28:00 | 15m 00s | Grunx | Noooooooooo... no gameplay... <br/>It looks very nice though! Movement and ladder climbing works smoothly right now. <br/>Good luck next Ludum! |
| Aug 28 20:56:00 | 28m 00s | WAYWARD | Breathtaking! <br/>Shifting dreamlike, finding arrows in the snow... <br/>Visual style might be the best I've seen this Ludum. <br/>The gameplay is perfect once I found out I can use the right mouse button to sprint. <br/>Everything's so good I didn't want it to end. Bravo! |
| Aug 28 21:11:00 | 15m 00s | StoneWalker | Very cool! <br/>A sprint/charge ability would give the player a bit more control over the pace of the game. <br/>I also suggest giving the flying debris/knocked up soldiers a spin force. They'll a lot more dynamic while flying! |
| Aug 28 21:29:00 | 18m 00s | I AM THE SUN | Gorgeous minimalist style! Intrigues the player to understand but frustrates all attempts to do so. Art of the absurd. |
| Aug 29 21:19:00 | 23h 50m | NotZilla: Ice Cream Vendor | Haha.. Not easy being a monster! I keep killing my customers with their ice cream. |
| Aug 29 21:34:00 | 15m 00s | Youkai | Slick controls and great use of particle effects! <br/>I suggest making some of the the blood spray show on the ground after the particle effect in addition to the blood puddle. It'll make for much more satisfying picture! |
| Aug 29 21:38:00 | 4m 00s | You are the Monster | OH SNAP! THAT LOOP! <br/>Great use of the theme! I like it! |
| Aug 29 21:58:00 | 20m 00s | Path of a Psychopath | This is one of my favorite entries so far! <br/>I didn't have enough clues to figure out most of the choices, but that did not interfere with the well crafted story. <br/>Well done guys! |
| Aug 29 22:15:00 | 17m 00s | taikun | Incredible! This is by far the most creative entry I've played so far! <br/>Just proves Ludum Dare doesn't cease to offer surprises! Great job! |
| Aug 29 22:33:00 | 18m 00s | We Have No Good Deeds | Loved it!! <br/>I think the score means how meaninglessly we've wasted our lives. <br/>One trivial act after another. <br/>All a joke played on the player. Still trying to scratch desperately at the petty decisions on a touchscreen when there is no hope of performing a single worthwhile deed. <br/>We are the monsters of our own wasted lives. |
| Aug 30 00:48:00 | 2h 15m | Sucker Punch | Awesome! <br/>It takes a bit to notice but the arrows and floating bombs can damage your extended tentacles. You'll live longer if you poke instead of swing the tentacles around. <br/>Lots of fun crushing boats and seeing the floaty bits float! Nice work! |
| Aug 30 01:01:00 | 13m 00s | PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce | Ahaha that poop joke :3 <br/>I knew I'll get to play as a wild pokemon this when the theme came out. <br/>Getting out of pokeballs was great fun! Awesome job! |
| Aug 30 01:16:00 | 15m 00s | Release The Kraken | Really really cool! <br/>Wish I was able to control all 4 tentacles at once though! Would be nice if it could take multiple keys pressed down. |
| Aug 30 02:13:00 | 57m 00s | Elven Blood | It's much easier to kill. And then there are those I didn't need to kill but went out of my way to kill.. <br/>The best I could do so far is not kill anyone except the last guy. <br/> <br/>It was too hard to get the last "peace" ending so I cheated and just looked at the source code :D <br/>Don't judge me!!! |
| Aug 30 02:37:00 | 24m 00s | Grave | Animations and visuals are amazing and killing the big guys is epic! <br/>I saw your progress posts during the 48 hours and this was one of the games I was really looking forward to play. Very well done! <br/>Would be great if the white orbs could heal the player during the level though. I would be able to play much longer each time. |
| Aug 30 02:57:00 | 20m 00s | Love Monster | Dialogues are definitely the best part about this game for me. <br/>Very pretty color schemes, and the planet walks are ultra trippy! |
| Aug 30 06:19:00 | 3h 22m | Tentacle Rescue : Summer of Love | :D :D :D <br/>DON'T JUDGE ME!!D: <br/> <br/>Haha pervert starfish with butts! <br/>That's right I really really enjoyed this game because of its.. uhhh... humor... :3 |