Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → Gaspard_
Feedback comments for LD33
Gaspard_'s games and stats for all events →
| Timestamp | Since previous | Game | Gaspard_'s comment |
|---|---|---|---|
| Aug 25 12:02:00 | Wasted Waters | The end was a bit weird, and OH THAT SCREAMING SOUND. <br/>But I a fun nerveless! Also when that bridge broke... Welcome to the bloodbath :) | |
| Aug 25 12:19:00 | 17m 00s | Dis-o-rder | Wow that was some great sound! <br/>Playing the game itself was a bit clunky but the narrative made up for it completely! <br/>Great job! |
| Aug 25 12:33:00 | 14m 00s | Bear fury | Felt weird killing myself several times. I like how the people slow down when hit once! |
| Aug 25 13:14:00 | 41m 00s | Little Monster | Well, I got stuck at the long jump too. <br/>Couldn't jump when being a fox either, did I miss something? <br/>Re-went up uncountable many times and this really brought a lot of frustration. <br/>The graphics were great. And the game-play seemed interesting. <br/>Nice job! |
| Aug 25 13:23:00 | 9m 00s | Evil must survive ! | Doesn't the monster have mind control since he also controls the other units? Hehehe. |
| Aug 25 13:37:00 | 14m 00s | TrippyL | Great tutorial! <br/>that last level was hard... |
| Aug 25 13:55:00 | 18m 00s | Colossus Guard | Jump over an arrow, it still hits, and you can flatten humans while in the sky... <br/>Aside from those little inconsistencies, the mood is good! <br/>Also: the colossus looks nice. |
| Aug 25 14:25:00 | 30m 00s | Your Are The Slime! | I hope no kids see this! <br/>The game was pretty good. <br/>The fact that archers run of arrows was a nice touch, and I liked how you could use cover. |
| Aug 25 14:35:00 | 10m 00s | Maze Monster | Finished it. <br/>Feels a bit like pacman, and the customisable options are nice. |
| Aug 27 17:42:00 | 51h 07m | Sir Pantless | That reverb one the fart was a nice touch XD |
| Aug 27 17:48:00 | 6m 00s | Wolf | Note:You can apparently still kill bill multiple times... |
| Aug 27 22:33:00 | 4h 45m | Monster Robot Frenzy | If you enter the shop and leave and enter and leave you can cheat yourself to victory :p <br/>Felt slow in the beginning but it gets better with upgrades. <br/>Few animation bugs too.(for stomping) |
| Aug 27 22:35:00 | 2m 00s | Shifting | Tells me the jarfile is corrupted. Java 1.8 64bit on windows 7. I can run other java 8 files(including my entry :p) so the problem seems to be on your end... |
| Aug 27 22:43:00 | 8m 00s | You are the Monster | Heh, nice twist! <br/>I liked how I had to remember the previous build to be effective... <br/>Really nice idea! |
| Aug 28 17:10:00 | 18h 27m | Pirate RPG | Wow, the boss is hard, I got to the 3rd stage(shots + spawning things) but I couldn't beat him... <br/>The character's and enemy graphics were good, however the tiles and the screen tearing or stuttering(I don't know which of both) made my eyes bleed. <br/>Music was great, even after it remained stuck on the boss theme. |
| Aug 28 17:24:00 | 14m 00s | Kaiju On Tour | Overall nice atmosphere, with great graphics and good music. <br/>Gameplay-wise it starts ok, but there is a lack of defensive possibilities as a walker(except lightning, but even that is very limited use). So,could use some more balancing. <br/>Good entry! |
| Aug 28 21:39:00 | 4h 15m | Under the bed | The game is a bit easy. <br/> <br/>I noticed you can move forwards backwards, didn't really use it though. <br/>"knightmares" is a nice pun :) |
| Aug 28 21:45:00 | 6m 00s | Dinosawr Roflstomp | I liked the "SEND EM FLYING MOVE" and just generally making marmalade pancakes. |
| Aug 29 09:45:00 | 12h 00m | Aetri | The tactics you can put into place are nice(like guarding bottlenecks) however sometimes you lose against enemies that are less than you(I nearly won but lost because of this several times, 400 vs 380 in the last game), while that is annoying, comebacks are frequent which is good. <br/>Overall nice entry. |
| Aug 29 09:58:00 | 13m 00s | Cyclopean Clicker | The health bar is a nice way to prevent people from just letting the game run in the background for a few hours. <br/>But at the same time the health is hard and boring to replenish(each point missing is a second!) <br/>The fact the mobs get better is also interesting. |
| Aug 29 12:08:00 | 2h 10m | Clean House | Scary stuff, especially that classical music juxtaposed with cleaning up the house... And that ending... |
| Aug 29 12:43:00 | 35m 00s | Childhood Monsters | Score 1150. <br/>Indeed small hitbox, but that makes for those situations where you run around a kid to grab him! <br/>Pretty fun. |
| Aug 29 14:32:00 | 1h 49m | Free Medusa | Great mechanics! <br/>I finished the game entirely. <br/>It could be more polished(sometimes you have the feeling you need a little luck) but aside from that the puzzles where well-crated. <br/>Good job! |
| Aug 29 18:00:00 | 3h 28m | Don't eat them! | I never managed to destroy that lock. <br/>I did manage to cook meat though after the 2nd try. <br/>If you search something once and don't take the items you'll never get them... <br/>Aside from that bug everything worked well. |
| Aug 29 19:20:00 | 1h 20m | God-Kill-A | Final score: 1700 and something. <br/>Becomes harder, nice mechanic forcing ability diversity! |
| Aug 29 19:43:00 | 23m 00s | Speedy GOO-zales and the meal of infinity | All modes had something: <br/>-normal: interesting gameplay. <br/>-overload: WHAT IN THE WORLD? <br/>-speed: *Theme intensifies* <br/>On the speed mode getting to 999pix/s was a bit luck(no time to react to whats coming :p) but otherwise no notable imbalance, ignoring overload of course! |
| Aug 29 20:22:00 | 39m 00s | It's in the trees | Aside from getting stuck on the side screen, and tat having any key pushed keeps you going, the game controls alright. <br/>The fact that the torches stay is really interesting! |
| Aug 29 20:38:00 | 16m 00s | Bloblivion | Highscore: around 130 (forgot what exactly!) <br/>Nice little animations! <br/>Could use more gameplay depth but was well polished. |
| Aug 29 21:00:00 | 22m 00s | Profession: Chair de Poule | J'ai souvent fait des choix au hasard mais cela était probablement prévu. <br/>J'ai bien aimé les différent résultat que l'on pouvait obtenir. Très bien écrit! |
| Aug 29 21:11:00 | 11m 00s | You are the Monster! | Left+right click is considerably faster, maybe you should make that more obvious. It makes the game twice as fast. <br/>Helicopters were sneaky until I saw them. <br/>Music was all right though! |
| Aug 30 05:51:00 | 8h 40m | Squatch | I was like: "Come, plaaaayyyy with meeeeee!" <br/>and then I died, multiple times! |
| Aug 30 07:03:00 | 1h 12m | Dungeon Defense | Placing monsters 2 by 2 seemed to be an interesting tactic, but ultimately you have to be lucky: get a level with a lot of chests, or somehow the player inflicts more damage (not sure what determines that actually.) <br/>An easy way to give more depth would have been an xp system. <br/>Do I place more mobs for more xp at the risk of dying? <br/>Lots of potential with the idea here! |
| Aug 30 07:36:00 | 33m 00s | Human Hunt | "I AM THE KING TOO, BUT THERE CAN ONLY BE ONE KING, I CHALLENGE YOU ALL FELLOW COMMENTERS!" <br/>Gameplay was actually kind of need once you started figuring out what to do. <br/>Finding all those patterns, when to jump was the really good part. <br/>While I had a few nasty white lines from time to time between tile textures, the pixelated graphics were satisfactory. <br/>This game could use some music too. <br/>Good job! |
| Aug 30 07:50:00 | 14m 00s | M.A.D (Monsters Against Do-Gooders) | The gameplay breaks a bit away from tower defense since you generate your one gold yourself. <br/>At the end I was drowning in gold, and buying stone things to replace the dead ones, and then I won. <br/>Pretty good! |
| Aug 30 09:45:00 | 1h 55m | Room Chaos Monster | All these years finally make sense now! <br/>I bet he eats socks too... |