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Feedback comments for LD33
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| Timestamp | Since previous | Game | alyphen's comment |
|---|---|---|---|
| Aug 24 08:30:00 | Speed Planet Assault | The targeting mechanism in this was really nice - felt similar to Liberation Maiden. It was enjoyable, although I didn't really get what I was supposed to be doing other than shooting things. The graphics are simplistic but it's not a bad look. The thing I found it to be sorely lacking in was audio: sound effects would have made this feel so much more 'alive'. | |
| Aug 24 08:35:00 | 5m 00s | Billi The Monster | Haha, this was incredibly amusing. The sound effects were spot-on, the graphics were nicely drawn, and the interpretation was great. <br/>To improve, I would say adding music would be a start, and tightening up the platforming physics - sometimes, deaths didn't feel like they were my fault. |
| Aug 24 08:44:00 | 9m 00s | Limbless | This is quite a pleasant experience, it's a geius concept, and one that's quite fun to play. The music is good and the sound effects add a fair amount of feedback. Finding the body parts was satisfying but it took a few moments to figure out what they were doing. Perhaps a pop up message or something teling the player what they had just done would be worth it. Platforming physics were okay on land, and with the enemy AI, they just walked underneath you most (if not all?) of the time, which made it fairly easy to jump on them. Floating platforms were, however, another matter, positioning had to be so spot-on because of the floaty physics. Either making the platforms slightly more spread out or tightening up the physics would help with this. |
| Aug 24 09:03:00 | 19m 00s | Competition Inside Monsterous Inc | This game had fairly amusing dialogue, and the mission system was interesting to play through. The music and sound effects were alright, too. The gameplay mechanic could certainly be improved upon - currently it's fairly repetitive, just scaring people placed along a linear path. |
| Aug 24 09:14:00 | 11m 00s | You must kill the slime monster | This is pretty similar to Mr. Karoshi in the way that it plays - it's a lot of fun, but the leve ldesign for this type of games is hard. While you seem to have formed a good progression (teaching the player mechanics as they level) I felt there was a lack of difficulty, especially towards the end where it should have been ramping up. That aside, the visuals are cute (love the particles everywhere) and there are some quite interesting mechanics in the game. Taking what you have and making more fleshed out levels would be a surefire way to make something incredibly enjoyable. |
| Aug 24 09:26:00 | 12m 00s | Little monster's way back to home | This is a stunning entry - the level design down to the narration is fantastic. Highly enjoyable to play. Some of the areas were incredibly tricky to get your head around. For improvement, the biggest thing that this is missing is audio - adding music and sound effects would add so much to what's already something so atmospheric and beautiful. |
| Aug 24 09:49:00 | 23m 00s | A Quiet Night on the Moon | This was one of the first interpretations of the theme I thought of, but you executed it quite nicely. The graphical style is quite pretty, the audio is even prettier, and the gameplay mechanic is pretty smooth. For improvement, I'd make the physics/controls a little tighter to give some greater control of movement. I realise it's meant to be the moon, but sometimes it felt too far on the wrong side of "floaty". |
| Aug 24 09:57:00 | 8m 00s | The Mighty Borscht | This was nigh-on unplayable. The character card fills the screen and you can fall out of the (tiny) map behind it. There are no controls. 4 of the 5 play buttons don't work. |
| Sep 2 12:47:00 | 218h 50m | The Dragonslug | It's pretty dark, the music is really well done, the graphical style choice is nice but it feels like a lot of the sprites were rushed. <br/>I'd say for improvement, a graphical touch-up, some smarter level design (rather than just running around and eating everything while avoiding spikes, make it so you hasve to think to get around them) and more interesting AI (as opposed to just running away when you're close and running towards you if you look the other way) could be good. |
| Sep 2 13:09:00 | 22m 00s | Monster Trader | Really interesting trading mechanic with a lot of characters and items. There are two things that could really be improved on here: the graphics, and the amount of "character" each person you traded with had. Add some more dialogue, some more character pictures, and touch up the existing ones (and perhaps make trading a little easier to manage, I think Windward pulled it off well, so something based on that could probably work) and this could be something really neat. <br/>As it currently stands, the music gives the game a pretty relaxing atmosphere and travelling around to trade is pretty fun. |
| Sep 2 13:22:00 | 13m 00s | Soul Hunter | Well written and enjoyable to play. It lacks music but the depth of the environments makes up for that. The combat is interesting, but I couldn't seem to find any weak enemies to attack. The soul sucking never seemed to work. Overall, pretty well executed and will look forward to other games of the same style you come up with in the future. |
| Sep 2 13:29:00 | 7m 00s | Dead Girls In Space | As others have said, the graphical style is really neat, but the game feels incredibly unfinished and buggy. It seems I can't stop moving right, the game crashes when I press escape, and I sort of fly sideways awkwardly through the corridors. I haven't played the post-jam version, but I feel it has a chance to be a lot more polished in terms of controls and general buggyness. <br/>Stuff that's good: <br/>- Graphical style <br/>- Moody lighting <br/>- Exploration <br/>Stuff that needs improvement: <br/>- Controls <br/>- Audio (or lack thereof) <br/>- Mechanic |
| Sep 2 13:41:00 | 12m 00s | Ghosty | Really cool concept, loved playing this. The music is incredibly good, the lighting effects are good (though the sprites need a touch-up) <br/>Scaring seemed to be sort of wonky, I'd try to scare someone and nothing would happen. <br/> <br/>I like: <br/>- Lighting <br/>- Music <br/>- Game mechanic <br/>Needs improvement: <br/>- Art <br/>- Scaring <br/>- Aim <br/>- Instructions (deliver over time rather than just a wall of text at the beginning) |
| Sep 2 13:56:00 | 15m 00s | You are the monster | A really nice graphical style, humourous narrative, and some truly interesting mechancis make this a fun entry to play. It would do well with some audio and some further development beyond the four initial mechanics (maybe an extra skill unlock each time you pass a door) <br/>It needs to be harder, I think. It was incredibly short and I beat it first time. |
| Sep 2 14:04:00 | 8m 00s | PixelMonster | Really, really cool mechanic. I would love to see an expansion of this with a lot more levels and some more variety in audio. The level progression was incredibly well done. Shame you had such a short time to work on it, it could really do with more content. In future versions, perhaps allow players to create their own levels, add some menus and audio, etc. A long time since I've seen a game written in Ruby, the garbage collector doesn't make it so easy for a lot of games, but for something this simple, it works well. This, for me, shows a lot of the spirit of LD: A simple mechanic executed pretty well. It doesn't really match the theme, but it's a really good idea. |
| Sep 2 14:13:00 | 9m 00s | Law of Nature | An interesting take on what is essentially Hungry Fish with monsters. There seemed to be a decent amount of content, and the evolutions you went through were pretty interesting. The level progression was good. I think the thing that needs the most work is the graphics - things like sprites for walking sideways weren't there, and walls weren't always smooth. There weren't any particles or lighting effects or anything to make it too interesting graphically. |
| Sep 2 14:25:00 | 12m 00s | A-maze-ing Monster! | Neat switching mechanic and smart mazes. The lighting was pretty neat. Actions don't seem to do all that much. Pretty hard to escape from the maze. Atmosphere was pretty dark, quite enjoyable. |