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| Timestamp | Since previous | Game | SuperPokeunicorn's comment |
|---|---|---|---|
| Apr 20 02:24:00 | Bad and Breakfast | I thought I was playing as a t-shirt cannon until I read the title | |
| Apr 20 02:29:00 | 5m 00s | Unconventional Truth | Brownie points for Button Masher Bros |
| Apr 20 02:37:00 | 8m 00s | Doctor Dropper | This is fantastic. I can say without a shadow of a doubt that this is the best falling piano weapon I've ever used in a game. |
| Apr 20 02:45:00 | 8m 00s | Deadly rain | I love how the army is actively TRYING to hit the little girl XD <br/> <br/>Good job! |
| Apr 20 03:13:00 | 28m 00s | Lucid | Love it! Reminds me of Fez. |
| Apr 20 03:19:00 | 6m 00s | Guardian Against Shadows | Simple, but adorable. Not sure why you opted out of humor, cause I would have given you a lot of points for that. |
| Apr 20 03:22:00 | 3m 00s | Fatal Attraction | LOVE IT! very original. Didn't last very long, but it was super fun for the little time I was alive. |
| Apr 20 03:31:00 | 9m 00s | Game Over [MY DEAD BODY] | Very solid. Nice and simple concept, very well executed. Had a little trouble on one level but managed to make it to the end. That file size is MASSIVE though. I opened it up with 7Zip to see what's going on and MAN that's a lot of uncompressed audio. I'd recommend using MP3. |
| Apr 20 03:37:00 | 6m 00s | Nuke Whaling | Only the most practical form of fishing. You got a legitimate laugh out of me XD |
| Apr 20 03:41:00 | 4m 00s | RETURN OF THE SLIMOS | Come on zombo, don't cry over spilled milch! |
| Apr 20 04:06:00 | 25m 00s | Save Earth | Says I don't have permission to access the download :/ |
| Apr 20 04:12:00 | 6m 00s | Poland space program | Brownie points for Poland Ball |
| Apr 20 04:23:00 | 11m 00s | Holy Alien | Nice work! Had trouble figuring out which ones were the aliens at first, but I eventually figured it out. Trying to figure out the best strategies was really fun. |
| Apr 20 04:35:00 | 12m 00s | Tuba Knight | Fantastic. Neat, original mechanic. One thing to note is that the window defaulted to a position where part of it was off screen and I could not move it because the title bar was off screen too(https://imgur.com/ZlcIuPJ). This was annoying, but I did not take off points for it. It would be greatly appreciated if this bug could be fixed. Otherwise, amazing entry. |
| Apr 20 21:15:00 | 16h 40m | Bird Quest | Love the unique weapon. The game started out slow, but got more interesting as encounters got more complicated. It almost became a puzzle game really. Btw, you mentioned that you were getting an error when you tried to launch my game. That bug should be fixed now. |
| Apr 20 22:45:00 | 1h 30m | Xecute | Neat idea! A bit random, but it was pretty good. |
| Apr 20 22:58:00 | 13m 00s | Unconventional Tournament | Great arena shooter! The weapons were all very creative. My favorite has to be the hoop gun. The teleport gun was also really neat. Only real complaint is the lack of a target radical, but that's not too big a deal. Maybe that was an intentional design decision, idk. It would be cool to see this fleshed out with more maps and weapons and such. |
| Apr 20 23:07:00 | 9m 00s | BitGun | Solid! Controls were tight and the weapon was interesting. Only criticism is that checkpoints were a bit too sparse. |
| Apr 20 23:25:00 | 18m 00s | Tailed 4x4 | How esoteric. |
| Apr 20 23:35:00 | 10m 00s | Weight | Nice and short. Good for your first entry. The controls got a bit wonky at times, but the physics based platforming was a cool idea. I also like the minimalist art design. You can do a lot with translucent rectangles! |
| Apr 21 00:32:00 | 57m 00s | Ants | A neat little idea, though it could be too random at times. |
| Apr 21 00:58:00 | 26m 00s | The Day of BEEkoning | Super original idea executed very well. The controls were tight too. Good job! |
| Apr 21 01:20:00 | 22m 00s | Captain Vocab - MMO Spanish Vocab em up! | I thought I was done with my Spanish homework D: <br/> <br/>Seriously though, good job! |
| Apr 21 01:29:00 | 9m 00s | Weapon Quest: Where's my weapon? | Interesting concept. I was a bit unclear on what I should be doing to damage the enemies, but I think I figured it out. Some better indication for that would be nice. I really dig the character art though. |
| Apr 21 01:43:00 | 14m 00s | Bilehacker | Cool concept. Very . . . interesting. |
| Apr 21 01:55:00 | 12m 00s | X-11 "Gust Gunner" | Neato! Love it! Everything is perfect! EVERYTHING! I would LOVE to see a full version of this. (also, that music is 10/10). I fell the sudden urge to high five whoever made this gold. |
| Apr 23 04:32:00 | 50h 37m | Duck and Cover Forever! | Very nice work! I'll definitely keep my eye on this one. The game play felt very polished and the controls were tight. The level design was very good as well and seemed very carefully designed around the player's abilities, though the vertical shaft with the 1x1 blocks was a bit of a pain, however the challenge area at the beginning that required precise movements to avoid the leaping enemy's knock back felt very rewarding. After reading your hints, I really liked the idea of being able to dash ahead of enemies to skip over them and it felt very rewarding when I was able to pull it off. At times it felt like a much more combat oriented Sonic (like somewhere between Sonic and Mega Man), and I really liked it! The music was also killer. I liked the art style a lot, and the art you did have was very well made, though the graphics in this demo were definitely incomplete, particularly with the blank stage, though I'm sure you're well aware of that, and it is a demo. It was also unclear at first that the rubber duck was actually doing any damage since there was no audiovisual indication for hitting an enemy. Also enemies can still damage you when they are flying away after dying, which is annoying when you snipe them with your duck only to die to them hurling right for you (it only happened once, but I died to it and still feel the salt). Those are really the only gripes I have with this game. It's really a excellent game, especially for a demo, and I'm excited to see this game in the future. Best of luck! |
| Apr 23 22:38:00 | 18h 06m | Slam Jam Bakery | Really good! The weapon felt good to use and the controls were nice. I also enjoyed the idea of playing in a flying level that you were trying to destroy. Very original! My only complaint is that the amount of height you get from the jetpack is weird. It seems to propel you based on the momentum you had when you first started jumping, meaning holding it down right after jumping sent you significantly higher. This felt unintuitive, since I would assuming jumping as high as possible would get you the most air, meaning that it took me a while to figure out how to make the higher jumps that were necessary to advance. Also, the lack of checkpoints was a bit much on the hard level, especially with all of the insta-death. Despite those gripes, this was a very excellent entry. Well done! |
| Apr 23 22:59:00 | 21m 00s | Burgers Floating Through Space | Neat little idea. Very innovative combining space shooter elements with mastermind-esque puzzle elements. It was definitely kinda hard to remember what the ingredients were and what keys they were assigned to. Perhaps having that information in the in game GUI would be nice. Also, I wish that I was given more different hints. I kept getting the same two hinds over and over again. Despite that, this was a very solid, interesting entry. Good job! |
| Apr 23 23:07:00 | 8m 00s | Snowball's Chance | The idea of using what is essentially your health as ammo and then having to go collect more health is a very interesting idea and it worked really well. The only real problem is that the frame rate is slow and the controls are slippery. The actual mechanics of the game, however, are very neat indeed. |
| Apr 23 23:16:00 | 9m 00s | DeadLock | Neat little proof of concept. The graphics were nice and I like the idea, though the player had a delay when stopping and the whipping wasn't always very responsive. I encourage you to keep working on it. Good luck! |
| Apr 24 01:17:00 | 2h 01m | Puppet Guardian | Amazing concept, tight controls, rather humorous. Tenoutaten. |
| Apr 24 01:36:00 | 19m 00s | Bomb Boy | Collectathon, woot! Love the concept and all of the different abilities are great. Damaging the player for using abilities is a nice way of making gameplay slower and more thoughtful. I also like the combination of 3D platforming and light puzzles that you provide. Not really puzzles so much as they are challenges I guess. Biggest complaint has to be the controls. turning the camera takes WAY too long and tank controls are fidgety, which is not so great for platoformers. Gamepad support would be ideal, but mouse controls would be super great. But that's more of a technical thing. The gameplay is rock solid And it'd be cool to see this expanded upon. Good job! |
| Apr 24 01:57:00 | 21m 00s | Beak | Cool to see a UE4 game in Ludum Dare. Neat concept, though it took me a while to realize that I could dye the conveyor belts as well. |
| Apr 24 02:45:00 | 48m 00s | Tower Of The Screaming Bullets | Amazing game with a solid, original core mechanic. Pretty nearly perfect. Not much else to say. The art and music were killer. Kinda wish there was something to say "the end" though. At first I thought I had to take to book back down the tower. |
| Apr 25 02:46:00 | 24h 01m | Grease Colosseum | Very original core mechanic. The flame enemies were a good way to spice things up and keep the player on their toes. Good job! |
| Apr 25 02:57:00 | 11m 00s | Whistling Farmer | Pretty good visuals and sound. Really set the farmer tone. Unfortunately, The monsters were able to kill the player during cutscenes. |
| Apr 25 22:55:00 | 19h 58m | Big Man Moai | Very cool and innovative concept, but steaks felt low since there wasn't really any way to fail. Still, very good job! |
| Apr 25 23:18:00 | 23m 00s | UnconventionalWarfare | dank/10 |
| Apr 26 02:27:00 | 3h 09m | Clumsy Crew: Incredible Tank | Very nice. I had a blast! voice acting was a nice touch. |
| Apr 26 04:18:00 | 1h 51m | Zeldish | Interesting concept, though it felt unfair when I got hit by enemies right after entering a screen since I couldn't see them. Maybe slower movement would help with that problem. The tile swapping mechanic was very neat though. Good job! |
| Apr 26 04:31:00 | 13m 00s | Peon Pusher | Having the menu be physically there was a nice touch, though it was kinda annoying how all of the levels started with you looking at the menu. Pretty neat game though. Good job! |
| Apr 26 05:02:00 | 31m 00s | Slug Fest | Cool that you tried out something new this time! The game didn't have much to it, but it was still pretty cute and provided some challenge. I also liked how you could rotate the camera around despite the game being 2D XD definitely got you some extra points on graphics there. <br/> <br/>On a side note, I notice you left a comment on my game saying that it crashed before you were able to play it. Just a reminder that it is against the rules to score unplayable entries. I'm not sure if you left a review or not, but I'll mention it just in case ;) |
| Apr 26 05:08:00 | 6m 00s | Vintage Defense | Neat little game. vintage theme was cute. it wasn't particularly challenging though. Perhaps more enemy variety or increasing spawn rates over time would have helped out. Still, great job overall! |
| Apr 26 05:59:00 | 51m 00s | Ex-Sword-Stential Crisis | I cracked up when I killed one of the animals XD tenoutaten! |
| Apr 26 06:08:00 | 9m 00s | Super missile controle deluxe | A neat little entry. A bit trial and error in places, but I really like the idea and had a lot of fun. |