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| Timestamp | Since previous | Game | SpringCabal's comment |
|---|---|---|---|
| Apr 21 13:51:00 | The War Dog | The gameplay and art wasn't really that great, but sound and mood fit well together. <br/>It was an interesting take on the theme, but it felt more like a political message rather than a game (the choices you make during the playthrough have no effect on the final outcome) | |
| Apr 21 13:57:00 | 6m 00s | The Poutinerie | I can't say I enjoyed playing it (the gameplay was far too simplistic and boring). The art was also rather limited. <br/>I'm also not sure how this fits the theme (you're basically just shooting targets with objects). |
| Apr 21 14:09:00 | 12m 00s | Celebrity Fart | I liked the design of the last stage, but the rest was pretty disappointing. With all the farting, the game felt a bit immature (not so much that it's target auidance are kids, but rather as if it was made by kids) |
| Apr 21 14:46:00 | 37m 00s | An Unconventional Space Battle? | Interesting game, I like the grapple mechanic. <br/>I think you should've sticked to it and avoided blaster altogether. <br/>Sound needs more polish (I don't think it adds to the game in current form), and obviously graphics do too, but overall not bad. |
| Apr 21 14:52:00 | 6m 00s | Velocicopter | Doesn't work for me: <br/> java -jar Velocicopter.jar <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: io/github/versatilevelociraptors/ld32/LudumDare32 : Unsupported major.minor version 52.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClass(ClassLoader.java:800) <br/> at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) <br/> at java.net.URLClassLoader.defineClass(URLClassLoader.java:449) <br/> at java.net.URLClassLoader.access$100(URLClassLoader.java:71) <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:361) <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:355) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:354) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:425) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:358) <br/> at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482) |
| Apr 21 14:54:00 | 2m 00s | The incubator | Your Web link is wrong, it points to http://ludumdare.com/compo/wp-admin/profile.php |
| Apr 21 14:59:00 | 5m 00s | Archittack | Really interesting game, I can see this being fun in local multiplayer. That said, I think it didn't match my interpretation of the theme. |
| Apr 21 15:07:00 | 8m 00s | Evil Nightwasps versus Flashlight | It wasn't that much fun playing it. I wish you could control the battery (e.g. turn it off/on) or in any way improve on the basic gameplay mechanics. <br/>Also no sound so mood wasn't that great either. <br/>It does fit the theme I guess. |
| Apr 21 15:16:00 | 9m 00s | Extreme Fighting Not Very Greedy Jews With Doner Kebab For No Reason. The Game. | I guess you were going for humor, but I didn't find it that funny myself. <br/>I actually liked the music background. |
| Apr 22 07:55:00 | 16h 39m | Archatrep | (gajop here): <br/>The controls were smooth, but a bit confusing (I seem to both fire and move using A?). I immediately get spawned on top of enemies which prevents me from learning the controls. I really had no idea how to fire initially (I think this was broken). <br/> <br/>I tried the post-compo version which fixes the spawning and firing issue. I still think it's confusing to bind attack and movement on the same key. <br/>I didn't really understand how to play until I've looked at your gifs, and still it was more confusing than I would've liked. <br/>The game is also a bit too hard (I died a lot), and the long Game overs (as well as the occasional enter-into-chat) makes me not want to play for long (I went as far as the crabs). |
| Apr 22 10:37:00 | 2h 42m | 6 Pack Vendetta | It had decent gameplay, but it also got slightly boring with the repetitive encounters. The sounds were so-so and graphics weren't particularly good. I like how you made multiple levels and there's probably content enough for more (although I only managed to defeat a few levels). I'm not sure it fits the theme well, it feels like a classic arcade game to me. |
| Apr 22 10:47:00 | 10m 00s | Harvest | I'm not sure what's the point of adding movement if you can always pick up things. <br/>It seems like an unnecessary addition. What's the weapon here really? <br/>The UI could use more work, it was a bit confusing initially and I still don't understand how to play it fully. I planted some stuff and walked around.. am I supposed to just watch it grow? <br/>Cool animations though, with some music it could've been a more relaxing experience and really set the mood. |
| Apr 22 10:59:00 | 12m 00s | Scrapyard zombie attack | I assume this was your first game, so that's great. <br/>It wasn't really fun though, it's not obvious when you're doing damage to them (until you use the bag to stun them), and you can kill them by just clicking on them. <br/>You could've at least made unit movement be reflected by their animation (it seems you know how to rotate units as demonstrated in then stun animation). <br/>I'm not sure why you applied for audio since you don't have any. <br/>I liked your approach on the theme, which I interpreted as that the weapon is whatever you get your hands on :) |
| Apr 22 11:09:00 | 10m 00s | Uprooted - a carrot simulator | The audio is pretty good. The graphics aren't bad. The gameplay could be better, or rather, more fun (I don't feel like playing this much). <br/>Carrot as a weapon? Sure |
| Apr 22 11:13:00 | 4m 00s | Banana Bandit | Glad you learned a new language. The game itself wasn't great though, as the weapon itself, "Banana", isn't really needed when you can just walk to the goal. |
| Apr 22 11:14:00 | 1m 00s | Bunny Plane Massacre | Hard to control the plane, otherwise good fun. |
| Apr 22 11:20:00 | 6m 00s | Floyd the Pufferfish: Slayer of Squid | Quite fun, the amount & position of the jellies was well done, would be easier to just press a key to inflate (esp if you don't have a touchpad mouse). |
| Apr 22 11:29:00 | 9m 00s | SHEEP MANIA | I died very quickly, was fun for a quick play, nice idea for a weapon but I couldn't think of any real strategy for its use. Would like cuter sheep. |
| Apr 22 11:30:00 | 1m 00s | 6RAVITY | I loved playing this game (and not just because we have games with a similar name :) - they play completely differently). <br/>I especially liked the approach, mood and audio - all those fit well together. <br/>The texts that pop up are neat. <br/>The gameplay would be better if boxes didn't block my view (should be positioned further away), and if they didn't fall down and got stuck in the ground/wall. One such box couldn't be moved anymore so I couldn't continue playing it. <br/>Also maybe it would be good if there was a way to get better orientations - I was kinda getting confused from all the gravity switches (but maybe that's a "feature"). <br/>Still, best game I played so far, I hope you make a final version eventually. |
| Apr 22 11:34:00 | 4m 00s | Temporal Gardener | Nice idea, but i kept ending up with fragments of broken vine that never grew anywhere. Couldn't really see how to play. |
| Apr 22 11:40:00 | 6m 00s | Ants Attack | Cute idea, plays smoothly but seems pretty difficult to win. |
| Apr 22 11:46:00 | 6m 00s | Ted's Quest | <3 the ingame storyline & graphics, controls worked fine, more varied levels would be nice. |
| Apr 22 11:58:00 | 12m 00s | Castle Cake | Runs well & controls work well, but it seems like there is not much to do except click super fast! |
| Apr 22 12:06:00 | 8m 00s | Super Vegetables | Was fun, a few more features & maybe seeing some of what the future holds would be nice. |
| Apr 22 12:47:00 | 41m 00s | DATAWIN Lite | Weird graphics and controls. Music wasn't bad, but didn't fit that well in that setting. Rui didn't have much fun as the combat was slow. I think maybe you should've stuck to story telling, which was OK. |
| Apr 22 13:14:00 | 27m 00s | You Can Shave the Baby | Crazy game. I didn't expect it to be funny judging by the title, was a bit surprised there. <br/>Not sure it fits well with the theme though, but oh well. |
| Apr 22 13:25:00 | 11m 00s | SLICK LICKER | This was one crazy game. Mostly the good crazy kind. |
| Apr 22 13:32:00 | 7m 00s | Pipselwars | It looks innovative, but not a whole lot of fun. Maybe if it was faster or something.. but I didn't really like the gameplay. <br/>Audio is good and mood fits well. |
| Apr 22 13:42:00 | 10m 00s | Into The Fray | Well done. I only wish it was a bit faster. I was also not sure how I died since it seems I can kill current targets as well as non-targets. Audio+mood is also great. |
| Apr 22 13:50:00 | 8m 00s | > punch -s | Great ideas here, and this game is certainly innovative, but it's also not fun; Copy+enter on "PUNCH -S" is enough to defeat the first three robots, which is when I stopped as it got boring. The story's great, and art's not bad, but I wish it had music as well. |
| Apr 22 14:02:00 | 12m 00s | Bubble Trubble | Great game. The controls could be better though, it kinda makes the game harder than it aughta be (or I'm really bad at drawing). <br/>The audio also fit well in, and it was pretty innovative for this theme. |
| Apr 22 15:24:00 | 1h 22m | Not My Panties! | Haha, you'll get points for humor, but the game is pretty boring, and all attacks are the same, and some animations are broken. |
| Apr 22 15:33:00 | 9m 00s | Bad Tummy Bunny | Simple + fun, great job. <br/> <br/>So much propulsion from such a small rabbit. |
| Apr 22 15:35:00 | 2m 00s | LD32 Sky Defense - Task Omega by Hairein | It wasn't clear if my shots are going to hit or not. Also the shooting animation is sorta lacking. <br/>Sound wasn't good (would've been better without it). <br/>Graphics was OK. |
| Apr 22 15:43:00 | 8m 00s | Kitten Defense | Well made, fun to play. |
| Apr 22 15:47:00 | 4m 00s | Bunny Garden Defense | Nice graphics, controls worked well. <br/> <br/>I killed two evil bunnies and then couldn't find anything else to do. |
| Apr 22 15:48:00 | 1m 00s | Functor | Stretched onto both screens when launched, and i couldn't figure out a way to close it short of by external kill command. A windowed version would be much appreciated because this looks like something i'd have fun with! |
| Apr 22 16:00:00 | 12m 00s | Drunken Quest for the One Vodka | It was fun but I had no idea what was going on. |
| Apr 22 16:59:00 | 59m 00s | LazCat | Nice game. I can walk through the television. |
| Apr 22 17:09:00 | 10m 00s | Mein Sheep | Fun game, controls work nicely, gfx are good. Music is irritating. |
| Apr 22 17:14:00 | 5m 00s | Toilet War | Nice puzzles, seems a shame to go right back to the start each time. |
| Apr 22 17:21:00 | 7m 00s | Poop in the Park | Awesome game. Only bad point is that there is no noise made when you drop a big one. |
| Apr 22 17:26:00 | 5m 00s | Lost Penguin | Cute little game, seems hard to win. |
| Apr 22 18:00:00 | 34m 00s | Law Simulator | Got to the garden, was good up until then, pushed what looked like a barbacue around for a while with frisbees, fell off the edge of the map and am now stuck in purgatory. Not bad. |
| Apr 22 18:31:00 | 31m 00s | Badass Inc | Ahh I was kinda expecting a bit more from you, the gameplay isn't that fun: combat being pretty simplistic and puzzles basically solvable by clicking on everything. The dialogue is hilarious though, and everything else is absolutely perfect so all in all I really enjoyed it. <br/>Also neat take on the theme ^^ <br/> <br/>Also, since you asked, here's your typo: "You usually prefers a very direct approach." :P |
| Apr 22 19:07:00 | 36m 00s | Miroir du Mort | Had great fun playing it (also great take on the theme). My only wish was that there was a larger variety of encounters later on (rather than just the two simple types of enemies). <br/>Graphics/mood is all perfect. The audio also fit well, but I guess that wasn't made by you. |
| Apr 23 03:08:00 | 8h 01m | bloodshot | Nice mood and audio, smooth controls. It does get a bit boring after a while though, and I wish there were different encounters, but you just end up facing the same things you did when you started. <br/>Great game all and all, enjoyed playing it. |
| Apr 23 07:36:00 | 4h 28m | Velo-City | I had great fun playing the game. The mood was also great but it seems the music wasn't yours sadly. The graphics is great despite the fact you're using simple shapes only (which is why it isn't perfect). I don't think it fits the theme well. |
| Apr 23 07:54:00 | 18m 00s | Minotaur | Great game, I like the approach here, quite innovative. My only dislike was that it can sometimes be a chore to move all those blocks, but it's still pretty fun. |
| Apr 23 09:08:00 | 1h 14m | Bomb bringer | Really relaxing, I guess the game itself is a weapon that puts you to sleep. <br/>There should be a control to speed things up, the object (bomb?) obstructs your view, and colliding with anything isn't handled well. <br/>All things considered, nice entry. |
| Apr 23 10:47:00 | 1h 39m | Deadly rain | How do i rate humour on a game optimized for max depressiveness? Max rate, of course. <br/> <br/>I liked the aesthetics and overall design and that your "weapon" is actually the thing that actively seeks to kill you. <br/> <br/>I've done over a dozen runs, but failed to win, even after discovering a lot of gotchas like that touching soldiers doesn't kill you, napalm only kills you on ground, and bottom of screen is walkable. <br/> <br/>The game design is the part that lacks most. Fire is random and things kill you instantly, but sometimes you have to wait for minutes before the path becomes clear, which conspires to make you wait for a long time just to find frustrating instadeath next second. The game is actually fun to play until you realise that exact thing. |
| Apr 24 20:10:00 | 33h 23m | Pigeon Sniper | Completed it :) |
| Apr 26 03:38:00 | 31h 28m | Orb of Power | Fun game and innovative approach. Audio wasn't very pleasing and neither were graphics, but I guess that's why you didn't apply to it. <br/>Game's a bit buggy (enemies going through walls, or the orb getting stuck in it ending my play), but still enjoyed playing it. <br/>Would be nice if there were some indicators as to where I was aiming at though. <br/>Anyhow, good game. |
| Apr 26 05:32:00 | 1h 54m | Class Clown | It's mildly innovative and humorous, but not extremely fun for me. It's not really clear how you get people kicked out of class (how do you influence student behavior?). <br/>Audio/mood is OKish. |
| Apr 26 05:46:00 | 14m 00s | Waffle Warrior | It's interesting, and innovative. Audio isn't bad but there's no music which ruins the mood. It's kinda hard though and frequent deaths can be frustrating. |
| Apr 26 05:59:00 | 13m 00s | Glorch's Great Escape | Innovative and fits the theme. Stops being fun after a while as missing can set you back a while. |
| Apr 26 06:23:00 | 24m 00s | Blockade Arcade | Not really fun (overly simplistic), but audio and mood is good, and especially graphics. |
| Apr 26 06:38:00 | 15m 00s | LIGHT | Frustrating level of difficulty, but that's OK. Graphics could be better though. |
| Apr 26 06:57:00 | 19m 00s | Myopia | Mood and graphics combination is good. Fun's sorta lacking after a while due to the simplicity. It fits the theme and innovation is there, although more should be done. |
| Apr 28 00:12:00 | 41h 15m | High Fiverer | Nice approach on the theme, although could be more fun. <br/>I like the zoom in and the effects, but too bad you didn't apply for graphics. |
| Apr 28 00:32:00 | 20m 00s | Safer in the Dark | Game is innovative and fun to play. |
| May 4 12:08:00 | 155h 36m | Nuke 'Em Ants | The explosions look nice although the flash is a bit too bright. Didn't have a lot of fun (there are no clear goals or even points). No sound/music ruins the mood. |