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Feedback comments for LD32
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| Timestamp | Since previous | Game | snapman_GT's comment |
|---|---|---|---|
| Apr 22 05:34:00 | An unconventional weapon | This was all a little confusing, and the wilhelm scream at the beginning with loud guitars seemed like it was going to be the unconventional weapon.... I kid, I kid. I managed to rip of the correct android head on my third try, after dying in the void of space twice. Having to refresh the page to start over is a bit of a techincal bugbear, and you might want to fix that for any future projects. The story was not the best, but I hope you keep working on your storytelling. Good luck! | |
| Apr 22 05:38:00 | 4m 00s | Floppy Disk: Massacre | Yeah, no WASD keys working in Chrome on PC. Seemed like a pretty standard arena shooter with the gun lagging around a bit more than usual? I was hoping the disk drive idea would have more of an influence on the mechanics of the shooting instead of just the visual theme. The drive still went in the direction of the mouse, as if possessed, instead of being a physics driven thing like I was expecting. |
| Apr 22 05:42:00 | 4m 00s | Pooper the Pig! | An okay game. Seemed odd that wolves avoided a poo after I laid it down? Though I guess that would have made things too easy? There's so many wolves to begin wit that you don't really have a chance to build up an apple/poo stock to fight them. And having to stop moving to poo just makes that disadvantage that much worse. |
| Apr 22 05:52:00 | 10m 00s | Miroir du Mort | Very nice puzzle mechanic, but the huge amount of life I had to make mistakes with kinda meant I ended up blundering my way through your nice puzzles. Perhaps a directing control not based on slow rotations would allow for the kind of precise control that would make the generous life system less necessary? Overall a nice and charming actionpuzzler game. |
| Apr 24 05:04:00 | 47h 12m | Fish n' Ships | Managed to hop out of the island map and sail off the edge of the world. Also, just ramming things with a boat could have been an unconventional weapon. |
| Apr 24 05:09:00 | 5m 00s | Rollout | Haaaaa, nice joke. The tire wobbling is interesting, but trying to maintain speed AND hit the houses on the far left is not exactly possible. |
| Apr 24 05:20:00 | 11m 00s | USB Hero | The first screen was blue, but the second two weren't? Managed to win after I started checking every single screen. Interesting idea, reminds me a lot of Quadrilateral Cowboy. |
| Apr 25 22:58:00 | 41h 38m | Anarchy Reigns | A pretty conventional game, and honestly, a pretty conventional weapon. Seemed easy to just fire watermelons way ahead, and everybody would be dead by the time you got to them. |
| Apr 25 23:01:00 | 3m 00s | Space Worder | I really do like the speed lines effect. Very curious how it chooses what color to sample and draw with. I hope you finish it someday! :-) |
| Apr 25 23:05:00 | 4m 00s | Shape Blaster | I like the mechanic. Though, by slowly increasing the number of dots, you do kind of have a reverse difficulty curve. More dots makes it easier, not harder. |
| Apr 25 23:13:00 | 8m 00s | Net-Thro | The curved throwing was interesting, but it didn't seem put to any good use. I thought maybe it was a way to attack multiple enemies at the same time, but it didn't seem to do anything to guys in the way of the curve. Speaking of other guys, I ended up with a crowd of them following me, since there didn't seem to be enough cards to kill everyone, and the AI never gives up once it's got your scent. Really interesting idea, but it needs some more thought to give a purpose to the curving idea. |
| May 7 03:09:00 | 267h 56m | The Pen Is Mightier | Hey, it's a start. And everybody has to start somewhere! :) Be sure to come back for LD33, and see if you can get farther next time! |
| May 7 03:11:00 | 2m 00s | A wise chinese man said | Is this one of those meta-meta games, like trytohack? Did I lose by getting a 404 and stopping there? |
| May 7 03:15:00 | 4m 00s | Blockman & Tuna | I like the cat animation, but I'm a little sad I don't get to see the whole thing since it plays so slowly and the encounters are so close together. I laughed the first time I opened a can and bricked the game. "what they say about what curiosity did to the cat" ;-) |
| May 7 03:22:00 | 7m 00s | BOOMerang! | It's a little confusing which way the rang is going to go when you release it. Seems to be always clockwise, but I've been looking left and suddenly it flies off behind me! The hold-for-strength mechanic (so familiar! ;-P ) is nice, but ends up getting it stuck in the wall a lot. And since the rang never stops, it could be pointless in multi if it just sits there in a loop forever (but maybe you can push them into it? Haven't had anybody around to try it with). |
| May 7 03:29:00 | 7m 00s | Bad Buns | There's not much need to distract enemies when they're just coming at you in a straight line from the left and right. There's also very little reason to move left or right, either. If you built out a level (or just a couple platforms like super crate box?) there'd be more utilization of both movement mechanics and distraction mechanics. |
| May 7 03:32:00 | 3m 00s | Banana Boomerang | Couldn't play the web link. It wanted me to log in to a google account? Why do I need to do that? |
| May 7 03:36:00 | 4m 00s | Lemmebe | A bit silly, but the bold b&w graphic style is nice. Not sure where he's getting this infinite stash of broken phones from! The mechanic of the phone bouncing off an enemy into other enemies is interesting. |
| May 7 03:43:00 | 7m 00s | Saber Disk | Not sure if stating that the shooting weapon is something other than a gun really makes a shooting weapon unconventional.... The art, music, and perspective effects are all amazing! But it's not that much fun to play, really. The waves are all over the place and you're constantly dying and respawning in the middle of waves, invulnerable for a moment, and then taking damage pretty quick. Jumping is weird, since you can't shoot in the air, even though some enemies are tall enough that you'd still hit them. Eh, lots of incredible programming pulling this off in the time alloted, but I wish the result had been a little more snappy-feeling? |