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Feedback comments for LD31
snapman_GT's games and stats for all events →
| Timestamp | Since previous | Game | snapman_GT's comment |
|---|---|---|---|
| Dec 8 18:35:00 | Law Breaker | Kind of a cross between pacman and the original GTA? Pretty cool. | |
| Dec 11 02:38:00 | 56h 03m | Meme Pixels THE GAME | A reasonable clone of SCB, but the infinite ammo and central choke point is game-breaking. Nice lighting effects, and the music is pleasant. |
| Dec 11 02:44:00 | 6m 00s | Stock Madness | It's an interesting idea, but there needs to be some additional channel of information to interpret for what stocks might do next (like news stories or rumors, etc) |
| Dec 11 02:51:00 | 7m 00s | The Nth Dimension | I changed sides of the cube twice and I couldn't leave. Just a pile of rocks and nothing to interact with, and endless spawning beetles. Also, it's hard to tell if your shots are connecting with the enemy, since they go right through them without stopping. |
| Dec 11 02:58:00 | 7m 00s | The Great Expanse | The rotation mechanic does show promise. Something to consider: the game was just as playable with only the up arrow key, and this was a little more fun even, since it forces you to commit to a move since the option of going back is out. |
| Dec 11 03:00:00 | 2m 00s | Lumberninjack [unfinished] | Are the cuts pre-made? If they are dynamic and you could have synced them to mouse movements, it would have been more satisfying. |
| Dec 11 03:04:00 | 4m 00s | Adventures of Pug | Apparently the dog cannot open a door? That makes it a very short adventure. Your art is cheerful and weird, so I hope puggles someday gets past that door. Good luck! |
| Dec 11 03:08:00 | 4m 00s | Tone Door | Figuring out the patterns to light the torches was nice, but I was kind of expecting that I'd need to remember the patterns when I got back to the door. |
| Dec 11 03:11:00 | 3m 00s | Shepard (unfinished) | I like the rain effect. Seems more like a sheep shearing game than a sheep herding game? Very pleasant minimalist graphic design. |
| Dec 11 03:17:00 | 6m 00s | The Comfort Zone | I took a walk in the comfort zone, but I didn't know what to make of leaving it. |
| Dec 11 03:28:00 | 11m 00s | HOB | Virtual pet with long delays in any action? My HOB died after going through several transformations. I guess that's sad. |
| Dec 11 03:35:00 | 7m 00s | PAGETABLE | A fun "escape the broken game" idea. The sticking point is always to try and come up with the kind of story that goes well with a boundary breaking theme. |
| Dec 11 04:15:00 | 40m 00s | Survive the Attack | Intense little defense game. Clearly conveys what each character can do, and good strategies appear from the mix of abilities. Neat. |
| Dec 11 04:21:00 | 6m 00s | SWAT | Seems at first like the best tactic is to just carry the screen with you like a shield, but you did time the bug speeds well so that you can see simultaneous arrivals moments before they happen, which forces you to drop the screen and switch to the swatter. |
| Dec 11 04:25:00 | 4m 00s | Shots In The Dark | Interesting idea, but some of the tension is lost by the ability to see the zombies in the dark without shooting or using the flashlight? If you slowed the pace way down it might work without that crutch. |
| Dec 11 04:31:00 | 6m 00s | Mechanised Menace | Standard arena shooter with some pickups, but the standout element is that music track. That's really your composition? If so, bravo. Best tune I've heard so far this jam. |
| Dec 11 05:02:00 | 31m 00s | Screen Savers | The movement was too slippery to play. Might have been a clock timing issue? |
| Dec 12 04:06:00 | 23h 04m | Super Shoot 'em Away 2 | Solid shooter. I like how the mutual powerups slowly change the game from a western scrolling shooter into an eastern bullet hell. |
| Dec 12 04:16:00 | 10m 00s | Guard Duty | Fun/weird mechanic. Switching on a grid was a little easy to forget which rooms you had marked which way, even with the minimap. Kept feeling like there should be a keyboard-based way to pick safe/neutral/dangerous. Cool music speed effects, though. |
| Dec 14 18:23:00 | 62h 07m | Cosmic Escape | Your instructions are a little unclear that you have to chain together collisions with fuel containers, and that you'll fall back without them. The mechanic is interesting and surprisingly difficult, but it doesn't really fit the theme of a ship in space? Not unless there's a black hole behind you or something. |
| Dec 14 18:27:00 | 4m 00s | Clay Pigeon Hunter 2k14 | That sound starts to grate after a while. Are the disc arcs right? I kept seeing them fly way over the mountain and continue going up. I guess they had to return to their home planet. Their people needed them. |
| Dec 14 18:33:00 | 6m 00s | Ball Bouncer 3D | Nice concept, though it's a little difficult to judge perspective only by scale. I'd recommend adding a projection shadow to the balls. That would make it easier to see how far back into space the ball is and it would make it easier to read its overall velocity/direction. |
| Dec 17 03:31:00 | 56h 58m | Elf Fight | Seems a little unfinished. If you came up with a mechanic that would make use of the zooming effect you could have an interesting game on your hands. |
| Dec 17 04:05:00 | 34m 00s | Hunt the Pixel | It seems to always zoom in on the same part of the picture, which doesn't really matter since the whole image is kinda samey anyway. Maybe you could have made the image a little more texturally varied, and given some more relative hue-based hints? Interesting idea though. |
| Dec 17 04:20:00 | 15m 00s | PigeonReproducer2000 | The game seemed to lock up on my first and second try, but then the third time I loaded the game, a solid white pigeon showed up almost immediately, and won all the dominant pigment genes. The rules as to what makes certain spots show up in the offspring or not show up is really unclear. Might be random? Hard to tell. |
| Dec 18 03:07:00 | 22h 47m | Someone is in the house! | Couple of funny bugs, like passing the killer on the stairs with a friendly hello, and one of the guys got stuck in a crouch pose when he entered the final attic room. It was a little unclear that the locked-off area of the attic wasn't the part you see at first, since the text made it sound like I couldn't go up there, so I didn't know where to find the bear trap for a while, but I'm nit picking. Pretty fun and interesting puzzle game. Cheers. |