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snapman_GT

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TimestampSince previousGamesnapman_GT's comment
Apr 28 03:11:00 The Drowning Man The holes might be a bit too far apart? I never managed to rest in more than one of them in a round. The fish monsters are cute, though!
Apr 28 23:59:00 20h 48m QP : Fix the leak! Most current-events games don't try to make you sympathize with the trials of giant corporations. Interesting choice of theme! The swinging mechanic was novel, thought I was kind of expecting vertical movement to have more of an influence on it.
Apr 29 04:53:00 4h 54m The Hole Nice mix of game mechanics. The fall sequence is pretty long, but well-tuned for reaction times. I was wondering how the last scene was going to end and the abruptness of it caught me off guard. Good show!
Apr 29 05:03:00 10m 00s Broken Heart Mixing the spritework with untextured 3D models was an interesting choice. I don't think I've seen a low-rez sprite animated to be "breathing" like that before.
Apr 29 05:11:00 8m 00s Underground City Defender I couldn't figure out how to survive the first wave. I'm guessing I'm supposed to collect the resources to build more soldiers? But the button to build more never appeared, and the lone soldier I had couldn't fend off all the hooded figures that show up. Instructions are important!
Apr 30 00:08:00 18h 57m Battle Throat It plays like puzzle bobble without combos? Or maybe reversed combos? I tried to rebound a shot, and it flew off the screen and I was stuck. I guess that's worth some humor points. ;-)
Apr 30 04:50:00 4h 42m The Enemy Within The aliens seemed to cover ground much faster than the rate of fire on the gun, and the level doesn't work too well for running backwards. That, and the standard Unity FPS mouselook sensitivity is too high in a browser. The idea and atmosphere are quite nice, though.