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| Timestamp | Since previous | Game | simon.parzer's comment |
|---|---|---|---|
| Apr 21 00:44:00 | Truly magical cat | Nice graphics, music and overall atmosphere. The gameplay is a bit on the weak side with the mechanics feeling awkward, but at least it's possible to play from start to finish. I don't see how it fits the "unconventional weapon" theme, but maybe I'm missing something. | |
| Apr 21 11:58:00 | 11h 14m | The Hoverboard Convention | Nice graphics and accurate controls. I don't get any score when killing enemies with my primary weapon (fireball). The later levels are just bullet hell which can be a good thing if you are into that. For me it would be better if the game started a little slower, I keep running into hordes of enemies very early in the game. |
| Apr 21 12:21:00 | 23m 00s | Whistling Farmer | Interesting idea. The game need more work, right now it is very repetitive, every level spawns exactly the same amount of enemies. They can attack you during the cutscenes which is kind of unfair but then the game is so easy that this does not even matter. Aiming feels weird, often the player shoots in the wrong direction and you can't directly control it. The camera also sometimes points in the wrong direction or moves inside objects creating a mess of polygons on the screen. <br/>I liked the character models, and the intro. It would be nice to have some kind of music during the game, too, but the most important thing right now is some kind of difficulty curve and some more variety. Either that, or make the game shorter. Playing the same level over and over again is not very rewarding. |
| Apr 21 12:33:00 | 12m 00s | 100 Dollars Unicorns | I like the gameplay mechanics. It takes some time figuring out the best way to land a unicorn. The game is hard, but not unforgiving. Without the instructions I probably would never have figured it out. |
| Apr 21 12:56:00 | 23m 00s | Unconventional Cowfare | Funny game. Nice of you that you took the time to even make a little tutorial. The cow AI works really well, it is a lot of fun to herd them around using the drones. <br/>It seems the levels don't really get harder over time. When I have 100% destruction level but still got drones, the game doesn't let me play the next level until I use up those drones. I'm not entirely sure but it seems I got 100% in one level with some people still alive. |
| Apr 22 08:29:00 | 19h 33m | Best Friends Must Fight | Well done, I think it would be a fun game if I had someone to play with. I was blown away by the amount of content in this game, 5 different weapons and even different characters! Also a nice touch that you can walk out of the room. <br/>Some weapons are better than others and it seems the coffee gun(?) is by far the most powerful one. |
| Apr 22 08:42:00 | 13m 00s | Hitchhiker's Tales | I like the colorful low-res graphics. The controls are accurate and it's fun to play. Throwing mechanics could be improveda bit, when I'm throwing while I'm falling downward the object is just smashed into the ground. <br/>Maybe I just suck at this game, but it seems almost impossible to beat. On my best tries I still have ~30 aliens left when I run out of stuff to throw. |
| Apr 22 08:59:00 | 17m 00s | Eye Rush | This game is great! Kind of minimalistic, but fun and challenging at the same time. The chain mechanic is interesting, it would be nice to have some kind of indicator, a bar maybe, to indicate when and why the chain is breaking. |
| Apr 22 09:16:00 | 17m 00s | Tic-Tac-Blow | Please no installer! <br/>It's an innovative idea. I don't like the way the platforming is implemented. It is way too hard to get from bottom to top. By the time you reach the tile you need, the bombs are already exploding. <br/>A first step would be to replace the double jump by a single high jump and make one way platforms. |
| Apr 22 09:33:00 | 17m 00s | Insult Duelling | Sorry I didn't have the patience to learn all the insults from the machine. I thought I could skip that part by opening the menu. When I pressed 'M' I couldn't get out of it and the only options were "New Game" and "Exit Game" so I lost all my progress... <br/>As someone who has played Monkey Island a lot I found the game too close to the original, it feels like an exact copy. |
| Apr 22 09:45:00 | 12m 00s | Coloring World | Music and Sound volume at zero by default? Some people are going to miss that. <br/>I like the game, it should have more levels. The spikes in the last level have a frustrating collision mask, makes you think you die before even touching them. |
| Apr 22 09:56:00 | 11m 00s | One Man Band | It's a shame you didn't have time to make audio for this game. You didn't make it easy for yourself, but surprisingly the pedestrian AI works well enough so they can actually reach your hat without getting stuck on the way. Congratulations to that! <br/>One last thing, if there is a time limit, you should really make the timer count down to zero instead of counting up. |
| Apr 22 22:12:00 | 12h 16m | Skyku | This is interesting in a way, and haikus for sure are an unconventional weapon. <br/>The game is more fun than it should be. All you can do is fly around in a sort of overworld space mode, and fight on different planets. The fight itself is not really a challenge. I wonder why there are no 5 syllable phrases though - I was hoping to make a perfect Haiku, but the game won't let me. Not even the shop has them, and why would I buy a one syllable phrase for $100? <br/>It also took me a while to find out that I have to click on my ship to submit the haiku. I guess the game could do that automatically, as there is nothing meaningful I can do after all 3 lines are filled. |
| Apr 23 09:39:00 | 11h 27m | Super Boulder Bouncer | This game does not have a gameover state, so you have to refresh the page to restart. Other than that, it's nice. Having only basic geometric shapes (cube, capsule, ball) instead of actual models doesn't bother me at all, the game works just as well. |
| Apr 23 09:56:00 | 17m 00s | Aliens! I need your D.N.A. | What's the lose condition for this game? I play for a while and there is no health bar or anything and suddenly it says "Biological cleanse not achieved" and I have to start over. <br/>Anyway, I like the graphics and concept. It's crazy how many different aliens and weapons you made in that short amound of time. |
| Apr 23 11:37:00 | 1h 41m | Celebrity Fart | I don't find it funny, but the game itself has potential. Sadly you can't really lose, there is no punishment for letting enemies through except for missing out on score which in itself is just a meaningless number. So yeah, design is lacking but it would be easy to improve it to a point where it's actually fun to play. <br/>Another thing that really bothered me was the low contrast on the text. You see, dark background requires light text color and vice versa, otherwise you have a hard time reading it. On the main menu you have your fire effect that you can use to highlight the text, but there is no excuse for the "Score" and "Enemies" text - dark text on dark backdrop. |
| Apr 23 11:49:00 | 12m 00s | 5 Days with Tiffany | I had a good time with the story sequence. The game mechanics could be improved, sometimes the guards are not displayed angry but still catch you. Also, it would be good to have more responsive controls and diagonal movement. Were there any plans to turn the Pachinko universe into a separate minigame? It seems I can't really control anything on the right side of the screen. |
| Apr 23 12:06:00 | 17m 00s | War of Ideas | Selecting Peaceful/Normal/Violent doesn't do anything for me, I always have the same actions. <br/>The descriptions are misleading, maybe on purpose? What really counts is how much resistance an action generates because you can't really lose resistance, at least as far as I know. As soon as you figure that out, the game gets kind of boring because all you do is select safe bets like "Word of Mouth" or "Publish Books" and wait until you get 100% followers. <br/>Overall an interesting game. Seeing the world map I immediately thought of a Risk type of game, but I was pleasently surprised to see a fresh idea. |
| Apr 23 13:22:00 | 1h 16m | Mecha Cop 2875 | The controls remind me of an old DOS game called 'Abuse'. For a Ludum Dare game this has a lot of content, including 3 different mechs and some nice special effects. <br/>It felt a bit weird having my mech destroyed after being hit ~5 times. It makes some sense because it makes the game more challenging but I was expecting the mechs to be more powerful just because they look like it. |
| Apr 23 14:15:00 | 53m 00s | Inkling | I suck at this game. My strategy so far, never use the left mouse button as it costs too much health to move around. The only downside is that you have to wait for 10 seconds until the first enemies arrive. <br/>The right mouse button opens a context menu on the web player, which is kind of annoying - would be cool if you could fix this in case you make an improved version. |
| Apr 24 06:57:00 | 16h 42m | Echoes of the Forest | The artworks for the intro are beautiful and the music is great as well. The game could use some refinement, currently it's very short, but it already builds an atmosphere. <br/>I would suggest splitting the forest background/foreground into multiple parallax scrolling layers as that would make for a nice effect. More than one level would be nice, this could also be used to develop the story more. <br/>Overall great game, I hope you continue working on it. |
| Apr 24 10:34:00 | 3h 37m | Lure | Beautiful graphics, and I like the ambient soundtrack, too. I didn't find the super light fish :| <br/>What would be cool, bonus points when you catch more than one fish at once. Currently 1 fish - 100 points, 3 fish - 300 points. <br/>One time I got killed by an evil fish and entered a loop where at the respawn point I was immediately killed again. |
| Apr 24 18:39:00 | 8h 05m | Baguette Jousting | I like the wacky idea. I mean, a jousting duel with baguettes for weapons on bicycles, that's something! <br/>I wonder how this game would look with 2D graphics, the current 3D ones work ok on a big screen, but not really suitable for mobile platforms. <br/>It would be funny if you could grab more than one baguette if your opponents are too slow :) |
| Apr 25 09:14:00 | 14h 35m | Viral Mutation Manipulation Simulation | The game was a little too complex for me. It is fun watching the drones carry blocks around nonetheless. I read the instructions carefully, but still the experimentation and mixing parts were completely random to me, so I just played around a little using a trial and error approach. I guess there is a way to get that virus, but I didn't find it. |
| Apr 25 09:23:00 | 9m 00s | The Mighty Writer. | This is a great concept! It was fun until the point I tried to get creative and the game ignored all my cool commands. I tried to invent better weapons, bring other soldiers into the game, have one of the soldiers turn off the music, etc. There are thousands of commands you could implement, but I guess not in 48 hours :) |
| Apr 25 09:39:00 | 16m 00s | Can You Reach the Sun? | This feels like a complete game, almost like it was done in more than 48 hours, congratulations to that! <br/>You have to completely start over when you get hurt. Then you have a hard time hitting those enemies with your kite, which makes the game a little frustrating for me. Save points would have been nice. |
| Apr 25 11:26:00 | 1h 47m | You Can Shave the Baby | Very entertaining. I liked the graphics - while they might not be great they have a consistent style. <br/>I didn't manage to beat the microgame with the guy jumping off the cliff. |
| Apr 26 13:07:00 | 25h 41m | Adaptation | Putting the jam version on Kongregate, that's brave. |
| Apr 26 20:35:00 | 7h 28m | Sky Sword | Great effects, I like the dust particles, parallax scrolling, laser and explosions. <br/>The game design is weird... falling off your sword accidentally is usually a death sentence. Then there is one sequence where you are forced to leave the sword behind, but it doesn't reappear at the next checkpoint so you have to kill yourself. I was able to complete the game, but I think it needs some more details added. Still a great achievement considering the short time it was made in. |
| Apr 26 20:48:00 | 13m 00s | Flail Rider | Very easy to get killed, even if I drive very slowly into a house it still breaks my car. <br/>The game is incredible though, I love the style and it's very much fun destroying everything in your sight. |
| Apr 28 22:06:00 | 49h 18m | Where Is Your Gun Now, Mr. Chekhov? | This game has great atmosphere, I liked the old film sepia tone and grain. The hints are sometimes very obscure, but after some time I got better and survived 3 assasination attempts in a row! |