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Feedback comments for LD32
peterkirk's games and stats for all events →
| Timestamp | Since previous | Game | peterkirk's comment |
|---|---|---|---|
| Apr 20 17:48:00 | Blackboard Wars | I like the concept, but the children noises starting irking my after a bit. | |
| Apr 20 17:53:00 | 5m 00s | SLICK LICKER | I found the controls to be a bit too difficult to get used to and there was too much happening on screen at once for me to know what to do. |
| Apr 20 18:10:00 | 17m 00s | Slaughter the to Lamb | I had know idea what to do, but the playthrough video help a bit. Loved the music. |
| Apr 20 18:40:00 | 30m 00s | Vocal Power | It took some time to understand, but once I knew what to do I enjoyed it. A simple concept that goes far. |
| Apr 20 22:41:00 | 4h 01m | TUNDRA | I wasn't expecting the amount of text there was, but quickly warmed to Tundra. The combination of imagery and audio made me look at much broader possibilities for how to present written stories. The puzzles had me back tracking somewhat and I kept moving into the wrong room. All together I found it to be an incredible experience. Good work. |
| Apr 20 23:11:00 | 30m 00s | MagDef | I like the concept. The audio and graphics work with the theme well. I felt that the later levels dragged on too long. |
| Apr 20 23:39:00 | 28m 00s | Grow My Thing | You really put an emphasis on the unconventional in Unconventional Weapon. The mechanic of having the "weapon" getting closer to the ground and more difficult to aim with each point is brilliant. |
| Apr 21 02:45:00 | 3h 06m | (mental)fairy | I was able to win by just holding down the fire button; it took away all of the challenge. I liked the art style and music. |
| Apr 21 04:19:00 | 1h 34m | Space Boy | I've always had an interest with 2d games that operate in a 3d environment. The art style is exceptionally lovely. I had a good deal of fun with this one. Good work. |
| Apr 21 05:01:00 | 42m 00s | Super Magiball Extreme Deluxe | The mechanic works well with the theme and the art style is great. |
| Apr 21 11:48:00 | 6h 47m | Her Majesty's Apathy Bomb | I thought it was too short at first, but once I knew there were multiple endings I had fun finding them all. Good work. |
| Apr 21 12:04:00 | 16m 00s | Sivo: Trial of the Lava God | I thought some of the jumping was more difficult than necessary and repeating some parts over become tedious. I liked what you did with the visuals of the game. |
| Apr 21 12:38:00 | 34m 00s | Sevastopol | Minimalist visuals with just enough of everything needed to create a fantastic mood. The game play was simple and the timing for the attack got a bit to get used to. The difficulty dropped somewhat when I realised I could attack through the walls. |
| Apr 21 14:25:00 | 1h 47m | Hugline Miami | Everything from the graphics, to music, to gameplay was a great homage and great game in its own right. I am thoroughly impressed. <br/>Score: 65300 |
| Apr 22 10:58:00 | 20h 33m | LOVE: An Unconventional Weapon | Really cute and I played longer than I thought I would. |
| Apr 22 11:00:00 | 2m 00s | The War Dog | That was unexpected. Probably the best use of theme I've seen so far and I think I had an emotion. |
| Apr 22 11:19:00 | 19m 00s | Farm Fury | I was too busy trying to defend myself to really care about what fruit I was planting or what they each did. It was only after I gained immortality some how that I slowed down to look at the game. |
| Apr 22 11:24:00 | 5m 00s | Celebrity Fart | There isn't really too much to this. I might just not get the humour. |
| Apr 22 11:32:00 | 8m 00s | NO TIME TO EXPLAIN: GET IN THE LLAMA | Surprisingly this is not the most random thing I've played today. I think the thing I was fighting against the most was the lag. |
| Apr 22 12:14:00 | 42m 00s | Telefragger | Very nice game with an interesting mechanic. The art style was style, but the lighting made it work. |
| Apr 22 12:23:00 | 9m 00s | Ted's Quest | I never thought I'd ever be hoping for a pencil to rescue their significant other, or that I'd be fighting a 9. |
| Apr 22 13:11:00 | 48m 00s | SNIFF | I severely love the "use item for ability or weapon" balancing act you had. Visual the game is simple, but amazing to look at, especially the drug effects. I got lost towards the end and found the estimating the jump to get over the laser frustrating at times. Good Work. |
| Apr 22 13:25:00 | 14m 00s | Deadly rain | I love the aesthetic of this game. The visuals and audio set the tone for the subject matter perfectly. The game itself is very difficult and I had trouble making far into the game. |
| Apr 22 13:29:00 | 4m 00s | Lagman | I like the concept for this game, but found it a bit too frustrating to play. |
| Apr 22 13:40:00 | 11m 00s | Mutiny on Samovar V | I had to bring my roommate in to play this and we agreed that there was a bit too much going on at once. We could never tell what the outcome for our actions would be and most of the kills were just at random. Everything else is great though. I like the details in the visuals, the story is a nice touch, and the song selection is great. Bert the Turtle made me smile. |
| Apr 22 14:01:00 | 21m 00s | Inkpen and greens | I like the concept, but had trouble knowing what to do at times. |
| Apr 22 18:44:00 | 4h 43m | Haters Gonna Love | I like the "love to fight hate" thing you did with the theme. The longer I played and become used to the controls the more I enjoyed it. |
| Apr 22 18:53:00 | 9m 00s | Kill 'em With Kindness | I like what you did with the theme, but the gameplay was a bit too same-y. |
| Apr 22 18:57:00 | 4m 00s | Marty Funk | I found it difficult at first, but once I got used to the controls I had fun. |
| Apr 22 19:25:00 | 28m 00s | Backfire | This game was absolutely brilliant. I liked the effort that went into the small details. I might have liked a little more detail explaining what each nanobot did, but I still managed to learn everything with trial and error. Good work. |
| Apr 23 02:34:00 | 7h 09m | Baker's Dozen | I thought that the control scheme was a bit weird to use at times. I like some of the sprite work. |
| Apr 23 02:42:00 | 8m 00s | Carroty Wars | I felt that there was a bit too much happening on screen at once. The enemy's attack need to stand out more. I got trapped at the bottom of the screen because of the amount of bullets there were meaning I was unable to attack back against the enemies. The art style is very nice. I like the mechanic of needed to temporarily sacrifice your minions to finish off the enemies. |
| Apr 23 03:01:00 | 19m 00s | Clashy Clouds | This game was super cute and I loved the music. |
| Apr 23 03:06:00 | 5m 00s | Redeem | I spent most of the game sitting there not pressing any buttons while the game happened. The game never seemed to get anymore difficult and several times the enemies threw their attacks away from me. I liked "weapon catching bullets" take on the unconventional weapon theme. |
| Apr 23 11:31:00 | 8h 25m | Killer Joke | I was confused about what impact my actions were having and how they lead to me winning the match. Nice Monty Python reference though, I saw that skit on tv the other day. |
| Apr 23 11:50:00 | 19m 00s | Pow-Pow Pop-Pop | There wasn't any challenge or complexity the the mechanics. I liked the art and music. |
| Apr 23 12:29:00 | 39m 00s | Time Space Gun | I confused the light grey squares in the background for platforms and I didn't feel like I had any input into destroying the boss. |
| Apr 23 12:36:00 | 7m 00s | Transmogrify! | This was very enjoyable. I liked the idea of turning dangerous creature that hurt the player into useful things that can be used to progress forward. |
| Apr 23 19:26:00 | 6h 50m | Coder VS Bugs | I really like the idea of using the entire keyboard as your controller with each key laid out in game space, but it was incoherent to play using that many keys. I can't think of a way to improve that issue, so I don't fault the game for the side effect. Great music by the way and I like the bug sprites. |
| Apr 23 19:56:00 | 30m 00s | The ball jump beat against the spoon | I had no idea what I was meant to be doing or if the keys I was pressing had any effect in the game. |
| Apr 23 19:58:00 | 2m 00s | The Way of the Unconventional Weapon | I had fun with this game, but felt unchallenged by it. |
| Apr 23 20:03:00 | 5m 00s | MicroGrave | I never thought I'd be playing a game like this. Some of the effects and art were good, but it lost some of it's awe when I noticed the outside of the map. |
| Apr 23 20:09:00 | 6m 00s | Skip-It Showdown | Nice idea. I liked having new enemies spawn whenever I scored a point, it made for a good difficulty ramp. |
| Apr 23 20:14:00 | 5m 00s | Tungsten Orbital Destroyer | It was hard to aim the laser at times. Moving the player above the enemies when they are close would be good. |
| Apr 23 20:22:00 | 8m 00s | Lethal Throw | A really good concept that has been implemented well. I had never thought of a cooperative game in this manner before. |
| Apr 23 20:39:00 | 17m 00s | BOOMerang! | First of all the art is remarkable. Just the amount of detail put into it is amazing. I felt that the sprint button was awkwardly placed since it require me to use one of the fingers I was already using for moving. |