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omaha

Feedback comments for LD32

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TimestampSince previousGameomaha's comment
Apr 20 03:12:00 The War Dog The music and concept are beautiful.
Apr 20 11:12:00 8h 00m Hold Space To Fart Animations are great. I particularly enjoyed the use of screenshake, which really helps to sell the action.
Apr 21 14:00:00 26h 48m Bango I really enjoyed the clean style of your graphics and effects. The game is complicated but fun.
Apr 21 17:16:00 3h 16m SLICK LICKER It took me a second to figure things about but this was really quite fun. I agree the a little more jump power would make it more approachable. It took me a while to get out of the initial bottom area :)
Apr 21 17:24:00 8m 00s MagDef The audio was awesome. The game was cool, but I thought it felt a little slow at first.
Apr 21 17:34:00 10m 00s COPY GUN I had trouble playing on my mac's touchpad. I've got right-click bound to two-finger click, but that didn't seem to register properly.
Apr 21 17:52:00 18m 00s Dusk The music was great! I liked the day/night mechanic but I wish the platforming was a bit tighter.
Apr 21 17:59:00 7m 00s The Landscape Processor I loved the audio, especially the shifting tones when you set a piece of landscape. That's one of my favorite effects.
Apr 21 18:45:00 46m 00s Slam Jam Bakery Very nice work. Music is great. Gameplay is nice and tight. Fire extinguisher mechanic works wonderfully. Difficulty progression is spot on.
Apr 21 19:50:00 1h 05m A Big Freakin' Ball O' Hurt This is cool! This is very similar to the effect I tried to achieve in my game. I'd be interested to see what yours plays like with mouse controls :)
Apr 21 19:53:00 3m 00s Freeze Tank This sounds really cool. Any chance of a mac build?
Apr 22 07:42:00 11h 49m BED✰HOGG Very Nice! I really like the AI. It's tough but beatable. The feather particles are beautiful.
Apr 22 07:49:00 7m 00s Flail Rider Nice work! Unfortunately I had trouble playing with my xb360 controller on my mac. Seemed like only half of the controls were working. Are you using InControl or unity's native input API?
Apr 22 11:22:00 3h 33m Mass-X I made it through the tutorial levels without really knowing what I was doing to succeed, so it was hard when I got to more complicated puzzles and wasn't sure which mechanics I should be focusing on. <br/> <br/>The graphics are beautiful. The music and sound effects are lovely. I enjoyed this.
Apr 22 11:29:00 7m 00s Tipping Point Any chance of a mac or web build? I would love to check this out.
Apr 22 11:33:00 4m 00s Hunger King This was hard! It's fun. <br/> <br/>It felt like I couldn't move while shooting (feeding) the customers, which made it really hard to get up and down the screen while firing. Maybe my timing's just not that great?
Apr 22 11:38:00 5m 00s Shield Maiden I'm confused about the mac port. Can you explain what's going on with this? <br/>“Shieldmaiden.app” is damaged and can’t be opened. You should move it to the Trash. <br/> <br/>What security settings are you suggesting that we should lower?
Apr 22 11:43:00 5m 00s Bonfires The music and graphics and atmosphere were wonderful. I was confused by the gameplay and the low mouse sensitivity.
Apr 22 11:45:00 2m 00s Angry Beavers Your webserver is treating the mac app like a directory instead of a file, so we can't download it from a browser.
Apr 22 11:51:00 6m 00s Fatal Attraction That was really hard. I think I started to get the hang of it but once I got moving fast it seemed like the game was out of my control. <br/> <br/>The music in really nice and the art style is beautiful. I especially like the parallax in your star field.
Apr 22 11:57:00 6m 00s Crazylice This was fun, and surprisingly hard. <br/> <br/>I like it when the bad guys start tumbling/rotating when they get close to you. Definitely adds to the sense of dread. The audio was really nice, too.
Apr 22 21:52:00 9h 55m Copycat Wonderfully and unexpectedly tense for a turn-based ascii rogue-like. I need to play more of these. Cheers.
Apr 25 12:29:00 62h 37m You Can Shave the Baby I would pay for this. Nice work.
Apr 27 11:51:00 47h 22m Fathom Very nice work. <br/> <br/>I would love to see a post mortem describing where things where 40 hours into the event, where each component/feature stood in terms of development, integration, and polish, and how you made the decision to switch to the jam.
Apr 27 12:03:00 12m 00s Shape Blaster Nice work! I've always loved the chain reaction mechanic. <br/> <br/>If I could change just one thing: the sound effects should move up through the scales to reinforce the sense of progression.
Apr 27 22:42:00 10h 39m Wee Pon The minimal graphics are charming. <br/> <br/>I felt a little claustrophobic at times, but I think that might have been necessary to make the level navigation into more of a puzzle?
Apr 27 22:51:00 9m 00s Billy McMath Solves Problems 5/5 across the board. This was the best game I've played since Nuclear Throne. Nice work.
Apr 30 13:57:00 63h 06m Unconventional Office Wars nice work! music, audio, animations, and particle effects are all strong. <br/> <br/>I had trouble with the input controls at first (not responding to my WASD keypresses) but after I switched to fullscreen and it worked perfectly. I was running firefox on my mac.
May 9 23:23:00 225h 26m RELIC Nice work. It's amazing how much fun I had despite having much gameplay. Rather than "fixing" that, I think you embraced it, and it worked out wonderfully.