Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → omaha
Feedback comments for LD32
omaha's games and stats for all events →
| Timestamp | Since previous | Game | omaha's comment |
|---|---|---|---|
| Apr 20 03:12:00 | The War Dog | The music and concept are beautiful. | |
| Apr 20 11:12:00 | 8h 00m | Hold Space To Fart | Animations are great. I particularly enjoyed the use of screenshake, which really helps to sell the action. |
| Apr 21 14:00:00 | 26h 48m | Bango | I really enjoyed the clean style of your graphics and effects. The game is complicated but fun. |
| Apr 21 17:16:00 | 3h 16m | SLICK LICKER | It took me a second to figure things about but this was really quite fun. I agree the a little more jump power would make it more approachable. It took me a while to get out of the initial bottom area :) |
| Apr 21 17:24:00 | 8m 00s | MagDef | The audio was awesome. The game was cool, but I thought it felt a little slow at first. |
| Apr 21 17:34:00 | 10m 00s | COPY GUN | I had trouble playing on my mac's touchpad. I've got right-click bound to two-finger click, but that didn't seem to register properly. |
| Apr 21 17:52:00 | 18m 00s | Dusk | The music was great! I liked the day/night mechanic but I wish the platforming was a bit tighter. |
| Apr 21 17:59:00 | 7m 00s | The Landscape Processor | I loved the audio, especially the shifting tones when you set a piece of landscape. That's one of my favorite effects. |
| Apr 21 18:45:00 | 46m 00s | Slam Jam Bakery | Very nice work. Music is great. Gameplay is nice and tight. Fire extinguisher mechanic works wonderfully. Difficulty progression is spot on. |
| Apr 21 19:50:00 | 1h 05m | A Big Freakin' Ball O' Hurt | This is cool! This is very similar to the effect I tried to achieve in my game. I'd be interested to see what yours plays like with mouse controls :) |
| Apr 21 19:53:00 | 3m 00s | Freeze Tank | This sounds really cool. Any chance of a mac build? |
| Apr 22 07:42:00 | 11h 49m | BED✰HOGG | Very Nice! I really like the AI. It's tough but beatable. The feather particles are beautiful. |
| Apr 22 07:49:00 | 7m 00s | Flail Rider | Nice work! Unfortunately I had trouble playing with my xb360 controller on my mac. Seemed like only half of the controls were working. Are you using InControl or unity's native input API? |
| Apr 22 11:22:00 | 3h 33m | Mass-X | I made it through the tutorial levels without really knowing what I was doing to succeed, so it was hard when I got to more complicated puzzles and wasn't sure which mechanics I should be focusing on. <br/> <br/>The graphics are beautiful. The music and sound effects are lovely. I enjoyed this. |
| Apr 22 11:29:00 | 7m 00s | Tipping Point | Any chance of a mac or web build? I would love to check this out. |
| Apr 22 11:33:00 | 4m 00s | Hunger King | This was hard! It's fun. <br/> <br/>It felt like I couldn't move while shooting (feeding) the customers, which made it really hard to get up and down the screen while firing. Maybe my timing's just not that great? |
| Apr 22 11:38:00 | 5m 00s | Shield Maiden | I'm confused about the mac port. Can you explain what's going on with this? <br/>“Shieldmaiden.app” is damaged and can’t be opened. You should move it to the Trash. <br/> <br/>What security settings are you suggesting that we should lower? |
| Apr 22 11:43:00 | 5m 00s | Bonfires | The music and graphics and atmosphere were wonderful. I was confused by the gameplay and the low mouse sensitivity. |
| Apr 22 11:45:00 | 2m 00s | Angry Beavers | Your webserver is treating the mac app like a directory instead of a file, so we can't download it from a browser. |
| Apr 22 11:51:00 | 6m 00s | Fatal Attraction | That was really hard. I think I started to get the hang of it but once I got moving fast it seemed like the game was out of my control. <br/> <br/>The music in really nice and the art style is beautiful. I especially like the parallax in your star field. |
| Apr 22 11:57:00 | 6m 00s | Crazylice | This was fun, and surprisingly hard. <br/> <br/>I like it when the bad guys start tumbling/rotating when they get close to you. Definitely adds to the sense of dread. The audio was really nice, too. |
| Apr 22 21:52:00 | 9h 55m | Copycat | Wonderfully and unexpectedly tense for a turn-based ascii rogue-like. I need to play more of these. Cheers. |
| Apr 25 12:29:00 | 62h 37m | You Can Shave the Baby | I would pay for this. Nice work. |
| Apr 27 11:51:00 | 47h 22m | Fathom | Very nice work. <br/> <br/>I would love to see a post mortem describing where things where 40 hours into the event, where each component/feature stood in terms of development, integration, and polish, and how you made the decision to switch to the jam. |
| Apr 27 12:03:00 | 12m 00s | Shape Blaster | Nice work! I've always loved the chain reaction mechanic. <br/> <br/>If I could change just one thing: the sound effects should move up through the scales to reinforce the sense of progression. |
| Apr 27 22:42:00 | 10h 39m | Wee Pon | The minimal graphics are charming. <br/> <br/>I felt a little claustrophobic at times, but I think that might have been necessary to make the level navigation into more of a puzzle? |
| Apr 27 22:51:00 | 9m 00s | Billy McMath Solves Problems | 5/5 across the board. This was the best game I've played since Nuclear Throne. Nice work. |
| Apr 30 13:57:00 | 63h 06m | Unconventional Office Wars | nice work! music, audio, animations, and particle effects are all strong. <br/> <br/>I had trouble with the input controls at first (not responding to my WASD keypresses) but after I switched to fullscreen and it worked perfectly. I was running firefox on my mac. |
| May 9 23:23:00 | 225h 26m | RELIC | Nice work. It's amazing how much fun I had despite having much gameplay. Rather than "fixing" that, I think you embraced it, and it worked out wonderfully. |