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Feedback comments for LD32
Lord bobyness's games and stats for all events →
| Timestamp | Since previous | Game | Lord bobyness's comment |
|---|---|---|---|
| Apr 20 02:35:00 | War of Ideas | Interesting take on the theme indeed! The fact that (as far as I could tell) you cant win made the game feel a bit more real in its own sort of way. It did seem that the abilities were a bit unbalanced. A revolution would quickly lose more followers then it gained for example. <br/> <br/>Overall I like it. Simple to interact with but still engaging. | |
| Apr 20 03:33:00 | 58m 00s | The Wand of FloatingSoaps | Pleasant to play. Pleasant to see. Pleasant to listen to. <br/>Just a simple pleasant game :) |
| Apr 20 03:39:00 | 6m 00s | Transposition | Well it was buggy, confusing and (as you mentioned) short. But ignore that because you LEARNED HOW TO USE A NEW GAME ENGINE IN LESS THAN 48 HOURS! Congrats man. |
| Apr 20 04:03:00 | 24m 00s | Bar Fight | What every western should have been. An hour of guys throwing pianos and shoes at each other while drunk(plus up to, but no more than, five minutes of plot) <br/> <br/>Welcome to Ludum Dare! |
| Apr 20 04:14:00 | 11m 00s | Can You Reach the Sun? | This has to be one the best looking games I've ever seen in ludum dare! I'ts not that it's complicated but it is really quite pleasant! The music loop was short but complimented the game very nicely. |
| Apr 20 04:33:00 | 19m 00s | Magnets & Lasers | Well. I hate you, but not in a bad way. More of a you made me lose half an hour playing your extremely hard game kind of way :P <br/> <br/>Seriously though. That was fun! |
| Apr 20 23:54:00 | 19h 21m | Mighty Magnetic Force | That was brilliant. There are a lot of "magnet weapon" entries but this one stood out. I think it just the hundreds of small design decisions. From the level design to the way boxes are launched rather then pushed. <br/>And a hundred other small things I cant put a finger on, but that must be there because the game was just that fun! <br/> <br/>Anyways, I think this entry deserves to win. |
| Apr 21 02:52:00 | 2h 58m | Forest Hecate | Well, It really does need better instructions. First time I played it I was very confused (I ran out of aconite then died) I gave it another try after reading the readme that told me I could use WSAD to move(Although I really don't know why that didn't occur to me earlier) <br/> <br/>It was enjoyable once I got it. I'm going to come back to this one tomorrow when I'm not tired and try it again. |
| Apr 21 03:16:00 | 24m 00s | Don't feed the Parasprites! (Incomplete) | Well, I do like the concept and am sad to see it was never completed. <br/> <br/>Something I usually do is make and package a mini project with my engine of choice before the actual compo starts so that I know the technical stuff is working(I thought my pathfinding bugs were hard but you ported an entire engine to a new language in the jam time limit so... wow!) <br/> <br/>Anyways, try not to be too discouraged. And I hope to see you in a future LD. |
| Apr 21 03:37:00 | 21m 00s | e=i formulae | Aesthetically, This game looks amazing! The menu looks like it was made by an experienced team for a full game. In game the graphics weren't quite as completed but still had the same quality! <br/>Really. You just needed more time for the mechanics I suppose. |
| Apr 22 03:25:00 | 23h 48m | GIant RevelatIon EnergIzed KIng Karma EpsIlon | Aww, If only this game was finished I could fulfill my childhood dream of murdering giant Swedish fish by whacking them with the EARTH ITSELF! |