Well, I do like the concept and am sad to see it was never completed.
Something I usually do is make and package a mini project with my engine of choice before the actual compo starts so that I know the technical stuff is working(I thought my pathfinding bugs were hard but you ported an entire engine to a new language in the jam time limit so... wow!)
Anyways, try not to be too discouraged. And I hope to see you in a future LD.
Ah... Seems I forgot to mention that I do plan on getting around to completing this. Honestly my participation in the Ludum Dare Jam was entirely spontaneous. I had heard of it before but didn't actually ever consider joining in until a couple days before the Jam, when I was reminded of it from somewhere on youtube. So I didn't really have time to prepare for it.
But yeah... I intend on completing it. Probably won't be working on it as rapid paced as I have the past few days though. I do actually have other things I've been working on.