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Jezzamon

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TimestampSince previousGameJezzamon's comment
Apr 20 03:03:00 PogoPrincess Ah! The controls are too slidey. If you increased the x acceleration, it might be a bit easier to play. <br/> <br/>The pogo mechanic seemed a little hard to get a hold of too. I managed to get to the top by holding space and down, and then bouncing like crazy until I happened to make it to the top. It probably needs a bit of work before it works, but if it was easier to it could've been fun. <br/> <br/>See you next Ludum Dare! <br/> <br/>(also I updated my game with an exe if you wanted to give it another go)
Apr 20 03:07:00 4m 00s the name of the game is grab Very nice game visually! <br/> <br/>I think it needs something more to keep my attention, some extra mechanic or goal, or something that shows my progress across games. <br/> <br/>Nice job!
Apr 20 10:32:00 7h 25m TypeFighter This was really fun! I ended up thinking of chains of related things, like fruits, numbers, months, etc, and managed to win out! <br/> <br/>This game is really great on the whole! Probably the audio is the area that could use some improvement. Maybe the graphics could be made a little more aesthetically pleasing as well (although I guess stylistically they're not meant to be pretty). <br/> <br/>One thing that I disliked at first, but quickly realised was awesome was the fact that when you die your words don't reset. It kinda felt like "damn, I lost the last time, and now I can't even use any of those words! This sucks!", but it forces you to be cleverer in your strategy, and plan ahead. <br/> <br/>I wish I could download my wordlist! That would be fun to see :) <br/> <br/>Here's my finishing combo: https://dl.dropboxusercontent.com/u/2963538/screenshots/typefighter.png <br/> <br/> <br/>Also: Pressing escape to restart wasn't working for me. <br/> <br/>In conclusion, why couldn't I think of words like "stylistically" or "aesthetically" during the game!!
Apr 22 11:00:00 48h 28m A Windy Climb Really feeling the lack of sound here. Sound effects make a big difference, and it's pretty easy to make some decent ones using SFXR. <br/> <br/>I got the water power up and then was killed by a fire spitting thing. I didn't really want to have to restart again, so I stopped there. Maybe instead if there was some way to restart from somewhere else rather then the start it'd be better. <br/> <br/>The art was pretty rough, but I kinda liked it anyway! And the controls were smooth, good job there.
Apr 23 11:23:00 24h 23m Eye Rush Nice game! I think music made the most difference to the whole polish of the game here... good choice! (I contacted you about music by others not being allowed for the compo, so we're good there) <br/> <br/>I kinda wish the theme impacted on the game a little more, though. The only difference as far as mechanics between a regular shmup is that you have 5 bullets at most, and have to use them a little sparingly so you don't wait for them to come back, which is the same limitation lots of shmups (especially older ones) have. Maybe if having less eyes meant you could see less, that could be cool, or something else. <br/> <br/>That being said, it's very fun, and very well polished. Good job!
Apr 30 06:23:00 163h 00m A Month in Z32 The web link is wrong. It should be labelled "All OS's", or something similar. <br/> <br/>Or, seeing as it's a html thing, why not just upload it to dropbox and link to it there? You'd get a lot more players that way. <br/> <br/>The game itself was interesting, but I ran out of oxygen despite spending a lot of time in the greenhouse... I'm guess the results are randomly generated, and I got unlucky? <br/> <br/>I guess I would've liked it to be more obvious what the results of my actions would be, like if after doing something I could learn what the general result of that action was.
May 3 03:27:00 69h 04m Phage Therapy Kinda fun? But this game obviously needed more. <br/> <br/>I quite liked how killing a thing made more things bacteriophage come out, and then they killed more things! Trying to get that to happen was pretty fun and entertaining in itself! I want to try to tap into that in another entertainingness for some other game!
May 3 03:37:00 10m 00s FINAL BREAKFAST: Your World is Toast Awesome game! I love the idea. <br/> <br/>The game window did extend below the taskbar slightly, but if I was able to move it with my mouse that would've solved the problem slightly. I see that you added something to fix that in the post-compo version. <br/> <br/>I liked how losing toasters had an effect on your ability to fight off ufos. I got down to two toasters left, but they seemed to be able to stay alive without too much difficulty. Then I fired a jam shot that blew up a whole bunch of ufos at once! Yay! BUT then the game crashed. :C <br/> <br/>https://dl.dropboxusercontent.com/u/2963538/SharedScreenshots/toaster%20crash.png <br/> <br/>Sidepoint: I prefer it when people put the compo version first.
May 3 03:45:00 8m 00s With Kindness Not bad. The enemies appeared faster than I could kill them, so I could see that I wasn't going to survive for long. <br/> <br/>I would've liked it if they absorbed the bullets depending on which way you were facing. <br/> <br/>The game mechanic did feel a little uninteresting, because if you just think about the mechanics without any of the graphics or the game's context then really it's just the enemies are attacking you with range attacks and you have a close-ranged attack that you have to press the button a lot to use. Perhaps that would've been remedied by the music, sound effects and visual effects (e.g. explosions). OR maybe it would be cool if instead of dying the enemies actually became your friend and fought off the bad guys?
May 3 04:07:00 22m 00s The Bunnysher Interesting... <br/> <br/>The game lagged a bit on my computer, and I think that resulted in a lot of carrots floating above the enemies for some reason. <br/> <br/>I think the lack of colour for the background let the game down as far as graphics go. You can a fix a lot just by adding in coloured lights, and excluding the layers that already have colour on them. <br/> <br/>The overall graphics style isn't really my thing (I prefer happier stuff), but models that you got in were well done. <br/> <br/>As far as the gameplay goes, it wasn't very interesting at all. As this is the most important part of a game, you maybe should have focused on this first. <br/> <br/>The music was good... I'm assuming that you used royalty-free music from somewhere? It'd be nice if you guys credited that somewhere in your entry. <br/> <br/>And finally: Why are these skeletons bleeding??
May 3 04:31:00 24m 00s Star Power Wow! This was really clever! I played it once, and then died, but I thought I'd try it again anyway, and I managed to beat it the second time! <br/> <br/>I think you explained something wrong though. I assumed 'rating' meant the number of stars I gave it, but I think you meant the final value you get after adding the stars with the stats they already have. In that case, the enemies attack with the weapon that does the most damage, not the one that you gave them the best rating on. <br/> <br/>Awesome game! I think the main thing that could use improvement is the graphics. It kinda worked in the minimalistic style, but it would be cool if there were better graphics.
May 3 04:38:00 7m 00s Hula Fighter Haha! Awesome! This is sooooo cool! I love it :D <br/> <br/>Seriously I love so many things about this game. I love the music, the crudely animated photos, the fact that the photos are of you... Definitely a highlight of this Ludum Dare!
May 9 01:00:00 140h 22m Warp Wizard This game is completely impossible.... you need to somehow teleport and then click on an enemy that you can't see before you teleport before you land on the spikes? <br/> <br/>Sadly the level design made this game unplayable. I think next time if you try to get some people to play your game before you upload it, you'll be able to get an idea of how difficult your game is. <br/> <br/>Also, whilst I'm OK with reading instructions on the game page, I much prefer it when the instructions are in the game, it makes the game seem much more polished. <br/> <br/>The game mechanic itself didn't seem that fun, but this could possibly be remedied with a better art-style, background music, visual effects, and most importantly: good level design! <br/> <br/>Hope you can use this to improve for next time!
May 9 01:13:00 13m 00s slappy the frog goes to town Awesome!! <br/> <br/>This is a great example to other Ludum Darers of what makes a good jam game! <br/> <br/>The art style and the way everything bounced around was super great, so was the way your tongue wiggled about. It's such a cute way to interact with the world! I think the only thing that I would add would be some quiet music in the background. <br/> <br/>I loved... being the frog...... and the all the 'b's ... and ... the ending.... Wowo
May 10 21:32:00 44h 19m BED✰HOGG good.
May 11 13:56:00 16h 24m Get Gorgon! This game was fairly fun! <br/> <br/>For some reason I thought that closing your eyes meant that you weren't holding your mirror up anymore... so I died when I first encountered the beast! <br/> <br/>I've played a few games involving Gorgons that have worked well. I think in this one I would've liked if closing your eyes improved your hearing, so that there was some reason to do that aside from attacking the beast. <br/> <br/>I think as the game stands, it's a little too easy? Once you find the Gorgon and know where it is there's not much to do aside from shut your eyes and walk near it. I would've like to have to fearfully walk around in the dark searching for it, but that didn't seem to be helpful in the game. <br/> <br/>I don't know if this was just me, but I think it lagged a little which unfortunately took away from it a little. I'll rate as if it didn't.
May 11 14:19:00 23m 00s Hide 'n Squeak This was a very charming game! It was fairly late when I played it and I just had a fairly unnerving incident so it was pretty freaky when I spotted that lizard! <br/> <br/>You did really well with the UI, as others have said. I liked how everything fit with one button! <br/> <br/>I'm not sure whether the toys 'did damage' to the burglar, or whether you just had to stall for time, but it didn't seem that difficult to win, just hide behind a door with a sneaky trap before moving on to the next room. <br/> <br/>The audio fit perfectly, which was great!
May 11 14:52:00 33m 00s I dont want to hear it Ok, the only rhythm game I like is Rhythm Heaven, which I like a lot, but there are lots of things I don't like about them. I'm just going to tell you what I think even though probably not a big fan on the genre. <br/> <br/>One thing I don't like about Rhythm games is visual cues that ask for an audio-timed response. Typically when you first start playing a song you make quite a few mistakes as you're first trying to both react to the song, coordinate the rhythm and do everything with good timing. Usually then you play the level/song again, this time knowing more of what to expect, and then you do it a few more times until you've memorised where you need to play the notes, and you've developed audio cues because you know when the notes should be in the song. <br/> <br/>I think this is bad. It essentially means you have to retry something over and over again, which I guess can be appealing in some situations, but it can also be frustrating or boring. Rhythm games try to get past this a bit by having a song that you like listening to anyway, but I didn't like the song enough for it to compensate for that, unfortunately. <br/> <br/>(In contrast, Rhythm Heaven gives you clear audio cues before each thing you have to do, which I think helps more. You can feasibly pass a level on your first try in that) <br/> <br/>The game didn't provide any audio response when you played the next correctly, as far as I could tell, it just played that song as is. I think audio responses are a big part of figuring out the timing too. The visual cues were a little hard to figure out to start with seeing as they were moving about, but it would be pretty boring it they were just things moving in a straight line, so you did well avoiding that (particularly as visual cues can just become reminders for what you've memorised if need be). <br/> <br/>I also felt that the timing was too strict, but maybe that's just because I wasn't good enough :P <br/> <br/>My other critique is how it dealt with the theme and the innovation category. Like, it's a fairly standard rhythm game. Fighting off demons with music is somewhat unconventional, but it didn't really impact the game play at all. It's just kinda like a wrapper over a plain rhythm game, rather than something that deeply changed or influenced the nature of the game. <br/> <br/> <br/>I did quite like the way visual effects when you hit a demon/note, that was great. <br/> <br/>I feel like this is super harsh, sorry about that! I did like the music, but I wish I liked it more! I guess I have higher expectations as it's a rhythm game.
May 11 15:01:00 9m 00s keyTD I don't know if I did something wrong, but I couldn't kill a single enemy. I'm running the windows standalone build. :C <br/> <br/>I won't rate it, but from what I saw the graphics of when you press a key were nice, and typing stuff in the menu was fun too
May 11 23:16:00 8h 15m UNIVERSALIS Well, this is a *game* jam. <br/> <br/>I'm all for little fun to play around with things like this, but.... where was the theme? Did you have plans that didn't eventuate this Ludum Dare? <br/> <br/>It was a litle fun flying around planets and stealing their mystic orbs. It would've been nice if the orbs stayed the same size when you picked them up. But I don't think this would be entertaining for very long. It needs something else, some other mechanic for it to be interesting.
May 11 23:17:00 1m 00s DAGDROM Sick one! Obviously the visual polish and atmospheric sounds made a big difference to this game! <br/> <br/>I felt like it was missing something though... some extra way to use the mechanic? There's obviously a big focus on polish, which is probably the most important thing for Ludum Dare games, but I would've liked to see something extra. <br/> <br/>5/5 overall though! Excellent game.
May 11 23:18:00 1m 00s Daygore Bunko Definitely the best music out of the Ludum Dare games I've played! <br/> <br/>I wish the theme had a deeper impact on the game though. It didn't really change the mechanics much from being a regular top-down game with a melee and then range attack. <br/> <br/>I wish one of the upgrades was to increase my melee range, as I was bad at hitting those guys before they got me :P <br/> <br/>Still the overall vibe and mood definitely earned you a 5 overall!