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Jezzamon

Feedback comments for LD31

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TimestampSince previousGameJezzamon's comment
Dec 10 01:28:00 -CHAMBER- I had a lot of fun playing this game, even though it was relatively simple! Good job! <br/> <br/>I think the change I would most want to see would be some animation for the character. It's not too hard to do!
Dec 15 10:40:00 129h 12m A Place in Space I love the music! Clever take on the theme, too
Dec 20 01:42:00 111h 02m Collector The game works on my mac, but I couldn't figure out how to beat it! And then the monster managed to push me off the screen..
Dec 20 01:45:00 3m 00s TITLE GOES HERE I might be missing some library or something. When I ran main.py I got this message: <br/> <br/>Traceback (most recent call last): <br/> File "/Users/jeremy/Applications/Ludum/LD31/TITLE GOES HERE/main.py", line 2, in &lt;module&gt; <br/> import pygame <br/> File "/Users/jeremy/Applications/Ludum/LD31/TITLE GOES HERE/pygame/__init__.py", line 136, in &lt;module&gt; <br/> from pygame.base import * <br/>ImportError: No module named base
Dec 20 02:02:00 17m 00s GrinderX Hm, couldn't get it to work on my mac. Here's the error I got: <br/> <br/>JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM <br/>_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib <br/>JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit
Dec 20 22:33:00 20h 31m Bomber Death sound effect is nice! <br/> <br/>Maybe you should've done some practising before LD began, then you wouldn't have spent as much time fighting with unity
Dec 20 22:50:00 17m 00s Not-your-average-pacman Ah. I got stuck on level 6. Didn't figure it out. I saw a coin that was in an inaccessible place and gave up :P <br/> <br/>Nice concept, although the laser sound effect should really be much shorter if you wanted to set it off so many times, because when they overlap and become much louder it's a little annoying... <br/> <br/>Also the idea that lasers gave you health in that one level was a little too cryptic. I beat it but I didn't even know that happened. A sound effect would have helped, because I still had to mindset of "laser's kill me". I ended up beating it because I was lucky and the lasers never blocked my path
Dec 20 23:10:00 20m 00s Vertical Defence Awesome! First polished game I've played so far, so I really appreciated it! <br/> <br/>Nice job with the menu/tutorial system. Love it when I see this done well. The music was also great. And the controls worked really well on my touchscreen pc. A nice touch how the gun can also deflect particles. <br/> <br/>Oh, I also found a way to cheat your game. If you quickly move the gun back and forth you can create a barrier of triangles that then block all the other particles. Then, whenever you want to get points just blow one up and they'll all explode! <br/> <br/>I originally thought the triangles moved at constant velocity, and the idea was to change their velocity so they flew back to the top and off the screen, which I thought was cool, and a new take on the shmup style game genre. But then I realised that lasing them for long enough just made them explode. <br/> <br/>My only criticism is that that the theme didn't really effect the game in a meaningful way - although doing that was more difficult this time. <br/> <br/>For some reason I got my best score the first time, 61.
Dec 21 01:29:00 2h 19m Get the fick out Kinda fun! I like the music and the general vibe :) It's pretty hard to hit anyone though, but I guess that's not too surprising. <br/> <br/>I couldn't manager to defeat that buff dude though.
Dec 21 02:02:00 33m 00s True Dark Ahhh too hard! I think the game was way too hard to control. Bouncing off things an accidentally killing yourself wasn't really fun to me. I gave the game quite a few tries, but couldn't get past the 3rd screen. Those black circles seemed a little unfair. <br/> <br/>I think this game did suffer from a lack of art, I think having some type of meaningful enemy to avoid would've made the game much cooler. Perhaps devoting some more time to graphics would've improved things. <br/> <br/>If you can't do much in the way of graphics, here's some tips for making circle and squares look better: <br/>1. Never use grey, especially for your background, always have a little bit of colour. <br/>2. Don't use fully saturated colours. Slightly toned down colours actually look nicer. <br/>3. Try to stick to a colour palette or some colour scheme. There are a few sites that collect nice looking ones if you can't find one yourself, here's one I just found: http://www.colourlovers.com/palettes <br/>4. Avoid small outlines. Either pick fairly large outlines, or leave outlines out entirely. I think it looks nicer.
Dec 21 02:10:00 8m 00s SnowCard Cute! Could probably use some polish, maybe nicer looking graphics or something.
Dec 21 02:21:00 11m 00s Game of the Probability Goose Nice idea! Very cute game. I smashed that rabbit. Would've liked some sound though.
Dec 21 04:10:00 1h 49m Flowerpots and Tables Well, um. <br/> <br/>Any reason you opted out of all categories?
Dec 21 04:18:00 8m 00s Musing About Looks very nice! Possibly not my type of game though... I found it too frustrating! Very much liked the look and feel of the game though!
Dec 21 04:20:00 2m 00s Faction War Broken link! It also sounds like you should rename the link to windows
Dec 26 22:35:00 138h 15m Graveyard Slot Ah, I got an error, so I couldn't play your game. Shame, it looks cool. <br/>Under the unity logo it says "Error launching Unity Player", and clicking a link labeled "Error details" gives the message "Bad file length".
Dec 26 22:55:00 20m 00s Card Quest Nice! I played it a few times to try and beat it, and doing that was pretty fun! I haven't really played any deck-building games, so that was good! <br/> <br/>A game of this length is probably the limit of what these rules could be used for though, as a lot is relying on luck, as you said on the page. <br/> <br/>I also liked the intro :) <br/> <br/>Also the card designs were a little cryptic, would've been nice to have some instructions in game
Dec 26 23:03:00 8m 00s Thief of Insulo Nice game! Worked well on my touch-screen pc. <br/> <br/>Kinda reminds me a little of that game w/ the pipes...
Dec 26 23:29:00 26m 00s I Am Technician Oops. I think I dropped my screwdriver under the desk, and so I got stuck :D <br/> <br/>I managed to get the first computer fixed though. Not sure if there's any reason to what I needed to do, what stuff needed to be connected where, etc. Seemed like I just grabbed something random and connected something and then suddenly it worked. Maybe some way to check what needed fixing would be good. <br/> <br/>Maybe there was a little too much going on with this game, especially for a jam game? Ideally it should take me only a few seconds to learn the basic controls of the game and what you're meant to do, and then I can start playing and learn the rest. If it takes 3 minutes to explain the controls then it's probably too much. <br/> <br/>Maybe a better idea would be to have an instruction on the screen telling you what to do next. A little like the video had, but as the game goes along, for the first few computers. <br/> <br/>For some reason the cursor was kinda off on my computer as well (I often had to select slightly above components to pick them up. <br/> <br/> <br/>All that being said, good job for trying to think outside the box for the theme! Although I'm not too sure if 'entire game on one screen' really fits this game...
Dec 26 23:40:00 11m 00s Nowhere The download page is a little annoying... <br/> <br/>BUT UPON PLAYING THE GAME I CAN CONFIRM THAT IT IS VERY COOL!! Great use of the theme! Maybe if there was some score that could be fun too. My only issue is that there's not really an easy way to end the game.
Dec 29 11:53:00 60h 13m Super Snow Girl I think I can figure out what game influenced this one ;) <br/> <br/>Pretty impressed with the music you made! <br/> <br/>I guess great art/music comes with the cost of time
Dec 29 12:06:00 13m 00s Water Inside My Screen I think I'm the 20th voter, which I think means your game /just/ got enough votes to receive a ranking! Lucky! <br/> <br/>You should probably play &amp; rate more games next time to make sure your game gets through! <br/> <br/> <br/>Regarding the game, I think the controllers were a little weird. Seems like they should be reversed! Also yeah, the game was a little too slow. Try experimenting with different speeds until you find something that works right. <br/> <br/>Good theme idea though!
Dec 29 12:27:00 21m 00s A Dark Maze Woot! I'm the 20th voter, which means your game got just enough votes to get a rating! Lucky! Next time you might want to play and rate others' games so that your people see your game more, and it gets more ratings <br/> <br/>I got up to level 14... not sure if there's infinite or not. <br/> <br/>Here's some suggestions for how this game could be improved, or what stuff you can work on next time: <br/>- Add some sound effects! Check out the resources page, there's a few good tools there. <br/>- Add some music! For Jam games you can use music made by other people as long as you have the rights to use it. (Although you should opt out of that category if you do) <br/>- Less slidey controls. I think Unity defaults to making controls like that for some reason? But yeah I'd like to be able to press a button and have my character move, and release a button and have my character stop. I think there's a 'gravity' option you can adjust for controls in Unity. <br/>- Some other mechanic! Maze games have been done before, to be honest. And they're mostly just trial and error. I get that you were short on time though. :) <br/> <br/>I think next time (hopefully you guys do something next time!) you should try to familiarise yourself with your tools before you start! This might sound kinda harsh but I could probably make something similar myself in a half a day or so (assuming I didn't come across any problems). I imagine you lost a bit of time just figuring out how Unity worked. If you're practised you'd have more time to add more stuff in!