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Feedback comments for LD30
Jezzamon's games and stats for all events →
| Timestamp | Since previous | Game | Jezzamon's comment |
|---|---|---|---|
| Aug 27 07:48:00 | Drift Off | Interesting idea! I would've like some music, and maybe a bit more of a game. Like, there wasn't really much to do in any of the dreams. <br/> <br/>Still good though! | |
| Aug 28 10:21:00 | 26h 33m | Spacecat Marines | I quite liked the graphics. It's a little monotonous though - I closed the window and I can't really be bothered to do it all again :C <br/> <br/>The music is interesting, but it doesn't seem that fitting. <br/> <br/>I think also the movement seemed a little slow? Maybe if there was a faster acceleration speed but similar max speed it would be nicer. <br/> <br/>It also would've been nice if there was a more meaningful connection to the theme. <br/> <br/>Still good though! There's something satisfying about blasting those aliens :) |
| Aug 29 13:09:00 | 26h 48m | Space Train | I am the train. |
| Aug 29 13:15:00 | 6m 00s | Rest In Peace | Interesting how you can avoid the dangers of one place by escaping to the other. <br/> <br/>Poor thieves though... having their bodies being burnt. |
| Aug 29 13:20:00 | 5m 00s | PEW PEW PEW PEW | Seems interesting, but it's too hard at the start, I think. I couldn't figure it out. Maybe if enemies started a little slower it'd work better. <br/> <br/>Good job with everything else though! |
| Aug 29 13:52:00 | 32m 00s | Isles in the Sky | Looks interesting, but perhaps because it was running slow for me it took me a really long time to accomplish not much. I couldn't get the first crystal. |
| Aug 29 14:04:00 | 12m 00s | Galactic Paperboy | Wow! That's impressive music for 48 hours! <br/> <br/>My main complaint is that you don't get a chance to retry levels when you fail, but it goes straight onto the next one. I think it should be that if you die/don't deliver all presents you automatically restart the same level <br/> <br/>IMO remove the disclamer though! You don't need it <br/> <br/>It would be nice if the game could be resized, as it's a little small on my hdpi screen (perhaps that is just newgrounds though) <br/> <br/>Also as far as LD etiquette goes, it's somewhat rude to have your main link to a version of the game with ads. I'm pretty sure I missed them because of adblock, but just so you know |
| Aug 30 23:00:00 | 32h 56m | ** | Cute! This game works very well on my touchscreen PC! <br/> <br/>But it was definitely lacking sound. <br/> <br/>I think showing the sleeping child between 'levels' could have added something to the game, too. |
| Aug 30 23:10:00 | 10m 00s | Untitled | I love the robot sound! And the graphics are pretty good for a compo. <br/> <br/>Would have been nice if there was a little more game though. |
| Aug 30 23:49:00 | 39m 00s | Bird Simulator - Worlds Connected by Poo | Nice graphics! <br/> <br/>I would've like to have more of a game though. Perhaps if there were some obstacles, and planets placed in a way that they were tricky to get to. |
| Aug 31 04:01:00 | 4h 12m | The Veiled World | Omigosh I laughed so hard at the start. Possibly funniest thing I've seen in a Ludum Dare game? (I am a little sleep deprived at the moment though) <br/> <br/>The camera is a little shakey, which annoyed me, but I had fun. |
| Aug 31 04:11:00 | 10m 00s | Complement Chicky | Interesting idea, but I think all the animations are WAY to slow. If doors closed much faster and the camera moved quicker it'd be more interesting. I think it makes the game a little boring when it otherwise could be cool! <br/> <br/>I also don't think the violin sound is a particularly nice sound. Perhaps another instrument would be better, or a higher quality recording. |
| Aug 31 04:21:00 | 10m 00s | EBDA | Neat idea, with the way you move planets! <br/> <br/>I think the could could look nicer if you picked slightly more saturated colours, it seems a little dull with everything so grey. |
| Aug 31 05:51:00 | 1h 30m | Heavenly Finger Squad | Cool game! My best was 57 points. <br/> <br/>I don't have any suggestions! It's great as is! |
| Aug 31 06:52:00 | 1h 01m | Ordinary Weekdays of Tech Support of Parallel Worlds | Omigosh, I haven't even started yet, but I really like the title music! <br/> <br/>*plays game* <br/> <br/>This is great! <br/> <br/>The fact that you have to do the same thing 8 times is a little tiresome. It'd be good if there was either less ports or more variety the further you got in the game. <br/> <br/>Still, great job! Hope you do well! |
| Sep 2 08:35:00 | 49h 43m | Bolt | Nice! Good job with the minimalistic graphics. <br/> <br/>I think the lines between electric things and the way they lit up was a bit misleading, as what's more important was whether each box was active or not. |
| Sep 6 01:30:00 | 88h 55m | Negative Space | Unfortunately the slow movement controls dampened the fun I had with the game a little bit. <br/> <br/>Also, it's very hard to see the black and white doors. Perhaps if the background was the opposite colour to the player things would work better. |
| Sep 6 05:48:00 | 4h 18m | Fear - Friendly Extraterrestrial Assembly Robot | An interesting game, but I don't know if I found it fun. More frustrating, really. :P But I still played through it. <br/> <br/>Feedback on your UI: The Hardcore/Regular selection was a bit confusing. Maybe it would be better to have something like <br/> <br/>- The Beginning - <br/>Regular - Hardcore <br/> <br/>Where clicking on the beginning did nothing but clicking on regular or hardcore started the game. <br/> <br/>Just stuff to think about for your next LD! |
| Sep 11 07:07:00 | 121h 19m | People Manipulation Sim | I found this game fun, but in a different way to most other Ludum Dare games. Good job! Although it does need a bit more before it becomes a 'game', I think. <br/> <br/>I would've like a less overdone song, but whatever |
| Sep 15 01:21:00 | 90h 14m | Legacy of Lamas | I quite like the walking animation, even they it doesn't look like walking at all. :) <br/> <br/>I feel like this game needs a goal, and/or an end point though. <br/> <br/>It'd be cool if you got points for beating higher levels, and also for higher worlds. Like 1-5 might have you 25 points, 2-5 might give you 30 points, and 1-7 give you 49 points or something. So you balance between going to higher levels or losing health and starting over. Could be potential for a really fun mechanic |