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Feedback comments for LD29
Jezzamon's games and stats for all events →
| Timestamp | Since previous | Game | Jezzamon's comment |
|---|---|---|---|
| Apr 28 03:31:00 | Submersion | I spent the first 10 minutes just spinning around crazily! <br/> <br/>At first I was like "eugh" but once I got the hang of it, it was pretty fun! I managed to collect 5 treasures, and then got lost. :{ | |
| May 1 01:03:00 | 69h 32m | Dr. Pepsi Marriage Consultant | This game was pretty fun! I liked having to open text files myself :) <br/> <br/>I feel like this game would do well with being a little longer though. <br/> <br/>I'll be interested in seeing how this game rates. |
| May 1 01:10:00 | 7m 00s | Surf Ace | Kinda interesting! I think the physics of jumping could be improved, I think it would've made a big difference. |
| May 1 01:34:00 | 24m 00s | LD29 | As people have said, I was a little confused by which color was a wall or not. I think if the goal and start squares were darker, it would've been more obvious that you could walk on dark squares. <br/> <br/>Good job on the random level generation though, because it near the end it seemed to always generate level where I could almost get the end, and then I got stuck. <br/> <br/>I think if you player could move faster the game would be a little nicer. <br/> <br/>The controls worked pretty well on my touchscreen PC! |
| May 1 01:57:00 | 23m 00s | Super Plumber Brothers | Doesn't this break Ludum Dare rules by using art that you don't have rights too? (Yes, even though it is a jam game) |
| May 5 02:59:00 | 97h 02m | Vaults Inc | This is a really nice game! <br/> <br/>I quite like the general asthetic, although there were a few things that slightly bugged me: <br/>- The background uses square tiles, but the blocks are hexagonal tiles. It'd be nice if the background also used hexagonal tiles, or triangular tiles if you wanted a flat surface. <br/>- I felt the general colour scheme for the tiles and the font was a little too bright. Maybe if you picked a nicer colour palette, and/or made the colours less saturated? <br/> <br/>I played twice, first time I quit once I realised the blocks to the left on the buy screen were so much more expensive. The second time I got up to 140 population. <br/> <br/>I was often confused as to why my fame became negative, especially when I did something that seemed like it would increase my fame by a lot. <br/> <br/>The game worked really well on my touchscreen PC. The only thing that was slightly awkward was the hover effect on the buy screen doesn't work with a touchscreen. If you made the first tap show the description, and the second tap select the block for placing then it'd be perfect! You should consider porting to mobile! <br/> <br/>A few people have mentioned the game "Fallout". Is this game meant to be related to that game, or is the term fallout just referring to a nuclear fallout (I would assume the latter). |
| May 5 06:09:00 | 3h 10m | Tiny C | Instructions would be nice! I could figure it out though. <br/> <br/>This game didn't really have anything that would make it interesting though :/ |
| May 14 08:00:00 | 217h 51m | "It's all Ogre now" | This game really resonates with me. I connected with it on a deep personal level. |
| May 14 08:06:00 | 6m 00s | IlluminateTree | Kinda interesting, but I thought the lack of a decent game mechanic let this down. Maybe if the controls/graphics were implemented a little better, this would be a cool interactive thingy - but I still feel it's far off from being a game. <br/> <br/>I found the character pretty amusing compared to the rest of the game |
| May 17 02:27:00 | 66h 21m | 7 Days | This is quite a nice game! I like the vibe of it <br/> <br/>The game acutally worked pretty well on my touchscreen PC. |
| May 17 06:16:00 | 3h 49m | Revenge (Ludum Dare 29 - Beneath the Surface) | This game could probably do with some more balance, and more content really. And an achieveable goal. <br/> <br/>I personally wasn't a big fan of the drawing style too... <br/> <br/>If you're planning on continuing this, you should try to design levels and place enemies in certain places rather than having them randomly appear. |
| May 17 10:07:00 | 3h 51m | Introspectrum | The controls were too frustrating on my Android. It'd be nice they were explained somewhere. I assumed to tap where you wanted to move, but moving one square is very annoying. Maybe if you just tapped in the top right to move diagonally upwards it'd work better. <br/> <br/>I couldn't get very far in it because of the dodgy control and bugginess. :/ |
| May 17 13:08:00 | 3h 01m | Surf Ace | I like the graphics! |
| May 17 13:28:00 | 20m 00s | Bubble Dream | Wow, I assumed this was a jam entry because of the graphics and the amount of levels! Good job! <br/> <br/>Classic autogenerated music. <br/> <br/>Good things about this game: <br/>- Graphics <br/>- Quite a few levels. Good job with that! <br/> <br/>Things I thought this game lacked: <br/>- Perhaps a more interesting song? (Although obviously that's hard within the time limit) <br/>- An interesting game mechanic. It's pretty much a standard platformer. I think then the lack of polish that is a general result of being a game jam game become more obvious, because there's not really anything this game has over other platformers. <br/> <br/>I personally would rather less levels and more mechanic. |