ahmedmohi 2014-04-29 10:02
nice game , 3aaaaaaaaaaash ya ragala :D :P
Foon → Ludum Dare Explorer → LD29 → Tiny C
By m4rw4
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 238 | 3.23 | ||
| Humor | 464 | 2.33 | ||
| Audio | 509 | 2.68 | ||
| Overall | 518 | 2.96 | ||
| Mood | 578 | 2.68 | ||
| Innovation | 601 | 2.50 | ||
| Graphics | 632 | 2.65 | ||
| Theme | 747 | 1.71 | ||
| Coolness | 1547 | 45 |
nice game , 3aaaaaaaaaaash ya ragala :D :P
Love the graphics, audio and the minimal animation, I enjoyed and it would make a great game with music visualization.
Nice idea to use size as a measure of damage, would love to see this developed with more mechanics where size is important (e.g. narrow paths).
The player looks great, but the things we have to collect feel rushed designed ;D The music loop could be a bit better !
A basic shoot 'em up game, except you don't shoot but avoid. Making the player character expand when damaged is original,
I believe, and a good idea too. It's playable, but the story and the theme is missing.
Like the growing over time (or was it damage?). Bonus for the music. Could use more types of powerups.
No it's the damage, you have to keep your self away from growing, the big size makes it harder for you to keep going. Thanks for your feedback :)
Cool little game. Gonna go over some bugs first then some general feedback.
First, I was able to get "negative" damage by collecting multiple stars at once. This allowed me to take even more hits before dying. Kinda cool in a "pro tip" sort of way, but felt very glitchy and I assume unintentional.
After the score reaches a certain point it overwrites the text beside it and becomes difficult to read (especially when it hits triple digits).
After around score 140 or so, the backdrop seemed to glitch out and I could see like a faint trapezoid shape.
Also, after about score 150 the game basically played it self. As long as I stayed toward the right in one spot, I didn't move at all and watched my score accumulate up to about 250 before I decided I would actually TRY to die and see if it worked, which I succeeded in doing by moving to the left side of the screen. Basically, if I took damage stars would appear fast enough to heal me before I could take fatal damage. I'd recommend instead of making the stars spawn when you take damage, make them spawn at more regular intervals and more sparingly. Also, you need to do a damage bounds check before healing the player.
Toward the end it felt kind of like later rounds of the original tetris where the enemies come flying at you but you still move extremely slowly. The player should probably speed up, too. You could have speed upgrades fly at the player as another shape (triangle maybe) kinda like the stars do.
Also, not sure if it's intentional or not, but all the sprites seem to zoom way out as you accumulate more score. It was kind of a neat effect I guess, just not sure if it was intentional.
Other than that stuff, it was pretty fun for a while dodging the shapes and collecting the green squares. The music was nice, but quickly grew very repetitive and tedious and it didn't loop very well (audible pause before starting over). Sound effects were so-so. Also, I wish I had a "game over" screen where it showed my score, and maybe some stats like "time alive," "damage taken," etc..
As it stands, it's just so-so. A couple bug fixes, minor tweaks, and a speed upgrade and this would've been a really cool entry. Not really sure where the theme is in this, either. Nonetheless, I still had fun playing so good job.
The eye on the character makes this :)
Instructions would be nice! I could figure it out though.
This game didn't really have anything that would make it interesting though :/
cool concept