Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → hunttis
Feedback comments for LD32
hunttis's games and stats for all events →
| Timestamp | Since previous | Game | hunttis's comment |
|---|---|---|---|
| Apr 20 06:06:00 | Natures Revenge | I really like the idea! The texture right at the bottom is maybe blocking the view a bit too much, I didn't notice anything happening at first when I clicked, since the seed/bulb was behind the bushes :) | |
| Apr 20 06:13:00 | 7m 00s | The Legend of the Yo-Yo Salesman | The music was great in all its simplicity! It fit the mood perfectly <br/>I too, did wish for a bit faster yo-yo, and also kept clicking outside the game window (which pauses the game). But I also had fun, and was intrigued by the obvious plan for more yo-yos (too bad you didn't have time to make more) |
| Apr 20 06:17:00 | 4m 00s | Isolation | Wow, surprisingly hard but interesting. Enjoyable! |
| Apr 20 06:25:00 | 8m 00s | The Best Policy | Some opponents seem to crash the game (at least the politician), but I like the idea. |
| Apr 20 06:35:00 | 10m 00s | Weaponized Giraffe Simulator | It's sometimes hard to figure out what the "hitbox" is. Otherwise a fun little game with a very silly idea :D |
| Apr 20 06:40:00 | 5m 00s | Love is a Weapon | I had no idea how to play this. Can you explain it a little bit? |
| Apr 20 06:48:00 | 8m 00s | You Are a Skunk | Nice work, the perspective made me feel a bit nauseous though, or maybe that was just the odors? :D <br/> <br/>Can you do anything to the owls, or do they just maim you? |
| Apr 20 06:56:00 | 8m 00s | Forest Hecate | Could beat the first level and the first boss, but in the second level there are at least fifty volcanoes (maybe it's bugging out somehow? Using OSX Yosemite) so it became really super difficult. Nice and weird idea, took a while to figure out what to do, and I still didn't get the boss fight. Why did my "ammo" go the direction it did :D <br/> <br/>Good job on the boss ammo graphics though! :D |
| Apr 20 06:58:00 | 2m 00s | War On Torus | Can't start the web entry. It just takes me to a google drive thingy :/ |
| Apr 20 07:20:00 | 22m 00s | Goodie Bag | Really hard to make catches because of the bounciness. Maybe you could make only the bottom of the bag bouncy, but the mouth would stay put (and move faster)? |
| Apr 20 07:24:00 | 4m 00s | Cat's Heaven | The game spoiled me by giving the me triple fire cannon on first wave and the next wave was "useless slow kitty cannon" :D I got pretty badly butchered. <br/> <br/>It's a nice little game. I think the graphics could use differentiation in the terms of what's on the background and what's in the foreground (what you need to worry about). Maybe make the background items smaller and/or darker. |
| Apr 20 09:18:00 | 1h 54m | Deadly rain | Whoa, that was depressing! You got so many things right. The music, the falling ashes. Nice work! |
| Apr 20 09:25:00 | 7m 00s | Time to Panic | Otherwise a fun little game, but jumping seems to be a bit off somehow. I often ended up in the midst of zombies and died, because I had to make a jump that I couldn't make with one jump :D |
| Apr 20 09:33:00 | 8m 00s | Skyku | Nice idea! Too bad I don't really know english syllable rules, so it was kinda difficult for me :D <br/> <br/>For the people experiencing UI problems, use a 16:9 or a 16:10 resolution! If you run with 4:3, then stuff is going to be out of screen (and game will become really hard :D ) |
| Apr 20 09:38:00 | 5m 00s | Pay To Win | Nice work! I especially liked the atmosphere-fitting music and the parallax scrolling! Took me a while to notice that you can go into other houses than the one in the beginning too! <br/> <br/>It seemed that X was the key for me (for throwing money). I'm on OSX Yosemite. |
| Apr 20 09:44:00 | 6m 00s | Poop in the Park | Holy poop! I like how the dogs don't even care about walking directly into some poop :D |
| Apr 20 09:52:00 | 8m 00s | Elementary Puzzles | Nice work! I couldn't get the earth power working reliably (couldn't quite understand when it would fire and when it didn't), but I really liked the puzzles, especially the steam thing! |
| Apr 20 10:04:00 | 12m 00s | Flying Carpet | The game crashed on first try (web version on safari + osx yosemite), but on the second reload I got to play. At first I was wondering that why is the game looking so strange, but it turns out I was flying upside down :D <br/> <br/>Should the other powers work (dragged from inventory)? Maybe I was out of mana. <br/> <br/>Nice game anyway! I loved Magic carpet back in the day (the reason I tried this entry :) ) |
| Apr 20 10:10:00 | 6m 00s | Sevastopol | The sound and the filter set up the atmosphere nicely. I also liked that you had a bit of a story to go beside the game. I died a lot because I couldn't click fast enough, which was strange, but I guess that was why I died a lot in Hotline Miami, too. |
| Apr 20 10:21:00 | 11m 00s | Littleboom | I REALLY like the idea! Nice intro too (Explosion sounds are really loud in the intro, though) :) <br/> <br/> <br/>I think the combination box could use an "empty"-button if you want to throw all the ingredients out of it. Maybe also a box that shows you recipes that you've already found out (and maybe ones that you've found out that don't work). Perhaps the combination box could start with just two slots, so you don't think that you have to fill it up to make a combination :D |
| Apr 20 10:27:00 | 6m 00s | Long Live The Great Leader! | Didn't really see any brainwashing, but the game was still fun :D <br/> <br/>Really liked the superblack walls esthetic, it made the game look almost like it what you can see is calculated with raycasting. |
| Apr 20 10:34:00 | 7m 00s | Infectious | I liked the game. I did wish for a bit more direct control of the zombies. Not direct-direct, but something like attraction or something. Sometimes humans would wander so far that the zombies could never reach them. |
| Apr 20 11:04:00 | 30m 00s | A Bard's Song | Nice work! I liked that it wasn't a straightforward hack-n-slash, but required some quick decisions to be made while playing. |
| Apr 20 11:15:00 | 11m 00s | Classroom madness | Loved the graphics, great stuff. I couldn't figure out the gameplay however. I seemed to win a lot of the fights, but I wasn't sure why. The fight results looked great too :D |
| Apr 20 12:05:00 | 50m 00s | Kana Konjuror | I like your idea. <br/> <br/>I've worked on gamified education and I know it's one of the most effective ways to learn stuff and stay focused. As an adult, one thing I would've liked would be a speed selection, so you could choose how fast the letters come in. <br/> <br/>Nice work! |
| Apr 20 12:11:00 | 6m 00s | Alter/Cannon | I couldn't get the cursor to get "trapped" in the web version of the game, so turning was quite difficult at times. <br/> <br/>I generally hate mazes, but I really liked the lightbeam concept: It mitigated the fact that the mazes were.. well, mazes and quite featureless. Finding enemies was not a chore because of the lightbeam thing! That's thinking outside the box :D <br/> <br/>Also liked the changing weapon, nice work! |
| Apr 20 17:38:00 | 5h 27m | Crazy Farmer | Nice work! <br/> <br/>I like the pig graphics :D |
| Apr 20 17:43:00 | 5m 00s | Robot Downfall | Wow, lots of variety in the enemies! I liked that at one point you had to shoot the enemies in an arc through some obstacles. Game was a bit on the easy side, but probably one of the games I played the longest time! |
| Apr 20 17:52:00 | 9m 00s | Rare Drop | Nice game, I liked it a lot! Graphics were good, the weapon upgrade frequency was enough to get you hooked :D <br/> <br/>Picking up the sword was really difficult for me for some reason, I had to click several times before it was picked up (osx yosemite and safari). I didn't run into it (maybe it's already there), but maybe also add a mechanic that allows the player to move faster when they level up? |
| Apr 20 18:10:00 | 18m 00s | Sheep Apocalypse | Nice game for a first one :) It's a huge step to actually finish one. I can tell you, I've been trying for years and this time was the first one for me as well :D <br/> <br/>Controls are really confusing :D I think you should just move the character directly with the WASD and then just aim with the mouse. <br/> <br/>Senseless murder always wins with me :D |
| Apr 25 19:51:00 | 121h 41m | Soundefender | Interesting idea. I understood that the thing that's traveling is what triggers each circle. I couldn't quite understand why an enemy dies whenever an enemy died because of my selections :D <br/> <br/>I do think, though, that with a tutorial this could really be something! :) |
| Apr 25 19:56:00 | 5m 00s | An Unconventional Weapon | The logic is infallible in the description! Nice work on the road-illusion. Reminded me of outrun! <br/> <br/>Cough cough :D |
| Apr 25 20:02:00 | 6m 00s | I'm Only a Ninja! | Really nice animations! Fun idea, not taking itself too seriously. I don't think I've ever run into a game before where the soundtrack is only drums :D |
| Apr 25 20:13:00 | 11m 00s | Fathom | Wow! Plays, looks and sounds fantastic. People usually make this level stuff in months, not days. <br/> <br/>Great execution! Only thing I wished for was a camera feature that would focus the camera a bit closer to the cursor, if the cursor was far away from the character. |
| Apr 25 20:33:00 | 20m 00s | ForgeCraft | Wow, I'm addicted already. If this was a game on iOS, I would buy it (with just a little bit more variation, levels, spells or something that affects the board). I thought I would lose my nerve trying to keep all the things happening under control, but even though I would lose some orders, the game never infuriated me. Great work! |
| Apr 25 20:42:00 | 9m 00s | Flail Rider | Holy crushing flail on a car, batman! :D <br/> <br/>I.. just can't survive a whole minute. Great music, great graphics, tight controls, though! |