Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → drakekin
Feedback comments for LD32
drakekin's games and stats for all events →
| Timestamp | Since previous | Game | drakekin's comment |
|---|---|---|---|
| Apr 20 16:09:00 | Nature's Assault | Neat little god game. Some more instructions or some more information on the map would be nice but for 48 hours it's really good. Really liked how the climate changed, it's a really neat little idea that sets it apart nicely. | |
| Apr 20 16:17:00 | 8m 00s | Discharge | Great game! The decoy mechanic makes it feel a lot less "get run down by an angry cloud" although it's unclear why this cloud hates trees. <br/> <br/>Fun little game, although the sound is a bit patchy after a while on Chrome 41 on Windows. |
| Apr 20 16:20:00 | 3m 00s | Bravery | Any chance you can submit standalone versions for those of us on Chrome who can't re-enable NPAPI support? |
| Apr 20 16:24:00 | 4m 00s | Solar Swing | Game wouldn't run on Windows 8.1 :( |
| Apr 20 16:28:00 | 4m 00s | no. 55 | Some sound would be nice, and the controls are a bit clunky (some more feedback on when I can/can't move, some way of changing how far I move would be nice) but otherwise surprisingly fun. Would like to play more :) |
| Apr 20 16:34:00 | 6m 00s | Rogue Paper Scissors | I really like it. The sound added a lot to the feel and the minimalist graphics helped a lot too. Very simple but a lot of fun. The AI seems a bit scatterbrained though. |
| Apr 20 16:41:00 | 7m 00s | Paper Work | My only complaint is that there is no feedback for having completed a signature. It's surprisingly distressing seeing the page go away whilst the signature disappears. Esp. if that's the one that loses you the game. |
| Apr 20 16:58:00 | 17m 00s | You're Toast | The ability to go backwards would be nice, and the AI was a bit simple (stuff lined up to die) but otherwise quite fun. Music was nice at first but quickly became repetitive. Didn't seem to be any downsides to just holding the fire key though. |
| Apr 20 17:03:00 | 5m 00s | Potion Quest | The inability to click on a hex not next to me was frustrating. Some more guidance would have been nice. Also potions seem to me to be a fairly conventional fantasy weapon. |
| Apr 20 17:07:00 | 4m 00s | The Uke Guy | Neat idea although why you didn't just map the notes to their respective keys is beyond me. Also I still died when the "happy" square hit me. Some more art would have been nice. |
| Apr 20 17:14:00 | 7m 00s | Little Universe | BEES! Bees are the best unconventional weapon. <br/> <br/>Enemies were entirely too hard to see, I ran out of ammo and couldn't see how to not do this. There didn't seem to be an end-game I could see. Some sort of plot (even "Go save the space queen bee" or something), something for the player to do, would be nice. Also the window was far too small. |
| Apr 20 17:28:00 | 14m 00s | HYPER DELUX BINGO QUEST STORY | Neat idea, didn't get the purpose of the deadpool at first but it's a nice addition. It seemed quite easy to get dealt an impossible hand, but that's the nature of the game I guess. Got quite a few index errors though, so had to refresh after each game. Neat idea, little more polish would do it well. Liked the sound, it really added to it. (Also don't press X, it doesn't seem to like it) |
| Apr 20 17:34:00 | 6m 00s | Mag Gunner | Music got a bit repetitive, blocks often glitched through walls and the controls for aiming were a bit clunky (mouse aim would have made it much easier). That said, a really neat idea and actually a lot of fun. |
| Apr 20 17:48:00 | 14m 00s | (mental)fairy | Really neat game, music was a bit repetitive but enjoyable. Would have been nice to have more enemy differentiation (which ones I can let through vs. which ones I really need to kill). At first I thought "9k to win? This is going to get boring" but now I've played it four or five times and I'm only stopping because I should really rate some more games. Thanks a lot :D |
| Apr 20 17:55:00 | 7m 00s | The N.I.D. Project | Smoother movement would improve it quite a lot. There doesn't seem to be an end-game. Neat idea though. Some way of influencing the host would be nice too. |
| Apr 20 18:06:00 | 11m 00s | Words Are My Weapons | The last level was needlessly complicated, there were a lot of walls that looked at a glance like crumble walls but weren't and I dislike random platforming. <br/> <br/>But. <br/> <br/>It's a neat idea and I could really see it being used (with some tweaks) as either a vocabulary building game or a touch typing tutor. Good job! Main thing to ask for would be a UK/US english toggle. Damn zeds. |
| Apr 20 18:10:00 | 4m 00s | Mouton | Game seems heavily stacked towards the shepherd. Otherwise a lot of fun and just bloody congratulations on making a working multiplayer game. |
| Apr 20 18:19:00 | 9m 00s | No Light Without Dark | Enemies just head straight towards you. There is no reason to turn the torch off. Enemies die immediately, there's no risk. Even a little sound or feedback when you killed something would have improved it a lot. |
| Apr 20 18:24:00 | 5m 00s | Mine Defender | Gun fires way too slowly to be of any use. Some sound would have really helped. Way too hard not to hit the carts. Looks really nice though. |
| Apr 20 18:28:00 | 4m 00s | 1D4 | I threw a everything at the things and died. I repeated this a few times. I'm not sure you can win. Graphics were nice though. |
| Apr 20 18:34:00 | 6m 00s | A Bug's Death | Movement didn't work. Finding bugs seems more random luck than anything. Sounds were annoying. The game wasn't very responsive and lagged everything else. Looked fairly nice though. |
| Apr 20 18:45:00 | 11m 00s | Space Bug | Great idea and a lot of fun. Although the fly ability being the only one to disappear is annoying. |