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Steven Colling

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TimestampSince previousGameSteven Colling's comment
Apr 20 13:25:00 A Knife Made Of Whispers Great mood and a very interesting mechanic. The controls feel a bit strange (even with gamepad) or it's just my lack of platformer skills :D Anyway, great entry and superb shading!
Apr 20 14:04:00 39m 00s Killer Librarian As already said, the difficulty spikes through the levels, but the puzzle mechanic is a really nice one. Also a very humorous take on theme!
Apr 20 14:42:00 38m 00s Frickin Lazorz I had problems starting the game (1st link) with Firefox (crashed multiple times). As it worked, I made it to multiple waves, I think, up to 150 seconds of surviving. Interesting concept! I could imagine it as a kind of learning game to teach how reflection works. You could also play with the idea of different surfaces. <br/> <br/>(I answered on your question on my game's page)
Apr 20 14:53:00 11m 00s The true Weapon The game has a disturbing atmosphere (in a good way), like entering someone's dream. Sometimes, multiple music tracks play simultaneously (or is it by design?). Another thing you might consider for future entries (not that relevant here), is keyboard layouts for different countries. The Y/Z are such candidates which are swapped here in Germany :D
Apr 20 21:37:00 6h 44m Discourtesy Induced Death The art style is really well done, the game itself quite hard :D Nearly saved 3 planes at all. Anyway, like I said, I really enjoyed the visuals and the dialogs.
Apr 20 21:46:00 9m 00s infusion Very interesting concept with fusing two enemies to take advantage of the resulting enemy's skills. A little tutorial would be nice :)
Apr 20 22:19:00 33m 00s Gunception I played through it and used the weapon as a kind of mine because they always point to the sky on landing ;D If you make a post-compo, I recommend increasing the amount of enemies in the first waves so that the difficulty ramps up a bit faster, but that is personal taste. Nice intro screen! <br/> <br/>(I answered you on my game's page)
Apr 20 22:30:00 11m 00s Card Maniac Comic Sans ;D I recommend to increase the font size in the intro screen (it's a bit hard to read I guess). The "enemies grab your ammo" mechanic is a nice idea and the shooting felt overall nice (the movement not that much). As others pointed out, some kind of progression is missing. :)
Apr 21 18:19:00 19h 49m The Wand of FloatingSoaps Very calm experience and interesting (upgrading) mechanic. I wish dodging the falling objects would be a bit easier in terms of time given to react. Why not place the bubble a bit lower or make the enemies slower?
Apr 21 18:29:00 10m 00s THE REVENGE OF IMHOTEP Sadly a bit short ;D I see an interesting mechanic here: starting and going through a level full of enemies and then going backwards and trying to kill them effectively. If you want to make a post-compo version, I would focus on that aspect of the game, e.g. by making the ways to kill enemies not trivial (from save spots).
Apr 21 18:37:00 8m 00s What Aliens Want Simple but effective design ;D <br/> <br/>@jerombd: point in a direction and click/hold the left mouse button. The bar gets full and iterates through 3 types of items. Every monster shows the items for which it's vulnerable.
Apr 21 18:44:00 7m 00s Garage Noise Attack! Entertaining reaction game! My best score was 47 so far. Sometimes it's a bit irritating when two "bullets" of different types overlay, but still, I had a very fun time :)
Apr 21 18:54:00 10m 00s Night Harvest Your filters/shaders create a very intense horror mood/atmosphere. Congratulations for achieving that effect :)
Apr 21 19:04:00 10m 00s Little Birdie My best score was about 3800. Congratulations for making a game in 48 hours :) By the way, you can make gradients with GIMP too (it's an own tool). I'm using GIMP also and don't want to miss it. If you want to improve on the graphics, start with some little animations (like already said) and make the bullets bigger. You could also try to play with colors and make basic shapes instead of ms-paint-art. You could also check out pixel art (there are good tutorials for this) :)
Apr 21 19:13:00 9m 00s Disco of Thrones Even playing alone is worth it, mainly because of this superb art and music. This could be easily a party game on the xbox (or something along this). Good job!
Apr 21 19:40:00 27m 00s Farm Fury Very fun and addictive game. Played several rounds and planting new ammo and using it is hectic in an entertaining way. Regarding balancing, the strawberries are far too powerful as they grow too fast respectively make enough damage against heavier enemies. Or the higher fruits just grow too long ;D Very good job!
Apr 21 19:52:00 12m 00s Adventure Lamp I really love the art style and the game itself felt very polished and fun! My only complaint is that throwing the helmet affects the camera. If you shoot the helmet while jumping, this leads to some irritating effects ;D Combined with the sound effects, you made a very good job!
Apr 21 20:01:00 9m 00s Mission Imporksable Nice concept! Played through some of the levels and accidentally closed my tab with CTRL+W ;D The voice acting is funny: "Hm, bacon" is the funniest one.
Apr 21 20:09:00 8m 00s Celery Samurai Short but fun. And a bit too easy ;D Having a survival mode at the end is an interesting idea, too. Also notable that you implemented a boss. There are not many entries with a boss fight!
Apr 26 13:26:00 113h 17m Kodama - frail echoes I was really entertained while playing this. The way audio and visuals are presented, the zooming, the shaky background and sound landscape fit very well together and create an awesome mood!
Apr 26 13:33:00 7m 00s Game Over [MY DEAD BODY] Very solid and straight forward. I had a lot of fun while playing through the levels and I wish there were more levels and more complex setups. Physics felt nice, too. Anyway, good work! ;D
Apr 26 13:45:00 12m 00s An Unusual Death The art is really superb and you have an interesting and original (short) game. Sadly sound and music are missing, as they would made the whole experience more complete. The opening scene, especially the voice-over, is just awesome ;D
Apr 26 13:56:00 11m 00s Sand Blower Very fun and addictive game. Enjoyed the hard mode and my highest score was about 7000. The controls are somehow a bit problematic. Not sure how to explain it. Sometimes I'm sure I pressed the button at the right time but still missed the row I wanted to enter by one (or so). Good job anyway!
Apr 26 14:05:00 9m 00s Megane Fever Like the others said, the art is just cute and lovely. Let's see what you make out of it in the post-compo versions ;D
Apr 26 14:21:00 16m 00s Space Boy Awesome game, very addictive. The art style and the music fit very well. The only improvement I currently see is a better color coding of stuff. Right now, power ups, hurting rocks which contain power ups, the player and parts of enemies are red. I think it would improve the game if you color things which don't hurt on collision with another color than everything else. :)
May 4 09:07:00 186h 46m Stain Very interesting mechanic! You already stated the problems (like being too easy), but nonetheless I hope you take the time for a post-compo version with sound effects and balancing. Was fun to play ;D
May 4 09:15:00 8m 00s TowelFighter Congratulations for making a game in 48 hours! Some feedback! Yay! <br/>- the movement should be a bit less hectic <br/>- the collision boxes are a bit too big <br/>- enemies are too fast <br/>- I somehow wasn't able to pass the first screen (walking against the screen border worked after several times) <br/>- sometimes you can double-jump if you press jump near a wall (couldn't reproduce it) <br/> <br/>Good start! Keep making :)
May 4 09:16:00 1m 00s Underground Hangovers This game is just perfect. Don't know what I can say more :) Why not making a post-compo version and put it on itch.io or so?
May 4 09:33:00 17m 00s Unikorn I broke your game! ;D The game got too laggy with too many zombie on the screen (score was about 3740). Was very fun to play and the "boomerang" mechanic is a nice approach. Sadly the level doesn't reflect that well, as it is very horizontal. I hope you are making a post-compo version and check out what else one can do with such a mechanic! :)
May 4 09:45:00 12m 00s Shape Blaster Very polished entry: nice visuals and audio. Gameplay-wise you could improve, like others said, by making it less lucky to complete a stage. Why not give every bomb a special ability and let the player pause the game so he can think tactically about the first detonation? Good game anyway. Very relaxing.
May 4 09:58:00 13m 00s LUDME Great first entry! Just add some sound effects and new enemy types ;D
May 4 10:00:00 2m 00s Decipher Quest Very innovative/creative approach. The visuals look very cute, too. But wow, it's hard ;D
May 4 10:18:00 18m 00s Genemon Incredible! This is one of the best entries I ever played. Really... wonderful art, nice gameplay, superb music.
May 4 10:34:00 16m 00s A Good Gardener Very solid entry. I liked the art style and the calm experience. The movement and camera feels a bit off, but anyway, it's a great and moody experience! Especially how everything builds up (in a figurative sense ;D).
May 4 10:46:00 12m 00s Glasses Protector 2000 Very addictive and fun game, awesome music and the visuals fit very well, too. Somehow, the practice mode is the most difficult one for me (don't know why!) ;D
May 4 10:55:00 9m 00s Super Skater Waiter Shooting people is the most fun part ;D the imprecise controls fit the overall gameplay very well. I wish you could kill people with the plates before they leave the table ;D just kidding.
May 4 11:25:00 30m 00s Makeshift Defense This game is so much fun! I played through every level and really enjoyed it. Level 9 was the most difficult I think. Very good job!
May 4 11:44:00 19m 00s GLOV3.1 Simple but very well-thought-out. I enjoyed playing through the levels. Very good job! Especially for a first entry!
May 4 12:20:00 36m 00s Glatto Boy The character sprite disappeared after a rocket jump. Anyway, the art is really good and the chosen music fits very well, too. Nice work!
May 4 12:46:00 26m 00s A Good Tunnel Is Hard To Dig Played through all the levels and had a really fun time. I think you should note somewhere (or show it through play) that the player can jump 2 blocks high, because that wasn't clear for me and I got stuck in the first level a very long time. Anyway, good job :)
May 4 12:56:00 10m 00s Lucid The only thing I can complain about is playing parts over and over again, so some kind of checkpoints within a level would be nice! Awesome visuals, audio and mood! :)
May 4 13:02:00 6m 00s Teed Off I won with one house left ;D Very fun to play!
May 4 13:10:00 8m 00s Banana Nana 48 hours for a NES game? Crazy! If you make a post-compo version, I think audio would improve the overall experience a lot. Anyway, very impressive work!
May 5 12:49:00 23h 39m Quality Television Played through it. Level 4 was quite hard! ;D Perhaps moving it to the end? Really enjoyed the overall game, you nailed it with that mechanic. Good job!