Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Steven Colling
Feedback comments for LD31
Steven Colling's games and stats for all events →
| Timestamp | Since previous | Game | Steven Colling's comment |
|---|---|---|---|
| Dec 8 18:40:00 | birdsong | This is just perfect. I loved both the visuals and the audio. Both create such an awesome mood and the use of the theme is just awesome! | |
| Dec 8 18:49:00 | 9m 00s | Brave Adventures | Nice how you took the time to make proper animations. I hope you continue with a post-compo version and add, like others said, a bit of sounds and music! |
| Dec 8 18:53:00 | 4m 00s | The Eternal Bee | Did you opted out from the fun-category by accident? Interesting mood, while I'm not sure "what to do" here :D |
| Dec 8 18:59:00 | 6m 00s | VOTE SNOWMAN (ON ONE SCREEN) | Cute graphics. I wasn't sure about the controls at the start. The perspective irritates a bit, but this could be solved with a very small tutorial :) |
| Dec 9 12:43:00 | 17h 44m | Chance Encounter | Lovely game. I wish I could play with the character creation a bit before it gets locked. And I'm not sure if the slot machine is a bit buggy: do the graphics rotate only 1 time per game session? Cute graphics anyway! |
| Dec 9 13:06:00 | 23m 00s | Where They Once Were | Fantastic atmosphere. Really enjoyed playing it, but I couldn't find the other ends... <br/> <br/>You should elaborate on this game and add more puzzles/mechanics. |
| Dec 9 13:17:00 | 11m 00s | Mobius Dungeon | Played through your dungeon. Solid game and entertaining puzzle design! I hope you add more puzzles in the post-compo version you are making. Good use of the theme, though. |
| Dec 9 13:43:00 | 26m 00s | Leaving | Really enjoyed this trading game as well as the cute art style resp. music! I collected all the parts except the last one... |
| Dec 9 13:52:00 | 9m 00s | Juoi | A Hyper Light Drifter homage. Short, but to the point! |
| Dec 9 13:59:00 | 7m 00s | SchneeMannschaft | That was a lot more fun than expected! Good job! |
| Dec 10 19:55:00 | 29h 56m | Avalanche | A trolling game :D I like the idea of it. Thanks for making this game! |
| Dec 10 20:03:00 | 8m 00s | Space Taxi | Solid game! The controls fit very well to this type of game. I hope you add further mechanics to a post-compo version, like bouncing off walls, magnets etc. |
| Dec 10 20:20:00 | 17m 00s | Law Breaker | Grand Theft Pacman ;D |
| Dec 10 20:24:00 | 4m 00s | Super Screen Saver | Simple but fun game! I wish the "enemies" had some warning before they spawn, because running in a newly spawned one is unfair :D |
| Dec 10 20:37:00 | 13m 00s | Vibrant City | It took a minute to understand what's going on. Anyway, i's a cool idea. What you should improve for a post-compo version is user-feedback: it's hard to read if I hit a civilian or a vibrant, for example. |
| Dec 10 20:45:00 | 8m 00s | Black Hole Surfer | That's an entertaining game with an awesome atmosphere created with the visuals and audio. Nice work! |
| Dec 10 20:49:00 | 4m 00s | Cheesy Trap | My score was about 9000. As others said, graphics, collision detection and freeze on game over are the major points to fix for a post-compo (if you are making one :D). |
| Dec 10 22:52:00 | 2h 03m | Snowman's Land: SNOVERCHILL | That's really impressive for a compo-entry. I mean, wow. |
| Dec 14 16:42:00 | 89h 50m | Demons Trial | Solid entry, nice flow and super difficult! I wished the transformation of the ground is announced a little bit earlier :D |
| Dec 14 16:51:00 | 9m 00s | Sales Pitch | Fun idea and interesting concept of improvising a talk in a game. I wished you had more time for it! Why did you opted-out for the innovation category? |
| Dec 14 16:57:00 | 6m 00s | Forsaken | I had the same bug where I wasn't able to continue to play after clicking on a letter. Anyway, the art is beautiful! |
| Dec 14 17:07:00 | 10m 00s | Little Office Troubles | Yes, it's simple, but also super fun! :D I really had to laugh while hacking on my keyboard, because I felt like in these awkward "computer films" where people randomly type on their keyboards to look professional. |
| Dec 14 17:23:00 | 16m 00s | H.T.P | I see what you've done here ;D gameplay as a metaphor works incredible well here. One of my favorite entries so far! |
| Dec 14 17:31:00 | 8m 00s | Owls Ever After | As the others said, the lack of music and sound effects is the main complaint. I hope you find time for a post-compo version of the game :D |
| Dec 14 17:36:00 | 5m 00s | Tell me you! | I really like the vibe and the graphics, especially the animations! |
| Dec 14 17:44:00 | 8m 00s | Banana TV | Interesting idea and creative approach.... and a scary style :D |
| Dec 21 19:09:00 | 169h 25m | Game of the Probability Goose | Nice take on the digital board game idea. The graphics fit well in this context. Enjoyed playing it and won in my first run ;D |
| Dec 21 19:28:00 | 19m 00s | Tightrope Theatre | I played through all the levels and really enjoyed it. The visuals and music felt nice and fit well together and the controls are smooth. The connection to the theme is a bit weak and I wished it would be more clear that these screen borders have no collision... grrr ;D good job anyway! |
| Dec 21 19:31:00 | 3m 00s | Jumping n' Jumping | It's a very interesting concept you got here, but I have problems with the controls. Took me a while to get the first gem (sorry :D). Art and music are nice. Good job! |
| Dec 21 19:36:00 | 5m 00s | Swotch | Wow. Simple, fun and addictive like Maverick Bird. Just awesome. |
| Dec 24 11:52:00 | 64h 16m | RustPunk | Text-based combat is really an interesting and innovative idea. I hope you elaborate on this ;D |
| Dec 24 12:03:00 | 11m 00s | For the Homeland! | The concept is great and especially the visuals together with the humor create an awesome atmosphere. The only thing I can really complain about is the interface respective the visibility of information. Sometimes I'm not sure what's going on because I haven't the required information at all or have to click through multiple screens. Anyway, very good job! |
| Dec 24 12:17:00 | 14m 00s | DisChord | Solid entry, was fun to play through while I got stuck in level 10. |
| Dec 24 12:28:00 | 11m 00s | Orion | This style is incredible. What an awesome concept. The only thing I hate is to start over from the beginning ;D (it lags with Firefox btw). |
| Dec 24 12:46:00 | 18m 00s | Amiss | I really enjoy survival games... you should work on a post-compo version to add more of the game mechanics you thought about. The idea is interesting and the style fits well. |
| Dec 24 12:51:00 | 5m 00s | Fluidity | Wow, that's damn hard! ;D I want to emphasize that you created an interesting atmosphere here! |
| Dec 24 13:02:00 | 11m 00s | Hands Race | Simple but fun memory game. Could work for educational purposes, too. |
| Dec 24 13:20:00 | 18m 00s | Beneath Crystal Mountain | Impressive amount of work for a jam game. While the controls feel smooth, a little bit of polish in terms of feedback is missing, especially respective the fighting. Anyway, good job and nice graphics! |
| Dec 24 13:24:00 | 4m 00s | Cultural Influences | Really. Weird. |
| Dec 24 13:33:00 | 9m 00s | NO AMMO NO ARMOUR NO SIGNAL | That's one of my favorites so far. Simple and addicting, very fitting style and very polished. Good job! |
| Dec 24 13:39:00 | 6m 00s | Buttfacę the Snowball Warrior: Winter Invasion | Does it have a meaning that the strongest snowballs turn yellow? Joke aside, you made a fun and solid game. Making new snowballs takes a bit too long and the enemies walk a bit weird, but anyway, nicely done! |
| Dec 24 13:46:00 | 7m 00s | Fadin | That's very fun and addictive! Minor thing: you can get stop at a wall while pushing the button in its direction. Not really a problem but if you want to polish the game a bit for a post-compo version... anyway, nice job! |
| Dec 24 13:50:00 | 4m 00s | Collect the Crystals | That's a very interesting and awesome use of the theme. The game itself is solid and probably the most lacking element is audio feedback, so if you make a post-compo version, you should add these. :) |
| Dec 24 13:56:00 | 6m 00s | Backstage | Nice interpretation of the theme. Solid game, was fun to play while I don't survive that long due to my bad fighting skills ;D |
| Dec 24 14:02:00 | 6m 00s | Sweep Stacks | Great amount of polish. Simple concept but fun. Make an app out of it :) |
| Dec 24 14:06:00 | 4m 00s | Squint Maze | Actually tried it, but my eyes start hurting xD nice joke anyway. |
| Dec 24 14:10:00 | 4m 00s | Snowman Factory | Would work great as a game for young kids. The visuals are clean and fit very well with the overall tone of the game: lightweight fun. |
| Dec 24 14:18:00 | 8m 00s | Late Icedodger | Sometimes there is a little graphics glitch after restarting (black and noisy screen). Having a snowball as controlled character which gains health over time by getting new snow is a fun idea. On the one hand, the controls are smooth and overall it's a solid game. But then, the audio doesn't fit that well on the other hand. |
| Dec 24 14:34:00 | 16m 00s | Ram Dungeon | Wow. you should definitely elaborate on this. A very fun and addictive game. The pixel art is nice and I really wish you had more time to add more depth to it! Very good job :D |
| Dec 24 14:41:00 | 7m 00s | Wild Wipers | With a bit of polish, this is a very innovative and interesting concept you got here. Something along an action-puzzle, where you to draw proper forms and than use them in fiddly action situations. |
| Dec 24 14:47:00 | 6m 00s | Life of a Geek | Haha, nice one. I love these comments/thoughts. Just taken from real life (of geeks). I wished you had made some "rate Ludum Dare games"-meta-jokes here. |
| Dec 24 14:52:00 | 5m 00s | Soul Sleep | The lack of diagonal movement disturbs a little bit, so that would be my feedback for a post-compo version or so. Solid game anyway! |
| Dec 24 15:00:00 | 8m 00s | clickbox | The way of polish, especially the cursor and interaction with the things on the screen, that super cute bunny and so on. Such a good work! After some time, the game died: <br/> <br/>"ERROR in <br/>action number 1 <br/>of Draw Event <br/>for object obj_controller: <br/> <br/>Trying to use non-existing surface." |
| Dec 24 15:04:00 | 4m 00s | Magnus Lens | Very nice take on the theme and interesting mechanic! I think the reloading time for the attack is a bit too short, because you actually can spam these attacks to kill all the enemies. |
| Dec 24 15:10:00 | 6m 00s | Randomaze | I'm not 100% sure, but it is possible that some of the coins spawn on walls and are therefore not reachable? |
| Dec 24 15:16:00 | 6m 00s | Squareon | My best score was 6000. Fun little game you got here. |
| Dec 24 15:24:00 | 8m 00s | Alice:nightmare | It's somehow confusing, but I really love the art style of this. You should introduce something along a health bar, because these one-shot-kills are nasty ;D Very polished anyway! |
| Dec 24 15:29:00 | 5m 00s | Velcro | Simple and addictive game. Visuals and music are great and fit very well together. |
| Dec 24 15:35:00 | 6m 00s | SacredGeo | Interesting concept and nice visuals. Square and diamond work, but I somehow can't get the circle "working". |
| Dec 24 15:41:00 | 6m 00s | Wall-holo | WALLHOLO... <br/>(interesting game mechanic!) |
| Dec 26 19:26:00 | 51h 45m | The Second Thought or Please, Don't Touch Anything | That's a very neat idea. I love these "locked in a room" puzzles somehow. Graphics are great, music fits well too. Awesome entry! |
| Dec 26 19:33:00 | 7m 00s | Spirit of Nakagawa | Fun little game. Like others said, the combo system is a bit confusing but that's how these games work: learning by doing. Therefore, a little, playable tutorial would be nice or unlocking new combos while playing and getting them showed. |
| Dec 26 20:00:00 | 27m 00s | CUBE Clicker | Super addictive ;D <br/>Add some crazy audio stuff for a post-compo version and put it online. Regarding the graphics: the style does it job pretty well. |
| Dec 26 20:17:00 | 17m 00s | Pony Island | I really enjoyed this one and respective its style and atmosphere one of my favorites so far! Very good job on the glitchiness. |