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Feedback comments for LD31
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| Timestamp | Since previous | Game | Tonasz's comment |
|---|---|---|---|
| Dec 8 09:17:00 | Dissidence | I wish the game over screen was later, because switching cameras would not only raise fun factor a lot, but also give challenge! :) There's few glitches, like guys walking through building, important guy standing nearly outside of view (saw only his arm) or only one agent when game says about two. I like your idea and mood you put into this game with this graphics is FANTASTIC. | |
| Dec 8 09:46:00 | 29m 00s | You Have the Con | Wow I survived till the end - and it was only pleasure in such a game :) Got me a while until I understood weapons (= when I noticed huge yellow note). Well done execution of a nice concept. I didn't know that simple console can give so much fun! |
| Dec 8 11:25:00 | 1h 39m | Dodgy Screen | Concept is cool, graphics neat but I can't get through these controls. I know it was probably for purpose (game name), but because of them, game gives me more anger than fun. |
| Dec 8 11:46:00 | 21m 00s | Orion | That's AWESOME! Good you haven't finished it, because it would go out of AWESOMENESS scale! ;) Just kidding, I wish could land. You reached with this game my little inner me who is dreaming about lots of switches to switch on board of spaceship. |
| Dec 8 16:31:00 | 4h 45m | Astral Havoc | Like raincole said - sounds are waaay to loud. At first I didn't understand concept - "Why there are shoots without ships?" "I thought it's HP of my planet, not mine.", but then I got it and realized that it was even better idea - that trying to avoid bullets and hit enemies and not taking care about planet. It reminds me stuff like Binding of Issaac, but in space. Good job. On other hand, there are many little stuff to polish like color of health to pick, feedback and effects etc, but c'mon - there was only 48 hours :) |
| Dec 8 16:55:00 | 24m 00s | I am Sigma | I totally love your interpretation of theme. It's fantastic! One of the best so far. I finished it with 65 deaths and I can say "death is useful" :) Final screen made me laugh. Raw gameplay is classic and fun, maybe controls sometimes behaved strangely, but one not simple move as a ball :) |
| Dec 8 17:07:00 | 12m 00s | Music | Hah, I love the idea. Nice mix of puzzle to solve and sandbox to release your creativity! I even spent some time trying to compose something after unlocking everything and catchy tune is playing in the background right now :) |
| Dec 8 18:34:00 | 1h 27m | Mobile gamer simulator | Mobile games without microtransactions? Always cool! ;) I liked finger mechanics making even simple things harder (but still on level giving satisfaction) due to controls and covering half of screen (like in real life). |
| Dec 8 18:57:00 | 23m 00s | Witchcraft | I got the same problems with understanding interface as Phoenix. Orders system needs rebuild in my opinion. But the rest.... Beautiful graphics and great music. Gameplay idea is worth enhancing, because I like these coordination between fighting and making potions which you must learn by the time and decide if it's better to use them or sell. |
| Dec 9 11:08:00 | 16h 11m | Cold Snap (Vegas rules) | I couldn't find more - http://i.snag.gy/IJNCG.jpg <br/>Anyway I really enjoyed the game. I appreciate things the other commentators listed. Game is really polished and even though it's just "find a wally", you put inside many additional mechanism (cash, bombs, etc). Only one thing I don't understand: why standard cards gives me mainly +1$, but sometimes I loose 20$. Which one does it? |
| Dec 9 12:01:00 | 53m 00s | Screen One | Wow, amazing game. Very fun to play, innovative (never seen similar idea!), super polished, funny, ahh! Fantastic :) |
| Dec 9 13:17:00 | 1h 16m | Leaving | Yay I finally managed to complete it. It was really slow-paced. At first I thought it's a bit too slow but then I realized it gives melancholic mood I really appreciate and I don't regret playing it for so long. Game is really polished with some super cool animations (like smashing your neighbors :] ). Audio adds a lot to mood. I enjoyed every aspect of it - okay, not a little bug when I got less currency for trading than they declared. |
| Dec 10 23:58:00 | 34h 41m | Last Rooftop Hero | When I saw this nice looking screenshot and later that one-button jump mechanics I was sure this game is super cool, but then... staring at monitor and listening to music turned out to be the most efficient way to play it. I hope you will polish this idea after compo, because I would definitely play something like this on phone :) |
| Dec 11 00:19:00 | 21m 00s | Cuberot | Fantastic audio-visual mood! Beautiful aesthetics! Great take on theme - why we not so many people come up with cube! It seems so obvious to me after your game. :) I only wish there was more puzzles than this one with sliding block. |
| Dec 11 00:41:00 | 22m 00s | Assault Team Giga Omikron: Total Mercenary | As a fan o X-Com I really appreciate the game :) Moody and pixelish take on subject. Mechanics are maybe a bit too hidden in game, but after few plays I think I find out a bit It's nice you added different classes and skills, but it's a pity that enemies are so plain - just simple diversification would add additional layer to strategy - for example order of eliminating :) |
| Dec 11 11:14:00 | 10h 33m | Entire Screen of One Game | Woah! Man, I adore you :) Still come back to this game to try again and have my mind exploded again. |
| Dec 11 11:52:00 | 38m 00s | Arena | I love these aesthetics. <3 I think it's one of most beautiful games in this jam. I hope I will learn some day how to create these low-poly art like yours. Game is really polished, I didn't expect that new waves will posses new abilities. Add to that player skills, nice (and smooth!) animations and I notice here lots of content of good value packed in one game in only 72 hours! It's amazing! |
| Dec 11 12:04:00 | 12m 00s | Man on the Field | Okay, there was many fun game on this ludum dare, but I dare to say, that this one has the best gameplay mechanics. This innovative mix of few simple mechanics gave me so much fun... And that polish! Mhm <3 Great pixelish art, nice soundtrack, excellent mood... Every detail of this game is perfected! I'm now sharing it to everyone. :) |
| Dec 11 12:09:00 | 5m 00s | SIRTET | I just wanted to play tetris-like puzzle game without time pressure... Oh you did exactly such thing! :) |
| Dec 15 14:47:00 | 98h 38m | SumoBall! | I'm pretty shocked how long I was playing this game. Super fun idea, please, continue work on it :) |
| Dec 20 11:28:00 | 116h 41m | Houston, We've Got a Problem | 15780 - http://i.snag.gy/1dlDJ.jpg :) <br/>Really nice game. Cool graphics and background sounds. Gameplay wasn't what I expected from screenshots but I enjoyed it a lot. It's good concept but need... something. I don't know what exactly. Maybe it's a matter of randomness - when I found cool combination I was only rolling dices looking for better outcome (which didn't come). Maybe it's a matter of mechanics which could be more "open" - maybe less log observing and more observing of these landing animations? I don't know, but you did good job :) |
| Dec 20 11:51:00 | 23m 00s | Bionic Bliss | The theme fitting is done fantastic and creating superb mood. It's also thanks to graphics and audio you did. Great polish! Also, funny writing, even more funnier "blood ending". Every character showed player different attitude toward call and situation, I'm curious how it would work in longer, "full" version of game. Anyway, perfect "one shot" game :) |
| Dec 20 12:07:00 | 16m 00s | The Lonely Realm of Tom Thaum, the Space Wizard | Nice twist about "tower defense" mechanics! It's something worth working on! There are also few "polish tweaks" to be done like tower got rotated the way its peak went off the screen or the fact i didn't know what to do at the beginning. <br/>PS: Little prince reference :) |
| Dec 20 12:38:00 | 31m 00s | Adrift | Wow... Beautiful! Well done art style and mood. I Loved this game (notice big L in Love). Only 3 flaws: I still don't understand green's mechanics (although I somehow passed that puzzle), I don't get theme correlation, sprites sometimes overlaps themselves in wrong way. |
| Dec 20 12:49:00 | 11m 00s | Bugged Out | Maybe mechanics are too simple but I don't care. The polish you put into this game is over it. I love double theme correlation. The way flies approach you from different angles and cast different shadows creates such a nice mood. The use of screen (minigame + stats; the last one could be more visible during main game) is really creative. Catchy tune in the background. Every simple detail you put into this game is outstanding. Great job! |
| Dec 20 12:56:00 | 7m 00s | Shadow of the Shotgun | I appreciate game concept (it's really cool!) but whole game was too confusing for me. I couldn't even properly see what's happening on the screen because lack of contrast. Shoots mechanism was also weird - is hit/miss random thing? Also framerate was worse after a while. |
| Dec 20 13:05:00 | 9m 00s | Snowmans Base | Moving around your flashlight is really uncomfortable and takes too much time. Maybe rotating it using mouse or Monako-like field-of-view would be better? After I grabbed few cases I got much trouble in looking for another one, mainly because of slow rotation. Also there was bug, that guard didn't really want to notice me even though I was running in front of him. Anyway, congratulation on finishing this game and good luck! :) |
| Dec 20 13:21:00 | 16m 00s | Two Hearts | I first I thought player shouldn't be able to move during transition (wow, they really gave that feel of polish) but then I found out it's difficult to pass few levels without it. Game is really difficult when you have to control two at the same moment - I had to give up later because of my lack of coordination :C Nice, chilly background music. I enjoyed whole game a lot, lovely entry :) |
| Dec 20 13:30:00 | 9m 00s | Letter Run | I wish you had more time! It's very interesting concept! I'm delighted by the way you introduced movement instructions and then connected them with game mechanics. This sound indicator(a pity, you couldn't make it work) was also promise for few fun mechanisms. Enemies from letter particles - super cool! Please, spend some more time on this project and deliver us cool experience, promised by this demo. :) |
| Dec 20 15:39:00 | 2h 09m | Atticus VII | I'm after first play through (there will other, I'm sure of it), I found out who was ally and I'm really happy I got choice there. And a game alone... is superior and my favorite in this LD :) When I run it I said to myself "hmm it's like God Will Be Watching, I loved it <3" and then noticed you are the same guys who did it! Great job! |