Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Tonasz
Feedback comments for LD30
Tonasz's games and stats for all events →
| Timestamp | Since previous | Game | Tonasz's comment |
|---|---|---|---|
| Aug 25 09:17:00 | Tangled Mini Worlds | I really loved the concept and can't wait till you upgrade it with more levels and better controls. I think it should somehow snap to a grid in order to avoid shaking. | |
| Aug 25 09:38:00 | 21m 00s | Soulmates | Fun idea, I think it's similar to mine. Even though I like challenging games, I found this difficulty a bit frustrating because of level generator - sometimes it gives unbeatable obstacles (at least I find them unbeatable). Could you also explain hanging mechanic? Can I jump after grabbing a wall? |
| Aug 25 09:59:00 | 21m 00s | This Is Your World Too | This parent - kid mechanic is genius. Really fun game, if only you had enough time to implement these tractors and stuff, because walking is a bit irritating after many upgrades and power-ups. And there's a graphical glitch if you use high resolution monitor. |
| Aug 25 10:13:00 | 14m 00s | ORBII | Genius in its simplicity. Perfect audio-visual mood. |
| Aug 25 21:52:00 | 11h 39m | Multidimensional Tube Linker | You're right, we got quite similar idea at the same time. I also wanted to focus on logical aspect, using and avoiding obstacles to reach the goal, but I thought at the end, that I won't be able to make many, well-designed level and I focused on something else. But you did it right. I really loved you puzzles, great job! Pity me, I lost my temper after "Pleasure yourself" level, but I will return and finish it later! |
| Aug 26 12:23:00 | 14h 31m | Chipset-0 | I can't believe how AWESOME it is! |
| Aug 26 17:26:00 | 5h 03m | Her | Right in my feels! I love your approach to "controlling to characters at once". Adding a story (and desync mechanism) made this game very special. |
| Aug 31 23:03:00 | 125h 37m | And Again! | I totally loved art direction and general idea but it's a bit confusing. I got lost at the very beginning, came back for description ("oh, I must find other lighthouses, cool!"), came back to game, got confused about ghost and light and again lost about probably third lantern. I like how you polished the moment of changing bulb - work of camera, sound of climbing stairs, animation of clumsy walking. |
| Sep 14 15:29:00 | 328h 26m | The World Within | I loved concept of kid going to school and falling into his imaginary dreams. Art is beautiful! But gameplay... First level is impossible to complete because of randomness, but you know this (thanks for "cheat" version!). Second also has bad mechanics. Character has depth, but shots doesn't. Hitboxes should be different, because now you often see that shot should miss character but it doesn't because it hits sprite anyway. Because of this, there are some random situation when can't avoid shot anyway. And in third level I noticed you probably wanted limit block duration to discourage player to just hold block (good idea), but it didn't work properly. I also wish there was more told during walking the "real" world. |