Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → Tonasz
Feedback comments for LD28
Tonasz's games and stats for all events →
| Timestamp | Since previous | Game | Tonasz's comment |
|---|---|---|---|
| Dec 16 16:30:00 | Boomerang | I love this minimalistic art style and enjoyed this idea for puzzle gameplay. :) The mechanics of boomerang could be explained better, but I think I got it. Are levels generated or preseted? And I'm not sure if that's bug, but few times the ball has moved around after failure, and once got inside a tree. | |
| Dec 16 16:34:00 | 4m 00s | One Match | A bit confusing game. It took me a while to get what's going on, but when I finally got it I enjoyed the audio and small detail of the match. |
| Dec 16 17:10:00 | 36m 00s | The One Fork Restaurant | I totally love the idea since I saw a post about it in your journal! I laught so hard :) These simply artstyle fit the game perfect. The only thing I miss is propably difficult curve. After that thousand-something points I wasn't sure if it's getting more difficult. But till that I got a fun :) Like dsoft20 said it fits a touch screen good. |
| Dec 16 17:43:00 | 33m 00s | Onions Only Chance | This game isn't lenient at all. This fact + yours highscore to beat kept me hitting "retry" many times. I wish there was some kind of beeing able to miss sometimes and keep going but on the other hand... this would ruin the whole, funny and a bit abstract concept :) <br/>I appreciate the way you implement hit-circles, it turned out as good feedback for rhytm-based game. |
| Dec 16 18:07:00 | 24m 00s | Park King | Shame on you for making such AWESOME (while beeing also very simple) idea so confusing! Long waiting at the beggining, help scrolling on the bottom and not clear at all "Car left in lot" msg made me feel lost. 24 hours for me, guy from Poland, would be better but I got the matter of "one" theme. You could also add numeric clock above - it's much clearer for me. Anyway - congratulation :) |
| Dec 16 18:25:00 | 18m 00s | Super Sneaky Sample Stealer | It's fantastic game. Everything from idea and interpretting the theme to art style fits together perfectly. If only it wouldn't be so repetive after a while... :) Congratulation! |
| Dec 16 18:57:00 | 32m 00s | Jameson The Pilot | Rezoner in his great as always shape! I was counting on you and you didn't disappoint :) Congratulation! |
| Dec 16 19:59:00 | 1h 02m | CL1CK | That's a good one. I completed it with big pleasure :) Simplistic and neat design. |
| Dec 16 20:14:00 | 15m 00s | parallelsync | These two universe specific tunes made the whole fantastic mood! |
| Dec 16 20:45:00 | 31m 00s | Ninja Adventure | I figured out the moment when Jago got stucked - it was really unclear that I had to go left. But I got stucked later - when I got throwing knifes, lost ability to jump (even single jump) and kept falling from platform and resetting character... |
| Dec 16 21:00:00 | 15m 00s | Lovely Bullets | When I saw this entry on the list I was sceptical, but after I played through this... you're one of my favorites! |
| Dec 16 22:40:00 | 1h 40m | Magnet Chan | I started getting into this mechanism (one touch timing game - like) and then it suddenly ends. :c Congratulation on creating really cool mood :) |
| Dec 16 23:01:00 | 21m 00s | Channel | AVGM comes to my mind after this. Only with diffrence that smashing head in TV is more pleasent than clicking a switch. |
| Dec 16 23:16:00 | 15m 00s | hampfy | It's so cute I wouldn't say it's mans hand :) Also, control scheme and cheerful sounds made the whole fun. |
| Dec 16 23:38:00 | 22m 00s | YOGO RocketFist | This... game... is... so... awesome! And made only in 72h! Wow, instant follow :) |
| Dec 17 13:39:00 | 14h 01m | Space Diplomacy - You Only Get One | Great one! I really enjoyed the whole concept and mechanics and your polish in every single category :) I look forward your longer, more difficult (and probably as you said - mobile) version. |
| Dec 17 14:35:00 | 56m 00s | Impressive Dog | Cute, adorable and I can't stop doing backflips! <3 Good I got xbox controller, because I feel pad controls done a lot better. |
| Dec 17 15:34:00 | 59m 00s | Thrust Issues | Ankward controls are ankward but I found them them whole fun - using arrows makes the game unnecessarily easier :) Really enjoyed game and art style. |
| Dec 17 16:23:00 | 49m 00s | a Pantless Man with a Clueless Plan | Truely awesome few minutes! I even won't list pros, 'cause everything is perfect. :) |
| Dec 17 20:25:00 | 4h 02m | One Shoot | I found that game fun at first and then found out that movement of ball is a bit random and on later levels I was clicking a 1pixel diffrent point to be closer to result :D Anyway nice entry, but visuals could be more neat. |
| Dec 17 20:40:00 | 15m 00s | System Control | AWESOME! Best game seen here so far. What I loved the most is character talking whole welcome splash screen - I was just waiting to see what he's gonna say. [Yes test subject, just hang out sounds fun!] And black screen after death is good aproach to theme - simple lack of restart button repairs the flaw of the other games ("oh yes, you got only one life... but why not to restart?") |
| Dec 18 19:19:00 | 22h 39m | YOGO Submarines | I was sitting with friend in collage checking out Ludum Dare games while wearing earphones like in the picture. Imagine our faces when we discovered your game :) Fantastic idea but we got big problem to find out how it works. I just noticed the cheat mode and see it explaines a lot. |
| Dec 18 19:25:00 | 6m 00s | TekkuNikku | Totally awesome! I've been playing it with my friend about an hour, laughing the whole time! |
| Dec 19 15:12:00 | 19h 47m | Agent One | Totally loved! And hated for the way you used theme - i'd like to see longer version of this fun! :) (and more creative way of the usage) Visual style is so fantastic! Could you tell me if this low poly style is an effect or special technique (which I could google&research) or program? |
| Dec 19 16:16:00 | 1h 04m | Treasurequest | Such a pleasure for eyes. Such an ejoy for player. ++ for hidden roads and fun with different run i took. But you really could do something about irritating mouse (maybe hide and highlight center point of screen for targeting?). |
| Dec 19 16:27:00 | 11m 00s | Diamond Warning | Nice minimalistic design - geometric shapes, the way you shoot bullets, animation of the enemy reconstruction. Simplistic but really, really enjoyable mechanics! Controls were weird at the beginning but ok when I got used to it. Only feedback of shooting and hitting enemy could be better - at the beginning I wasn't even sure if I hit enemy correctly. |
| Dec 19 16:55:00 | 28m 00s | Drone! | Great atmosphere! I hope you'll enhannce the whole game because I really enjoyed it. Lack of attack animations confused me at beggining - I coudn't catch the whole targeting/fighting idea. Trying to keep a distance while opening doors was (positive) hard :) |
| Dec 19 17:41:00 | 46m 00s | Objective | Aw that steering... was whole fun! The first few plays map was a bit unclear for me - I didn't know I can drive through some of tiles (like gas or... something I still don't know what it was) :) |
| Dec 19 18:26:00 | 45m 00s | Dinosaur Ranger Interview: Burrito Challenge SUPREME | Humourous typing game - a lot of fun! :) But two things - 1) not being able to skip text animation or an option to disable them completly. They slow down and resizing was anoying for me. 2) found bug: pressing pause during boss animation stops time in the next round. |