Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Tonasz
Feedback comments for LD37
Tonasz's games and stats for all events →
| Timestamp | Since previous | Game | Tonasz's comment |
|---|---|---|---|
| Dec 13 13:59:00 | Nobi Sword | I love the concept, swinging with sword is tactile and really fun, but because enemies are only standing in a single spot there is no challenge. Maybe something changes after 3rd level, but I couldn't progress because of glitches - some of monsters (even boss) climbed on walls and got out :) I think I can call it solid prototype to a very cool game, I'd like to see. | |
| Dec 13 15:54:00 | 1h 55m | Hero Wardrober | After many rounds I still couldn't find out rules. For example, when I found out that dragonslayer needs red shield, I noticed one dragonslayer still died after I gave him it. Plus time is moving to fast and dragged items don't always stay on client. But still I had fun and great you did make it through weekend despite problems! |
| Dec 13 16:06:00 | 12m 00s | Cave Explorer | I can't believe such simple game gave me so much fun and that skeleton's "stupidy" is an actual mechanic :) |
| Dec 13 16:49:00 | 43m 00s | Dont Touch The Floor | Simple, but cute and very fun game. I loved it and its humorous "don't touch a ground" mindset, we all remember from childhood. <br/>The only con is that I got technical problem, because room is presented with 45 degrees angle and you often have to press two arrows plus space, which didn't work well in my situation. But WASD was working perfect and gamepad even better. <br/>PS: Where is that chilli pepper?! :) |
| Dec 13 17:23:00 | 34m 00s | Stay home | Great chiptune - I just left game open in second tab to listen to it for a while. I appreciate your entry - it was kinda funny and sad, depending how you read it. And something "different", with its own mood. Good job! |
| Dec 13 17:37:00 | 14m 00s | Gravity Heroes | Switching gravity is so confusing... in a positive way! I had fun trying to pick the right one to avoid being hit and be able to shoot back. It's solid entry, which could be prototype of something bigger. BTW: Is it me, or is it impossible to avoid shots, because they are charging faster than switching gravity? |
| Dec 13 17:48:00 | 11m 00s | TISIC IZIEB | Fantastic, super polished, beautiful game. I knew it will be something great when I saw screenshot somewhere in the ludum dare feed. I wish there was more levels... |
| Dec 14 10:49:00 | 17h 01m | Post Mail Package Mail Room Office | As a fan of Zachtronics games I loved this. And I also haven't noticed pause button till the end, so I experienced that sweet chaos. I really enjoyed the fact that it started with "That's it? Game gonna be probably dull..." to "Oh! Now I must to rethink everything!". Plus, I didn't understand at first how Jumper works and that it behaves differently with different package. WELL DONE! |
| Dec 14 10:50:00 | 1m 00s | The Chinese Room | Awesome game! I love everything about this game, from idea (Chinese room is an interesting subject I tend to return in thoughts), to execution with brilliant mood thanks to cool graphics concept self-made critical sounds. It's also the most interesting theme interpretation from these I've already seen. I haven't completed it yet, but I will try in a future - time between decisions discourage me, but I think it will be worth. Also: I find concept of sustaining your body crucial in this game, it's not redundant like somebody said in a comment section. |
| Dec 14 11:10:00 | 20m 00s | Chamber Designer | That's addictive one! It reminds me all these games which teaches you how to use vector drawing tools by resemblance (for example bezier curves. It's also very polished in its simplicity. Good job at keeping being challenging and with good learning curve at the same time. Well done, had a lot of fun! |
| Dec 14 11:24:00 | 14m 00s | Bite The Pain | That's how queues in real-life hospitals should be done! :) Fantastic game. Well polished, nice-looking, humorous and very fun in mechanics. I loved that chaos, ever-changing position in queue, bleeding out next to doors and going home because boredom while being half-dead! |
| Dec 14 20:21:00 | 8h 57m | Walkie Talkie | Genius. Just... genius. |
| Dec 14 20:57:00 | 36m 00s | EntROOMpreneur | This game has amazing art style. It's only jam version, but I would totally play a game with these graphics and concept which sounds pretty cool. Unfortunately, characters has serious problems with pathfinding what ruins a fun - I haven't found out what is a chest for because nobody goes after her, you can block path completely etc. I really would like to play a polished post-jam version (I even searched for you twitter to find out I already follow you because of flotsam :)). I would love being such cute and dangerous dungeon! Btw: Mechanics of activating traps is tricky and I like it. |