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Team Myopia

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TimestampSince previousGameTeam Myopia's comment
Dec 10 03:26:00 Angelfall Same here
Dec 10 03:33:00 7m 00s Tokyo A plane flips over, washing machines appear, then the claw. I have no idea what's going on.
Dec 10 03:35:00 2m 00s Jumpy Cowboy No binary, just source
Dec 10 03:42:00 7m 00s Spacelife #14 Looks like a cool concept but not much to do other than build a few buildings as far as I can tell.
Dec 10 03:51:00 9m 00s From Well Decent little jump side scroller. The background is pretty crazy to stare at though
Dec 10 04:10:00 19m 00s Liberty and Justice For All* Interesting concept and graphics but didn't get too far in before glitchy sound screeched and made me stop playing. <br/> <br/>Having your click meter go slower would help too.
Dec 10 04:24:00 14m 00s Inventory Great game that keeps you thinking. The first level took me way too long haha
Dec 10 04:58:00 34m 00s Rocket Jump Rampage Nicely done little games, and I reached all the platforms. It'd be nice to have a secondary mechanic like score/time/damage or something to make it more interesting.
Dec 10 05:28:00 30m 00s Blobbit - A Disaffected Squirmy Great game, and I played it all the way through. It did take me till level 10 or so to figure out you can level up your stats but after that it was just a matter of divide and conquer.
Dec 10 05:34:00 6m 00s Outpost: New World Interesting idea but I would have liked to see more tower defense aspects to it since it's very hard to defend your buildings all by yourself. As much as I appreciate live recorded music the cello got on my nerves after not too long.
Dec 10 05:48:00 14m 00s Ludum Traders It's a bit simple and easy to just move between a selling and buying planet that are close together. Ultimately not enough of a mechanic to be fun
Dec 12 06:32:00 48h 44m SnowCard very chill, not immediately obvious what needed to happen but the help button helped.
Dec 12 06:37:00 5m 00s SwitchCubes Really cool transition animations and awesome idea overall. Lots of ways to extend the basic idea into more complex traps / puzzles etc. <br/> <br/>Definitely needs some smaller intro levels to let players ramp up to the challenge
Dec 12 06:44:00 7m 00s Assault Team Giga Omikron: Total Mercenary Cool retro music and sound effects. Needed to maybe ramp up better to difficulty... but cool idea overall with the different squad members.
Dec 12 06:49:00 5m 00s At Last, This Will Be Our Final Battle Cool 2d spline animations for the characters, and good bright colors for the game overall. Needs some transition animations / tweens whenever stats are changing (makes it easier to tell whats going on).
Dec 12 06:52:00 3m 00s Castle Crush SAGA Seems like a cool combination of ideas that could be fun to play in a more fleshed out version
Dec 12 06:57:00 5m 00s Tiny Bit awesome! Cool idea and zooming effect. I really like the different blocks and their mechanics, and you exploited them well in the level design. <br/> <br/>I feel like the platforming controls could use work. They are very tightly tuned it seems to the level (which is good, maybe a little tough though at times), but the feel is very "stiff" <br/> <br/>overall great work though!
Dec 12 07:05:00 8m 00s Disco Kitty Nightmare Nice music ofc... pretty hilarious and odd. <br/> <br/>The map / game world didnt really feel like it had any markers or ways to get a sense of where i was or what i was doing too much.
Dec 12 07:10:00 5m 00s Bummer tough game! nice art and controls generally too. <br/> <br/>I'd have the gun fire more quickly as it felt way to slow initially. More bullets = more fun. <br/> <br/>overall really awesome though!
Dec 12 07:14:00 4m 00s 9Screens definitely reminds me of the oldschool pipe flowing game, and cool use of "screens" for the theme
Dec 12 07:17:00 3m 00s Screen Swordsman music is bumpn.
Dec 12 07:21:00 4m 00s BIRDS! cool and weird mood! interesting game.
Dec 12 07:24:00 3m 00s Break The Screen i like the idea of breaking through the screen / 4th wall here... well done puzzles as well
Dec 12 07:29:00 5m 00s Comet Blaster good job on the position audio! <br/> <br/>very interesting take on a classic. I think the firing button should be able to be held down and fire a specific rate because pressing space quickly gets very tiring.
Dec 12 07:37:00 8m 00s Manic Depressive nice chill vibe to the game overall, good job.
Dec 15 00:52:00 65h 15m Snowman's Quest Handles well and is very clear how to play, pretty simple though but a great start to what could be expanded to more.
Dec 15 00:55:00 3m 00s SHOOT SOME ASTEROIDS MAN Nice game feel with the shake and graphics feedback, ship handles okay but seems a bit weird in place. overall pretty cool
Dec 15 00:59:00 4m 00s The Reaping interesting retro game feel. feels like I'm playing something on a throwback dos system. UI and text is pretty well done and with some touching up would feel really awesome
Dec 19 01:15:00 96h 16m Dimensions nicely done, cool twist on the theme. Great progression with the individual abilities as items to find. <br/> <br/>The platformer controls were "okay" but would definitely benefit from having some acceleration/decceleration and other physics tweaks, but good start.
Dec 19 01:17:00 2m 00s Pushy Blockbuster cool idea, really needs to have some animation between block positions to clearly show the player whats happening though. Could also maybe use more variation with different block types / special items / combos etc <br/> <br/>Cool particle effects
Dec 19 01:18:00 1m 00s The Dinorawr Tales silly and interesting, good job
Dec 19 01:20:00 2m 00s Screen invader as others have said, the controls really need to be more standard. <br/> <br/>Other than that very cleanly executed (though simple) little game.