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SwiftIllusion

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TimestampSince previousGameSwiftIllusion's comment
Dec 9 04:11:00 Space Iron Really awesome game :), loved the aesthetic and the sound and music is awesome too :D. Was fun to play, Great job :)!
Dec 9 04:18:00 7m 00s Dancing Shadows Nice entry :D, like the idea behind it, fun dialog and entertaining to see how the final ninja animation flows, good job :).
Dec 9 04:30:00 12m 00s Helga Kills Everything Sweet entry, had a heart attack when the bear came out haha. Nice variation in enemies and simple but easy to access premise :).
Dec 9 06:00:00 1h 30m Sweep Stacks I really love the sound of joining blocks together, and love the visual style, simple but sweet game, great entry :).
Dec 9 07:13:00 1h 13m Desk Top! Health 61/coins 26. <br/>Seriously, loved this. Amazing music for your first time. <br/>Really had fun with this, the tutorialization with the icon names was brilliant, and that last icon haha perfect. Great entry :D
Dec 9 12:25:00 5h 12m Entomophobia Really loved the way it brought up the gameboy, and the controls scribbled on like that, great touches. And the game was great fun to play, well done :)!
Dec 9 14:46:00 2h 21m Get Bigger! Hahaha, the text when you go off screen "Sorry, the entire game is on one screen" made me laugh so much XD. <br/>Cute idea really well executed with charming graphics, great job :D.
Dec 9 15:00:00 14m 00s Final Swap Really cool premise and well executed for the time available :)! Even though I didn't understand how the elemental rings were effecting anything or what some of the moves were, the icons helped make some things self-explanatory and it was a bunch of fun, great job :)! The music sound and art are also brilliant.
Dec 9 15:10:00 10m 00s WordNoms Found out something fun-when you could guess the entire word before it actually comes up on screen, you can complete it offscreen XD. <br/>While overlapping words could sometimes make it virtually impossible (had a group overlapping all the way to the bottom, had no way to try and work out what needed to be written or what letters were with what word), which you are aware of based on your left to do list which is cool and will be nice to see fixed, this was a neat idea and was fun to play with, a nice take on the 'spell to win' kind of games. Well done with your entry :).
Dec 9 15:25:00 15m 00s Baa Ram Ewe Love the idea, and the super cute art and audio goes really well with it all. Had fun playing it, great entry :)!
Dec 10 00:08:00 8h 43m Escape The Screen Sweet use of the theme :), enjoyed the way the clues were left about, was a small but fun experience, great work :D. <br/>(Also really loved how well presented the image of each object was when opened, really felt like navigating a computer)
Dec 10 00:31:00 23m 00s PAROLEBALL Really cool take on the pinball concept :) was great fun to play and having the slowdown mechanics and slight maneuverability really helped the overall gameplay feel, great job :)!
Dec 10 01:40:00 1h 09m YOU ARE GOD Cool idea and the city feels very alive, though doing well in the game is difficult because what you think is good/bad can be very subjective especially with things like the tv shows you mention and such. But the presentation still made it fun to play, nice entry :).
Dec 10 01:47:00 7m 00s Grandpa's Grid The presentation/aesthetic for this is so awesome, and really had a ton of fun with it. Like the enemy variations and types and the combat felt sweet and clean, great entry :)!
Dec 10 02:05:00 18m 00s Spacebank Heist This was great fun to play, the addition of the bomb mechanic really helped give the gameplay enough depth to not feel static, and the way the enemies interacted and reinforcements came was really cool. Also the graphics and sounds/music really helped compliment it, great job :)
Dec 10 02:49:00 44m 00s EndLight Pretty cool idea, regrettably though the performance makes it barely playable and I often end up dying just because I couldn't control the character. Hopefully you're able to improve that soon as the premise seems like it could be enjoyable :).
Dec 10 04:10:00 1h 21m Galactyc Budget Flights Great fun, the writing/humor/presentation was brilliant, and the sounds hilarious :). Really enjoyed my experience with this, great job :).
Dec 10 04:22:00 12m 00s Wizard Battle Pretty neat, and I really liked how you could keep moving even after engaging an enemy and engage multiple enemies. Would have preferred the walking area to be a bit larger so I could have a better idea of where I was going, but it was still cool and the combat was engaging (liked how you could deflect enemy shots with your own), well done with this :).
Dec 10 04:28:00 6m 00s Neon Jellyfish Heart Attack I really liked the weird tactics you could develop with this because of how you could wrap around the screen but the enemies couldn't, made it feel more engaging like you also had some control over them because of how they always followed you. Had a real fun time with it, great job :).
Dec 10 05:15:00 47m 00s Jelly Test Really cool entry :). Would have liked to have some kind of timer so you could get a better sense of accomplishment after surviving for a long period of time, but still there was a nice variation of dangers to avoid and the controls felt tight, well done :).
Dec 10 05:27:00 12m 00s Santas Simulator Facility Neat concept. Though the controls were relatively difficult having to click back/forth so frequently as well as consistently pressing spacebar, the premise was still nice so well done on your entry :).
Dec 10 05:44:00 17m 00s SMAX Cool to hear your inspiration behind what you designed here. I may have been using it incorrectly but I felt the shield wasn't quite intuitive enough and I often ended up in situations where there were too many enemies attacking that left me to be quickly defeated. Still a nice idea though and it was a quick relatively fun time, well done :).
Dec 10 05:48:00 4m 00s Straggler Capture (Read description please) Really sweet idea and a lot accomplished in the short time frame, movement felt smooth and getting to the platforms to expand your visual radius was a nice extension of gameplay, a great competitive edge being able to see your opponents and the tracker compass in the middle really helps subvert possible frustration if you couldn't find uncolored characters, well done :).
Dec 10 05:54:00 6m 00s Kazee ! Sweet simple game, neat idea but would have had a lot more fun with it if you just had to hold spacebar for upward force instead of constantly hitting it. Still well done on the entry :).
Dec 11 00:14:00 18h 20m Super Carrot Farming 3000 Deluxe killed 348 rabbits T~T <br/>Super cute game though, love it :D. And have to say, the music transition between day and night is -PERFECT-, felt so great. Really well done :). <br/>If I may make a minor suggestion though it would be nice if the whacking with the spade had a bit more radius, it felt basically impossible to hit any rabbit until it had reached the carrot at the bottom. Also when I finished my camera had ended up tilted to the side, not a big thing and not sure if it was intentional but it may be a bug with how you recenter the camera after it shakes. <br/>Still really enjoyed my time with this, well done :)!
Dec 12 14:33:00 38h 19m Rocket Jump Rampage Cool idea for a challenging game using rocket jumps :). <br/>The only real issue I had was, at least for me, it was hard to identify what was foreground/walls and what was the background so I would frequently jump into/rocket into walls I didn't notice. Besides that though it was a simple but enjoyable experience, well done :).
Dec 28 03:17:00 372h 44m Valhalla Some parts of this were nicely executed, being able to speed it up to times 50 was nice and the text above peoples heads and their movement was done well, but it would have been nice if events happened much more frequently or if there was some visual indication/benefit to trying to increase the average satisfaction of customers. Not bad at all but quickly ended up in a cycle where money wasn't an issue, had the extra bar tender and bouncer, and just kept restocking drinks. Lowered the price of drinks too but didn't feel any impact and it was just a waiting game to see if another event would occur. Getting to see how many customers you had in the bar and their average satisfaction would have added a nice sense of accomplishment to each day, maybe even a star rating for your bar to try and reach 5 stars or something of the sort. Still it was a solid entry, well done :).