Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → talecrafter
Feedback comments for LD31
talecrafter's games and stats for all events →
| Timestamp | Since previous | Game | talecrafter's comment |
|---|---|---|---|
| Dec 8 07:32:00 | Super Pong Quest | Hey, I am also a fan of Edgy Band Name. I think they are totally cool. Maybe we can hangout sometime? Your place looks a lot like mine. | |
| Dec 8 07:38:00 | 6m 00s | Hauler 31 | The talking is the best part. Hilarious stuff. :) |
| Dec 8 07:45:00 | 7m 00s | Tyrannicide | Good game. Teleporting is fun. <br/>The walls could use a non-friction material to not get stuck on them when jumping against. Jumping itself feels not as good as teleporting. <br/>And the theme is missing. |
| Dec 8 07:52:00 | 7m 00s | HexaQuest | I love hex games. And this one is also very good. <br/>Could use more feedback regarding the actions you take and the consequences you get (Battles, leveling up). But as the mechanics are simple (which is good) it's not that of a problem. |
| Dec 8 07:59:00 | 7m 00s | Impossible Tower | Works on Windows. <br/> <br/>Very good concept, but controls felt a bit stiff. And as you switch between two modes (walking/jumping and puzzling) the gameplay felt not very fluid. |
| Dec 8 08:06:00 | 7m 00s | Off Screen | Good game. <br/>Sometimes the start of the scene was too unfair, fast. And once you left the critical mass there was no difficulty left but you still have to reach the end, which takes some time. What I want to say is, balancing the distribution could make the game even better. |
| Dec 8 08:12:00 | 6m 00s | Space Taxi | Oh man, I am such a lousy taxi pilot. The passengers would probably leave the taxi ahead of time. If they could. Luckily, the taxi is high in the air, so no complaint there. <br/>Great game. And I love hexes in every form. |
| Dec 8 08:31:00 | 19m 00s | Labyrinthian | Great game and atmosphere. <br/>Love the fact that the game is continous and you restart at the current challenge. |
| Dec 8 08:36:00 | 5m 00s | The Shelter | Good game. <br/>I know low ammo is kind of part of the genre, but I would have loved some more bullets. :) Shooting cubes is fun. |
| Dec 8 08:49:00 | 13m 00s | Lost Worlds | Works here on Windows 8.1. <br/> <br/>Platforming felt a bit wonky and there were some glitches here and there and a crash in one of the mazes, but great idea to present all the game on one screen as a selection. Great job. |
| Dec 8 09:02:00 | 13m 00s | Last Zombie Defense | Good game. Difficulty could have been ramped up more quickly. As it is, it feels a bit slow. |
| Dec 8 09:11:00 | 9m 00s | Gingerbread Castle | Nastly little elves. I hate those buggers. :) <br/>Good job. <br/>Controls felt 'off' for me. I expected to move with WASD and shoot or build with the mouse. |
| Dec 8 09:18:00 | 7m 00s | Cursed Islands 2 | Is that correct that the web version ist just a few hundred pixels wide? <br/>Great idea to use a roleplaying game with world map. The graphics style is good enough, but the main character was hard to make out. |
| Dec 8 09:26:00 | 8m 00s | Get the fick out | Well, that was fun. Saloons are, in general. <br/>I would have liked the graphics to be more literal instead of those tiny little dots for characters. Music was great, but I thought the sound effects didn't fit good to that. <br/>And... I won't ask why. :) |
| Dec 8 16:59:00 | 7h 33m | Near Jay Objects | Lol, the game got a lot easier when I was not constantly shooting. <br/>Good game. A bit spartanic on the presentation side. |
| Dec 8 17:10:00 | 11m 00s | S.I.N.E | Good idea. A bit frustrating, perhaps, because of the automatic movement, even if you can change the course somewhat. |
| Dec 8 17:21:00 | 11m 00s | Mantis breaks the Rules | I am not sure, what this is, but I enjoyed it. Thank you. |
| Dec 8 17:25:00 | 4m 00s | Rudolph | Nice game. Feels polished already. |
| Dec 8 17:35:00 | 10m 00s | Tehos | Well, that was a soothing experience. Good game. <br/>Lightsabers are, of course, the best choice for defending a fortress, as always. |
| Dec 8 17:45:00 | 10m 00s | Arena Champion | Hey, you also made an arena game. And you had time for the audience. :) <br/>Great game. Love the flying tomatoes. |
| Dec 8 17:54:00 | 9m 00s | Zroom | "Be patient". <br/>I try to, but those jumping mechanics and I always land right on the spikes.. <br/>Strangeley enough, I kept on. |
| Dec 8 18:01:00 | 7m 00s | A MAZE inc | Cool game. Presentation is top notch and I am amazed that you had time for producing great levels. <br/>Diagonal movement would be nice. |
| Dec 8 18:09:00 | 8m 00s | Super TransGalactian Hyper-Billiards 2014 | Very interesting game. Good job. <br/>But I don't like the concept of moving a character to interact with something that resembles a puzzle. Would perhaps liked it more if movement was faster, more direct. |
| Dec 8 18:23:00 | 14m 00s | Interezza | Great game. Was a lot of fun. <br/>Perhaps you could use border graphics or overlay graphics to let the color of the field itself remain unchanged when highlighting etc. |
| Dec 9 08:51:00 | 14h 28m | Tiny's Adventure in TV Land | Lovely little game. <br/>Jumping mechanics felt strange but worked. |
| Dec 9 09:02:00 | 11m 00s | T.E.G.O.O.S. | Good job. <br/>Weird game, but interesting. <br/>Next time, you should let the player restart at the level where he died, not at the complete beginning. (Not sure if you did at later leves, did not progress past the the running sequence.) The intro gets a little old after the fifth time. |
| Dec 9 09:11:00 | 9m 00s | P.Rick Airious | Well, that was more fun than I had expected beforehand. <br/>Well thought out gameplay with rising difficulty. Made it to Level 24. <br/>Would have liked the movement to be more direct with less inertia when landing after jumping. |
| Dec 9 09:23:00 | 12m 00s | Block Drop | Oooh, how charming. <br/>Fun game. Had some problems sometimes discerning the right color. Perhaps differentiate the blocks more. Showing the block against a light brown background also changes the perception of the color shown. |
| Dec 9 09:29:00 | 6m 00s | Snow to Basic | Lol. Hilarious. <br/>And... the poor guy. How could you? <br/> <br/>Great job. |
| Dec 9 09:35:00 | 6m 00s | One screen Labyrinth | Atmospheric game. Fun to play, and somewhat relaxin, even if you run against the timer. <br/>Well done. |
| Dec 9 09:44:00 | 9m 00s | Stick Dude | Great game. I love shooters. <br/>You did a good job capturing all the essential gameplay and as everything is in place and feels good enough the game isn't hindered by the simple graphics. |
| Dec 9 09:50:00 | 6m 00s | Black Hole Surfer | Great. I love how the sound comes together. I could just sit idly by and listen and be at peace. <br/>Framerate did take a major dive at the end. |
| Dec 9 10:04:00 | 14m 00s | Deep space infection | Fun game. I liked the top-down style and the controls worked OK after I reread that the arrow keys are for shooting. (Could not make that out on myself.) <br/>A health bar could be more useful than just a number in the corner. |
| Dec 9 10:14:00 | 10m 00s | SCREEN HEAD | Wow. All that polished content in three days. Excellent. <br/>Just one minor critique: I would have liked to destroy all those flatscreens. I know, they are not responsible for my own demise, the people in suits are, but nonetheless, they, too, should not remain unscathed. ;) |
| Dec 9 10:28:00 | 14m 00s | Boobs Of War | Lol. Good game. <br/>Got a bit tiresome to click for every bullet and mentioning a nazi base, "boobs of war" and the title screen promised a bit more than the game itself could hold. |
| Dec 9 10:38:00 | 10m 00s | Donut Factory | Good game. You should add some difficulty perhaps, as at the moment it is just a linear upgrade machine. <br/>I would like a daily job where I get 25 cent for every click I do. :) |
| Dec 9 10:49:00 | 11m 00s | Landscaped Confinement | Good theme for your story. Next time, why not try to make a game of it with choices to make? <br/>And you should make the width of the paragraph smaller so it's better to read. |
| Dec 9 11:03:00 | 14m 00s | Screen One | Lovely idea and fabulous presentation. <br/>I like the archetypes you have chosen a lot. <br/>Sometimes missed the right lane to enter. Visual representation of the state could be a little clearer. |
| Dec 9 11:09:00 | 6m 00s | BUMP! | Great game with lots of fun and beautiful presentation. <br/>Perhaps a bit too psychedelic for playing longer sessions. |
| Dec 9 11:22:00 | 13m 00s | Ab Intra | Great idea and wonderfully executed. <br/>The art style is gorgeous, of course, but sound is also well done and gameplay works without a hitch. <br/>The only thing I don't really like is the necessity to switch between possible actions instead of context actions or presenting them all at once, but that is of course subjective. (Perhaps it is just the standard scheme of Visionaire Studio?) |
| Dec 9 12:09:00 | 47m 00s | Sprotzel | Very interesting concept and idea and the result is just beautiful. <br/>Could be a very ambient experience with some background music. |
| Dec 11 05:40:00 | 41h 31m | Daddy Ghoul | Good game. Presentation is nice and gameplay is an interesting concept, although a bit easy perhaps. <br/>A simple audio track would have greatly enhanced the already good atmosphere. <br/>Lighting was good for me in Win-32 Version. |
| Dec 12 12:44:00 | 31h 04m | Nixtopia | Good game. Controls could be more intuitive. <br/>Crafting items is a good idea, but I didn't like the combat gameplay. <br/>Items could use a description, name or bigger pictures because some of them are hard to recognize. |
| Dec 12 12:54:00 | 10m 00s | The Caged Burd Sings | Cute little game. Very good job for your first game. <br/>The bird image is very nice. Sounds could have been more birdlike. ;) |
| Dec 12 13:10:00 | 16m 00s | Graveyard Slot | Wow. Beautiful atmosphere. <br/>Nice selection of videos. <br/>Gameplay worked but got a bit boring in the end. <br/>Getting eaten by monsters at 9 in the morning was a bit surprising. |
| Dec 12 13:25:00 | 15m 00s | To Fight The Sea | Nice graphics, animations and effects. <br/>Gameplay worked good, but some minor critique: <br/>Delay between trigger and spawning the bullet was too long. Sometimes movement got not reset to 0. <br/>The yellow bullets felt too big and inappropriate compared to the other graphics. |
| Dec 12 13:46:00 | 21m 00s | RustPunk | Wonderful idea. <br/>Beginning was a bit slow due to the need of understanding you need to warp drive to an interesting location. Battle system with typing commands was hilarious. Had much fun with that. <br/>Game Over Screen did not lead back to menu or new game. Had to restart the game. |
| Dec 12 13:56:00 | 10m 00s | League of Doritos | Good game, but gameplay was a bit too easy. |
| Dec 12 14:12:00 | 16m 00s | Hell: Redemption | Good game. Jumping controls were a bit frustrating (he really is a bit clumsy) and the concept as a whole too, which played nicely into the hell theme. |
| Dec 12 14:30:00 | 18m 00s | The House | Very interesting concept. Graphics and audio feel good. <br/>Could have been a very great game with a bit more polishing/giving feedback to the player. Death could be more obvious and using the stairs also. Would have helped if the doors would have been different on different floors. <br/>Great job so far. |
| Dec 12 14:37:00 | 7m 00s | Guadaneitor | Good game. Graphics are OK, use of particle effects is nice, audio could have been more horror if that was your direction. <br/>"Try again" is broken, ends with an overlayed something. |
| Dec 12 14:50:00 | 13m 00s | Network Programming | Wonderful trash! How much content you put into this. Of course, individual gameplay could have been improved in some scenes, but as a whole, that was great game with many laughing out loud moments. <br/>Thank you very much. |
| Dec 12 15:03:00 | 13m 00s | Coloured Ink | Did not really get it. I like hex based turn based game, so I hope you improve on it. |
| Dec 12 15:10:00 | 7m 00s | Untitled Snow Survival | Good groundwork. Gameplay is a bit broken, but what is there looks like a promising start. |
| Dec 12 15:22:00 | 12m 00s | Antimatter | Good game. Had fun with this one. <br/>Felt a bit unfair when a ball landed "under" the shield or when balls collided near the antimatter and changed their direction towards the antimatter. <br/>Got a nearly broken game at some point when the first ball went from one corner to the other and back and back... <br/>Very good entry for your first time. |