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Feedback comments for LD31
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| Timestamp | Since previous | Game | SneManden's comment |
|---|---|---|---|
| Dec 8 17:20:00 | The key | Congrats on your game :) Nice tiny graphics. With more levels this is promising. | |
| Dec 8 17:33:00 | 13m 00s | Dauntless | I really like the concept of a pure text-based game. The interaction with enemies were a little confusing though? Do I automatically attack enemies with the selected weapon? Or did me spamming the "inv use"-key have an effect? If so, why do i swap weapon and attack with the same key? <br/> <br/>Overall though, really great contribution :) |
| Dec 8 17:41:00 | 8m 00s | Snowman Escape | Simple little game; the burning robot snowmen works especially nice. (Score: 52) |
| Dec 8 17:50:00 | 9m 00s | A Sketchy Game | Thank you! (For creating such a lovely game.) <br/>Great that you were able to limit the controls to only LMB! (Consider that it would make a great mobile/tablet game too?) <br/> <br/>[I won:)] |
| Dec 8 18:02:00 | 12m 00s | Happy Ludumdare | *****! First time I saw that creepy *$@!; wow I got quite a scare! Really great (read creepy) game :) <br/> <br/>[Btw: on Linux, I had to kill the process to quit?] |
| Dec 8 18:08:00 | 6m 00s | Snowman Factory | So not much of a game. The concept is more like a kids-game. However, I find the execution to be really smooth and it was somewhat satisfying to build lots of different snowmen :D <br/> <br/>Your art style is really cute! |
| Dec 8 18:21:00 | 13m 00s | SIRTET | Did you consider putting a huge "BEWARE: GAME IS ADDICTIVE"-warning? ;) <br/> <br/>I surely haven't seen this kind of interpretation (or whatever you call it) of Tetris before! :) <br/> <br/>[Score: 60] |
| Dec 8 19:27:00 | 1h 06m | Law Breaker | What can I add beyond the obvious? Amazing game. |
| Dec 8 19:33:00 | 6m 00s | Last Defender of Tenochitlan | Wow, so this game truly feels unique with that folding-screen-mechanic-concept. The controls/combat was a little hard to figure out. Like the graphics :) |
| Dec 8 19:39:00 | 6m 00s | -CHAMBER- | I like your concept :). The game is quite hard though, and I feel like the characters contribution is small (the blocks often match by coincidence if you do nothing). |
| Dec 8 19:50:00 | 11m 00s | Space FireFighter | This has become one of my favorites so far! The graphics really capture that retro-arcade-feel. <br/> <br/>It is really satisfying to put the fire out with the lovely water-mechanic :). <br/>The controls are hard; but in a really good way, because they are precise, and I think they reflect your skills. <br/> <br/>One "critique": the "zone is on fire"-sound was quite annoying :b |
| Dec 8 19:58:00 | 8m 00s | Cursed Islands 2 | Rare to see someone put their handwriting out there in a game: bold ;). <br/> <br/>Great story and solid RPG. Wish you had chosen to scale the web-version to e.g. double size (pixel-preserving of course). |
| Dec 8 20:09:00 | 11m 00s | Jungle Night | Nice game! :) Really like the pixel-art-work! Slick font too. Everything seems to work really well. <br/> <br/>One thing though: probably use a different key than "fire" to start over when you die. (I immediately skipped to see what score I got; around wave 14.) <br/> <br/>[+1 for using Phaser ;)] |
| Dec 8 20:21:00 | 12m 00s | Mantis breaks the Rules | yo <br/>finally. <br/> <br/>Haha, I am not sure what I just played there! A very, ehh, psychedelic experience for sure. Actually managed to win the game? (I got that icecream). Despite that it was quite hard. Really liked the mantis-eating-you-amimation ;) |
| Dec 8 20:27:00 | 6m 00s | When Snowmen Attack | Nice game: short and beatable :). I liked the pixel-graphics: but I think the article-effects + snowballs disturb the eye (given that they are not pixelated like the rest of the game). But the snowmen especially, were nice :) |
| Dec 8 21:14:00 | 47m 00s | Talking Heads | Wow, I *really* love those awesome talking heads! Cute and wonderful. Really great execution. |
| Dec 8 21:30:00 | 16m 00s | Break the Limits! | Wow, really great experience! It's more like an interactive story than a game. But it was really awesome: and with a really sweet and motivating message! |
| Dec 8 21:43:00 | 13m 00s | Scarecrow | Haha, that singing! :D Really hilarious. Obviously the game itself could see some improvements, but your graphics (and audio!) are nice/humorous :) |
| Dec 8 21:54:00 | 11m 00s | Play PC R-9400 | Your game is a prime example of why I love LudumDare so much! :). Impressive with an implementation of *two* games in one "game". The super-fast enemy-behavior in the shooting-game was hilarious ;) <br/> <br/>Sad that this can't be rated, cause it is really awesome. |
| Dec 8 22:00:00 | 6m 00s | Drill Escape | Wooho, I beat the game in just 53.75 sec :) Simple and fun little game. |
| Dec 8 22:08:00 | 8m 00s | ENTER IMAGE | Haha, such a charming game!;) And those sound effects..(:P) <br/> <br/>It is pretty hard though; had to quit after at least 10 retries. Would like to come back and try again, solving the mystery of how it relates to the theme ;) |
| Dec 8 22:16:00 | 8m 00s | Zombietron 2084 | Lovely game. Great way of displaying controls/introduce the game (with the first level). |
| Dec 8 22:23:00 | 7m 00s | Glow Drop | Yeah: another one of those games that should come with an "ADDICTIVE"-warning ;). Really challenging, but satisfying when you match lots of drops. Also, the background-music was really well done. |
| Dec 8 22:31:00 | 8m 00s | Fluidity | I love that game-mechanic. Although the "string" could be bigger for a more satisfactory feeling when eliminating enemies, the game concept is pretty clear and well executed. |
| Dec 8 22:36:00 | 5m 00s | Road Rage | Funny concept :). Like the low-poly style (great job on your first blender models); the cracked window-effect was a really nice touch. |
| Dec 8 22:48:00 | 12m 00s | The Best of Both Worlds | Clever puzzles. When you figure out the correct "sequence" to beat the puzzle, it puts an extra challange to do so as quick as possible. Really great idea. (Reached level 7.) |
| Dec 9 08:26:00 | 9h 38m | How To Win a Jam | Very nice game -- cool idea! <br/> <br/>It's lovely to see games that celebrate LudumDare itself! :) |
| Dec 9 08:44:00 | 18m 00s | Serenity | Wow, so the atmosphere is amazing. And some of the visual (and audio) effects are mesmerizing: the bullet of the gun traveling up through the shallow narrow vertical (duct?); the cute little fireflies that follow you along; the water splashing; etc. |
| Dec 10 12:49:00 | 28h 05m | 90 Second Portraits | Wow :) Such a well-polished game. Cool idea, and funny characters to draw. Really awesome! |
| Dec 12 14:31:00 | 49h 42m | Moose Meat | So the gameplay is pretty basic, but it works out ok. I like the graphics: your moose-sprite is cool -- and nice start-screen-art :) |
| Dec 12 14:52:00 | 21m 00s | Shoob | So I like the idea of shooting enemies on a rotating cube. However, the enemies were probably too easy (they do nothing to attack you, apart from the rare ones that can shoot). <br/>Also on the white face, either your character or bullets are white too (so they are impossible to see)? <br/> <br/>But with some polish and more challenging enemies, this is really solid :) <br/> <br/>It's sad that you were not able to find a place to host your game (especially since it is javascript, and thus is very platform independent!). <br/> <br/>(I had to edit the app.html to make it work: apparently the file "level/levelManager.js" was referenced in the html-file with an uppercase "L") |
| Dec 12 15:02:00 | 10m 00s | Snow Man's Land | Wow, these sprites were not big. The games is really difficult (many enemies, that are hard to kill). <br/>I liked the motivational message when you die :) |
| Dec 12 15:09:00 | 7m 00s | INVADERS LD31 | So yeah, the light is pretty poor (it took me a moment to spot the gun, that you had to pick up to shoot). But I like the idea of the living-pixel-effect; it makes a good effect when you blast the invaders to pieces :). |
| Dec 12 15:15:00 | 6m 00s | Space Invaders Platformer | Yeah, the controls are really hard to get used to. <br/>The spacecraft shooting green lasers is pretty cool, and the scrolling space-invaders background is a cool effect :) |
| Dec 12 15:24:00 | 9m 00s | Crate Expectations | Really great graphical-work! Those sprites are topnotch, and with a beautiful background too. I found the mechanics odd, and it is far too easy to just stand in a corner and shoot away. <br/> <br/>If you could somehow include the background story you wrote on this page into the game with progression, and fixing the mechanics you have a really great start to a good game :) |
| Dec 12 15:38:00 | 14m 00s | Guard Screen | Interesting concept! At first I thought it was too easy, until I realized that "first", "second", "third", etc. referred to different floors! Then it quickly became quite a challenge :) |
| Dec 12 15:58:00 | 20m 00s | ld31_Arena_Battler | Really many great things about this game :) Varying enemies (sprites mostly), increasing difficulty and 4 different weapons; the shotgun was really satisfying! <br/> <br/>The enemies feel too similar and too easy (the rats are actually the "hardest"). I think putting a (more realistic) limit to the character's movement speed would be great. <br/> <br/>Smart to use regular HTML-elements to implement the HUD. |
| Dec 12 16:58:00 | 1h 00m | A Dog's Tale | Really like the dog model! :) Great animation there. <br/> <br/>The game was quite challenging. Would have liked some indication of whom spotted you. |
| Dec 12 17:08:00 | 10m 00s | Christmas Tycoon | Great concept! The pixel-graphics are nice and the mood in the little cabin is cozy. <br/> <br/>However, when you have hired the elves there is not much to do? I think it would be nice if you (e.g. playing santa) had to somehow control the elves and keep them occupied and stop slacking off, etc. :) <br/> <br/>It has potential. |
| Dec 12 17:16:00 | 8m 00s | Fonic Forrest | Some cute small pixel sprites there :) A simple game, but a finely polished experience. |
| Dec 12 17:20:00 | 4m 00s | King of the Castle | Really fun! The game is quite hectic without being overwhelming or too hard. Nice graphics. |
| Dec 12 17:33:00 | 13m 00s | Supermarket Bagman | I am really impressed with the cut-scenes! They are mesmerizing and really well done! <br/> <br/>However, I ragequited after a few levels (the one with giant robot sliding in from the left) because I couldn't put 3 consequtive bagjumps together (the controls for this were really hard/odd to me). <br/> <br/>I liked that Badbag is present in each level :) |