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Feedback comments for LD31
rnlf's games and stats for all events →
| Timestamp | Since previous | Game | rnlf's comment |
|---|---|---|---|
| Dec 8 18:07:00 | Fluidity | I really enjoyed the visual effect when the target was hit. The mechanics were really smooth and playable. As some have already stated, a more elastic, or heavy tail would make swinging it more useful and fun. <br/> <br/>The difficulty curve went up a bit steep for my taste. <br/> <br/>All in all a good entry. | |
| Dec 8 18:14:00 | 7m 00s | ENTER IMAGE | Nice one :-) I like the feel of the game and the take on the theme is at least not as obvious as most others (mine included). <br/> <br/>I like how you use your voice to make all the sounds. When in the Game Over screen, enemies should not spawn. When I was trying to type my comment here it was like "Swooooosh!!!" all the time. But that's just a problem with the new integrated web games thing, can't blame you for it. <br/> <br/>I found one input bug though: Sometimes, when pressing one of the direction keys at the wrong time during restart of the level, my helicopter accelerated indefinitely in one direction until it crashed :-( |
| Dec 8 19:41:00 | 1h 27m | birdsong | Wow. Like always, a huge hit. I like what you did with the "floor". I made it all the way to the end :-) <br/> <br/>But is there a way to get the stick below the level before one learned to fly? <br/> <br/>I actually thought of something similar at first, but I thought, eh, that'll look like crap. You proved me wrong. Good for you. Bad for me ;-) <br/> <br/>Also I wouldn't have made such a winner out of it. Full Score! |
| Dec 8 20:10:00 | 29m 00s | Law Breaker | Perfect entry, as usual. You know what they say: "Linking deepnight is SO mainstream". |
| Dec 8 20:16:00 | 6m 00s | no trudno | Interesting take on the theme and mechanics. A bit easy to win, but I had fun. |
| Dec 8 21:00:00 | 44m 00s | Serenity | After the explanation you gave me about the audio thing and replaying it, the game appeared even more impressive. Really like the idea of in-game music synthesis. The sound effects are so kick-ass! <br/> <br/>Writing that framework sure paid off. Too bad you didn't have the time to implement all the features you planned to add, but aside from the minor feel of incompleteness in some spots, this is still one of the most impressive entries I've seen so far. |
| Dec 8 21:24:00 | 24m 00s | Orion | I totally loved this game. You did your research on space terminology. Too bad LDs are so short that you couldn't finish it. The visuals are stunning. <br/> <br/>http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8733 <br/> <br/>Definitely a premium entry! |
| Dec 9 09:05:00 | 11h 41m | Game of the Probability Goose | Really cool idea with the different dice. I could imagine this being made into a real board game and actually paying money for it. Maybe you should try to make a deal with Hasbro or so... <br/> <br/>Also that must be some pretty heavy dice with all the screenshake :-D |
| Dec 9 20:05:00 | 11h 00m | Limberjacks | The pixel art ist really good looking and these are probably the scariest snowmen I've ever seen. A health indicator would have been useful. |
| Dec 9 20:39:00 | 34m 00s | Tightrope Theatre | Hey, people keep telling me my platformer physics is always to slippery. And then you come along and make a game out of it. Well played ;-) <br/> <br/>Nice art and style, I like the burning animation. Nice shortcut in level 15 as well ;-) <br/> <br/>Very good entry! |
| Dec 9 20:51:00 | 12m 00s | Punch Squad | The music is really beefy! <br/> <br/>I thought it was a bit irritating that the whole game is played with the keyboard but I had to click with the mouse to start it. I first thought it was broken... |
| Dec 9 21:05:00 | 14m 00s | One Act | Wow. This game is actually pretty hard and a worthy prequel to One TAKE ;-) |
| Dec 9 21:26:00 | 21m 00s | Bad Television | Great music and as always perfect visuals! |
| Dec 9 21:45:00 | 19m 00s | Labyrinth | I was looking for your entry because I remembered the music of Ripple Runner. Then I saw the screenshots and thought "well, doesn't look like much", but BOY WAS I WRONG. <br/> <br/>The graphics are working great with that game and HOLY CRAP THE MUSIC! You did not disappoint me! <br/> <br/>Really good game and very clever use of the simple game elements! |
| Dec 9 21:49:00 | 4m 00s | The Cubenator | Looks and sounds beautiful! |
| Dec 9 21:55:00 | 6m 00s | A Sketchy Game | I made it home, I win! Looks very cute. "Hairdryer uses himself on you". Oh boy... |
| Dec 9 21:58:00 | 3m 00s | Last Rooftop Hero | Looks really awesome! Nice one-button gameplay! |
| Dec 10 18:56:00 | 20h 58m | Hallie | Interesting gameplay idea and the visuals look quite good, too! |
| Dec 10 20:44:00 | 1h 48m | The Human Experiment Show | I really enjoy the on TV feeling of this entry. I think the audience is pretty cool, especially when they cheer at me for finding the way to the first switch on the second height-level. <br/> <br/>I had to quit though, I couldn't figure it out after 20 minutes :-( <br/> <br/>Sound and visuals are very strong! |
| Dec 10 22:18:00 | 1h 34m | Not-your-average-pacman | Tried it on android. The controls need a bit much of finger-movement. Nice interpretation of the theme! |
| Dec 10 23:26:00 | 1h 08m | Manneken Clean | Really funny idea, full innovation score, thats for sure :-) <br/> <br/>Being 1/4 Belgian I really like the Brussels Reference in the Name :3 |
| Dec 10 23:36:00 | 10m 00s | Fire Tactics | Cool game. With some more polish I would even pay a Dollar or so on the Play Store. Good work! |
| Dec 10 23:42:00 | 6m 00s | Falling Dots | Runs smoothly on my HTC One. It was fun an challenging. Only Google+ was a bit annoying. I like it minimal look ab feel! |
| Dec 13 14:55:00 | 63h 13m | One Room Dungeon | Good job! I like the real Atari feel that this game produces. It's fast paced, well balanced and sounds amazingly good. |
| Dec 13 14:59:00 | 4m 00s | Sea King Hunter | This game looks really good, even for a Jam entry, where expectactions are usually a bit higher. This game is really fun, but also a bit hard. I'm not a big fan of the bullet-hell-style gameplay beginning with level 2, but that's just me. Good job! |
| Dec 13 15:03:00 | 4m 00s | Mr. Jones and the Dark Maze | Nicely done! Reminds me a bit of my own game, just that you can't die in mine ;-) <br/> <br/>Very good job, it really feels like being in a dark maze, even though it's a top down perspective. |
| Dec 13 15:13:00 | 10m 00s | Drunk Ninja Vs Alien | This is the funniest game I have seen in this jam so far. I think the music is contrasting the wiggly movement of the player character really nicely. Good job! |
| Dec 13 19:40:00 | 4h 27m | Cuberot | This looks amazing. The gameplay principle is the same as in my game, but your's sure looks and sounds better. <br/> <br/>Did you forget to remove some debug code? When I *cough* accidentally *cough* used the keypad to navigate, the cube rotated wildly and I could run into the void. <br/> <br/>But I really enjoyed this. Would love to see it made into a full game! |
| Dec 13 19:43:00 | 3m 00s | A Programmer's Life | Too bad they don't let me drink at work in real life. Ballmer Peak didn't really convince my boss :-p |
| Dec 13 19:48:00 | 5m 00s | Vibrant City | Pretty hard game, but a cool concept. Making citicens and vibrants a bit bigger could solve that problem. <br/> <br/>The game looks pretty good and was fun to play! |
| Dec 13 19:56:00 | 8m 00s | Dead Pixels | Interesting connection to the theme! The game is a bit easy, but with more levels that would probably change. |
| Dec 13 20:18:00 | 22m 00s | Liberty and Justice For All* | Oh well. I didn't expect that. I chose the black character from the beginning and thought "why the hell does that matter?". Then I played the game and thought you had actually a bug in the code, because it was so amazingly hard to play (I had already forgotten about the character I had chosen) and wanted to complain about that in the comments. Then I read your description of the game, retried and for the first time selected the white character to see if it got easier. Had I seen the "Sorry, this character is not playable" message before, I might have understood it or I might have thought "too bad the game was not finished in time". <br/> <br/>But then I (finally) understood. Then I noticed the title of the game. <br/> <br/>Myself being a straight, white man "in his best years" in a country with a white majority, it is hard to notice all the privileges one hase (and simply the personal rights that practically always respected by authorities and other people). <br/> <br/>As someone who tries to learn to notice the differences in treatment depending on skin color, gender or sexual orientation and reads a lot about the topic, I thought "oh, I am so educated on the topic, I would see the problem immediately". Thanks for putting me straight! I think this is a very important "game". Everyone should play it. It's just a "game" and I can't imagine how frustrating and frightening this problem must be for people who have to face it in real life. <br/> <br/>Besides that, it is beautifully made and the writing is (depressingly) good and authentic. <br/> <br/>Thanks for making this game! And thanks for trying to run my game and commenting on it, even though it didn't run on your machine. |
| Dec 13 20:23:00 | 5m 00s | Get Out | Too bad you couldn't finish it. It was so thrilled with the look and sound of the game that I was actually a bit disappointed when it was over so quickly. Good work and good luck on finishing next time! |
| Dec 13 20:30:00 | 7m 00s | game of void | There might be nothing there to do in this game, BUT I made several games already and when I first tried to implement platformer physics, I failed miserably. So props to that. Just keep going and next time you'll have a full game! |
| Dec 13 20:33:00 | 3m 00s | RIZUMUDEKATTO | I really liked the music and sound! |
| Dec 13 20:43:00 | 10m 00s | Juoi | Wow, screen shake explosion :D <br/> <br/>This game sounds, looks and feel awesome. Keep up the good work! |
| Dec 13 20:51:00 | 8m 00s | SheeBall | I really like the variation you made on pong. Really cool idea with the powerups and stuff! |
| Dec 13 20:54:00 | 3m 00s | ICE MAN | This game is crazy hard! But it looks pretty damn hot and seems to be well polished! Good job! |
| Dec 13 20:59:00 | 5m 00s | The Story of Cheap Ranger | I *really* love your graphics style. I wish mine was as as beautiful. The game is a lot of fun, too! I liked it a lot to put one arrow through a whole army of bad guys! <br/> <br/>It lacks a bit of polish, but who's game doesn't in the compo :3 |
| Dec 13 21:05:00 | 6m 00s | Space Dwarves | Really cool concept! Tried a few times, but either the acid or hypoxia kills my dwarfes :-( Space is hard. |
| Dec 13 21:17:00 | 12m 00s | When Snowmen Attack | Dear fellow vim user ;-) <br/> <br/>Really cool game. I was surprised when those friggin' snowmen fired back at me. I liked the game a lot! Sweet sprite work! |
| Dec 13 21:22:00 | 5m 00s | Ludum Fortress | Wow, a lot of features for a compo game. I thought it was a bit unfair that the first shooting enemy also hat much more hit points than the previous enemies. Had fun with this game! |
| Dec 14 11:59:00 | 14h 37m | You Are Lost | Wow, looks and sounds amazing. Pretty hard though, in almost 20 minutes play time I only made it to ONE other camp fire ONCE. I actually felt lost, when I played this. Very good! |
| Dec 14 12:02:00 | 3m 00s | murder of Zafu | The visuals are stunning and look pretty fresh. Like them a lot. In the game itself, there is sadly not much to do. |
| Dec 14 12:11:00 | 9m 00s | Man on the Field | Pretty cool game. The pixel art is really sweet. It was double hard on a german keyboard, so I had to switch my layout to english. Then it was a quite enjoyable game :-) |
| Dec 14 13:00:00 | 49m 00s | Animal Roar | As many others before, I didn't see the connection to the theme and thought it was a pretty hard game. I love the graphics style (I thought, sure looks like Waterfly Octus, just to find out a few minutes later that it was actually made by you, good thing to have a recognisable personal style! I wish I had one). <br/> <br/>I only ever made it to the part shortly after the snowmen that you have to land pretty close to and then slash. Checkpoints would have helped a lot, especially sind it got a bit laggy after replaying it several times. I will now try your updated version, I sure want to see the end ;-) |
| Dec 14 13:25:00 | 25m 00s | Communications Control | Yes, really cool thing to use an actual DRADIS screen ;-) <br/> <br/>Being a command line junkie myself, this was much to my taste! <br/> <br/>Good work! |
| Dec 14 13:28:00 | 3m 00s | Avoid Rage | Very nice take on this particular kind of genre. It plays really well and the looks and sound fit very nicely into the gameplay. Good job! |
| Dec 14 13:34:00 | 6m 00s | Daedal | Nice idea! Plays quite well and looks good. Only the controls are a bit awkward, couldn't really get used to them :-( |
| Dec 14 14:08:00 | 34m 00s | Proelium | Too bad you didn't finish. It looks awesome and what is there of the gameplay looks very promising. <br/> <br/>Can I haz post compo version, plz? |
| Dec 14 14:10:00 | 2m 00s | Defector | Wow, sweet graphics! Like the gameplay, it was a lot of fun. Sometimes the color changed to the same color again, that was a bit confusing at first :-p |
| Dec 14 14:15:00 | 5m 00s | Glitch | Nice gameplay, sweet graphics and unique interpretation of the theme! What more could one ask for :-) |
| Dec 14 14:19:00 | 4m 00s | Chefs Legend | Feels almost like the incredible machine! Very well done. A bit hard to play, but it was fun! |
| Dec 14 14:27:00 | 8m 00s | Super Doozy Tank 5000 | This game looks nice. The "Get Ready" message takes a bit long though. |
| Dec 14 14:36:00 | 9m 00s | Beams! | Cool game. A bit easy to beat and sound would have been a big plus. I really liked how the level unfolded section after section. Good work! |
| Dec 14 14:39:00 | 3m 00s | Flowerpots and Tables | Pretty crazy game. Why can't I vote for this? |
| Dec 14 14:51:00 | 12m 00s | Robot Madness | Cannot run it on Windows 7 with Oracle JRE 6: "Could not find the main class: abcd3901.main.Init. Program will exit." <br/> <br/>What Java version to I need to run this? |
| Dec 14 20:01:00 | 5h 10m | Stick Ninja | Cool idea. I like the voiceover a lot. <br/> <br/>And thank you for playing my game. I answered to your comment on my game over at its entry page. You didn't break it, you just missed something. Maybe you want to give it another try ;-) |
| Dec 14 20:14:00 | 13m 00s | Glow Drop | Pretty cool take on this quite old genre. I like the way physics were added to the gameplay. The music is awesome too! |
| Dec 14 20:17:00 | 3m 00s | Maze runner | I get the same error as vrld. Also tried recompiling, didn't help. <br/> <br/>I am running kernel 3.16.0 amd64, X.org 1.16.2 RC1, nvidia drivers 340.46 if that is any help. |
| Dec 14 20:29:00 | 12m 00s | Hunt the Pixel | Haha, "dead pixel". Nice idea :-) |
| Dec 14 20:46:00 | 17m 00s | Snowmen King Of The Hill | It was a bit (much) laggy when I tried it with some guys from #ludumdare. <br/> <br/>I think this game would be a lot of fun if it wasn't for the lag. <br/> <br/>I'll rate as if it wasn't laggy ;-) |
| Dec 14 20:55:00 | 9m 00s | Galaxia | Cool thing. Took me a while to figure out how what was going on, but I like the "whole galaxy on one screen" connection to the theme! |
| Dec 14 21:07:00 | 12m 00s | Nebula | Wow, really cool game. I REALLY like the sound design and gameplay. Very well done! |
| Dec 14 21:14:00 | 7m 00s | Pocket Contra Force | This game looks really amazingly good. Especially given that most ingame objects are only 6 or so pixels high. I like the way several levels were put into a single screen, really nice. <br/> <br/>It was a bit easy to beat in my opinion, but a really good game! |
| Dec 14 21:45:00 | 31m 00s | Dancefloor | I really like this game. It is hard as hell, though. But I liked it the first time I saw it on the blog :-) |
| Dec 14 22:26:00 | 41m 00s | Meme Pixels THE GAME | It felt almost like playing the original Mario Bros. :-) <br/> <br/>I like retro post effects, but this game was actually more fun when I disabled it. |