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Feedback comments for LD31
Red Sigma's games and stats for all events →
| Timestamp | Since previous | Game | Red Sigma's comment |
|---|---|---|---|
| Dec 8 04:35:00 | Dodgy Screen | Interesting idea, but the controls feel floaty and makes it too hard to progress. With a bit more polish, this could be a lot of fun | |
| Dec 8 04:43:00 | 8m 00s | Peeping Screen | Though immature, it gave me and my friends a laugh. The visuals are decent and the particle effects are rewarding. BEST PEEPING SIM 2014 |
| Dec 8 04:52:00 | 9m 00s | Super Pong Quest | Best drunken pong simulator in the world. 11/10 it's okay |
| Dec 8 04:57:00 | 5m 00s | Free Runner | Just like Mirror's Edge, except if it were made in two days! Good work though |
| Dec 8 05:12:00 | 15m 00s | Screen Saver | Very cool concept and really fun. Great timewaster |
| Dec 8 05:18:00 | 6m 00s | Christmas Punch! | Nicolas Cage on a body pillow and Steve Buscemi is clouds. <br/>'Nuff said |
| Dec 8 05:33:00 | 15m 00s | Square Dance | A lot of fun. The music is really cool and the gameplay was smooooooooooooooooth like buttah |
| Dec 8 05:38:00 | 5m 00s | Kerfuffle | WHY IS THERE NO GRAPHICS RATING? Really fun and simple. The animations and art style were delicious. +1 for english |
| Dec 8 05:43:00 | 5m 00s | Wanda | Fish doesn't fall out of bowl zero out of ten |
| Dec 8 05:45:00 | 2m 00s | Temporary | still doesnt |
| Dec 8 06:15:00 | 30m 00s | Spiral Dungeon | Creepy as all hell. Excellent use of sound. The level generation was really interesting too. Wish there was more than just bug kiting though |
| Dec 8 06:20:00 | 5m 00s | Poltergeist | It was an interesting concept, I just wish you would have expanded more on the fear aspect. The mood could have been improved as well. Ambient music could have really helped with that. |
| Dec 8 06:26:00 | 6m 00s | Panic Course | Thruster stacking 2 OP |
| Dec 8 06:35:00 | 9m 00s | Impossible Tower | Great fun, however wonky controls do muddle the platforming from time to time. All in all, keep up the good work. TALLY HO! |
| Dec 8 06:44:00 | 9m 00s | typedef char | I was invested in C and his/her story |
| Dec 8 20:12:00 | 13h 28m | no trudno | Kind of cool. There is a lake of objective to the game though. It also took me a little bit to realize that moving the character off screen killed me! |
| Dec 8 20:22:00 | 10m 00s | Suzy v Dark Lord | I liked the idea with the overlapping portals to different dimensions. Pretty clever! I could never figure out how to kill the Ice Golem, if you even can that is... |
| Dec 8 20:28:00 | 6m 00s | Drunk Ninja Vs Alien | I had fun with this actually! I would have liked to be able to have some kind of control over my arms. It made it difficult to fight without getting hit myself. |
| Dec 8 20:32:00 | 4m 00s | Release the Yeti | Nice work! I don't know why I needed to use a Yeti as a wrecking ball, but sometimes it's fine to just not ask questions! |
| Dec 9 02:03:00 | 5h 31m | Creative Defense | I'm liking the upgrade system, simple and easy to use, however some more defined art would have contributed to the gameplay a lot. |
| Dec 9 02:11:00 | 8m 00s | Card Quest | This was actually pretty fun, though the instruction were non existant. Like the others say the beginning was a great touch. Well Done! |
| Dec 9 02:26:00 | 15m 00s | Slope Challenge³ | My only complaint is that switching blocks was a little bit lengthy for a (sort of) fast paced game, which had it's ups and downs. Other than that this was actually really innovative and fun! Great work. |
| Dec 9 03:15:00 | 49m 00s | Crime Prevention | AW YEAH I WON |
| Dec 9 06:44:00 | 3h 29m | Colosseum Brawl | Wow man, we had a great time playing this game. Everything it tried to be it definitely succeeded. Probably our favorite entry so far. Great job! |
| Dec 9 06:51:00 | 7m 00s | Beats Me | "Is...The game going to start or.."- Music starts <br/>*Literal 5 minutes of dancing ensues* <br/> <br/>10/10 would jam to again. <br/> <br/>We enjoyed it. |
| Dec 10 04:26:00 | 21h 35m | Sol Defender | Surprising to see no audio rating allowed. It was probably one of the aspects I enjoyed most despite it being low key. Overall it was enjoyable |
| Dec 10 04:31:00 | 5m 00s | SMAX | First playthrough was confusing as hell but once I got the hang of the mechanics, it was surprisingly fun, and really enjoyable. Great work, I've never seen a game like it! |
| Dec 10 04:36:00 | 5m 00s | MACHO KNIGHT | Very solid work. Simple gameplay and good art/audio made for a good experience. Good job, Can't see much wrong with it at all. |
| Dec 10 04:44:00 | 8m 00s | Literate | I actually really enjoyed the visuals! However, while I found the mechanic interesting, it didn't actually appeal to me all that much. Great job none the less though! |
| Dec 10 04:56:00 | 12m 00s | Adventure Cows | YOU PROMISED ME THAT I WOULD ONLY BE FARMING!! I feel so lied to.... <br/> <br/>Really great job though, I actually really enjoyed it! |
| Dec 10 05:08:00 | 12m 00s | Farm Invaders! | I can't help but think that this farmer kills those thieves in the most brutal way possible... Not good for business! <br/> <br/>I actually do like how you had a clear end goal for the player too. It actually did keep my playing until the very end. |
| Dec 10 06:21:00 | 1h 13m | Snowman Soul Slaughter | DICKSPEAR |
| Dec 10 06:49:00 | 28m 00s | Off Screen | Solid mechanics! I found myself playing this game a lot more than I expected myself to. Nice work! |
| Dec 10 21:18:00 | 14h 29m | OLA | Building multiplayer in a LD game deserves a lot of props. I thought the gameplay was pretty fun. It could use some improvement, but this is LD! Only so much can be done in a 72 hr time frame. :) Great work! |
| Dec 10 21:23:00 | 5m 00s | OBSIDIAN | Very hard game to get the hang of! I played for quite a bit, but I was never even able tot get close to winning. <br/> <br/>Good thing you included a tutorial as well. I would have been completely lost otherwise! <br/> <br/>Over all, Good job! |
| Dec 11 03:58:00 | 6h 35m | A Fine White Line | This was really good overall, here's a list of pros and cons: <br/> <br/>PROS: <br/>-Art was fantastic <br/>-Audio work was also fantastic <br/>-The overall concept was very cool, and executed rather well which definitely reinforced a strong tone. <br/> <br/>CONS: <br/>-Game was a tad buggy (Expected for a LD entry), sometimes certain things just would not work, cleaning hammer and others mentioned in comments above <br/>-This might be a specific case problem for me alone, but I found it hard to click on certain things due to them being rather small. <br/> <br/>Overall very good, I could definitely see this expanded upon into a really great game. Good work! |
| Dec 11 05:00:00 | 1h 02m | TV World | That dog in the last level is terrifying. Also, once you get full speed and spread, you become invincible if you stand still and hold fire |
| Dec 11 05:40:00 | 40m 00s | Wizards Are Bad | I liked this a lot, but I can't help but notice a lot of stuff missing, like proper instructions, and a working end screen. It was also unclear as to whether you could advance, or even if there was an end goal either than surviving as long as you can. <br/> <br/>Good job overall. |
| Dec 12 22:38:00 | 40h 58m | Gratification Crisis | Well done! I'll just agree with everyone and say that your use of theme was great. On top of that though, the visual were very pleasant and the audio was nice, especially that ending music. All in all: Good job! |
| Dec 13 00:21:00 | 1h 43m | Pixel Gladiators | As soon as you get the bow, the game becomes a kiting simulator. Other than that, good game. |
| Dec 19 03:43:00 | 147h 22m | Communications Control | Overall this was really great, I hope to see an expanded version of this. It could be quite interesting. I was surprised that even though it was through text your co-pilot felt like a friend. I'm so lonely. Good work! |
| Dec 22 06:41:00 | 74h 58m | Trivial Travails | While it was entertaining to answer random trivia questions, there were some issues. Some of the questions repeated themselves often, which wasn't a huge issue, but when you are trying to get a certain colour it does get a bit frustrating. <br/> <br/>My one other gripe is the main theme. It gets a bit annoying after a while, and I believe what would have saved it is a more consistent melody that stuck to one key progression. <br/> <br/>Overall it was rather fun, however some of the previously stated issues made it a harder to enjoy. Good work. |