Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → pjchardt

pjchardt

Feedback comments for LD31

← LD30

pjchardt's games and stats for all events →

TimestampSince previousGamepjchardt's comment
Dec 8 04:05:00 Summoned Nice mechanic and solid style. My only criticisms are that having to start over was a bit frustrating, and I either did not do something or there is no win condition. Nice work!
Dec 8 04:24:00 19m 00s Poltergeist I think the premise is quite interesting, especially when mixing in the distance factor. As for execution, I ended up just alternating between two objects until she passed out, which wasn't terribly enjoyable. Maybe with a few more rules for how the girl reacts to objects, a more varied strategy would be re-enforced?
Dec 8 04:52:00 28m 00s Retro Platform Defense Felt good. Fun fast paced game. I would like to see which trap I have selected and the cost though. I would also like an alternate button for dropping traps, I am using a touchpad and dislike trying to right click when I am aiming. That is just me though. Nice work :)
Dec 8 05:05:00 13m 00s Crowdsourced Cool game idea :) I can see this having a post compo life with more development!
Dec 8 05:26:00 21m 00s A Dog's Tale Pretty cool concept. Yeah when I die I go to what I presume is doggy purgatory, but I have to refresh the page to restart. My input also registers on the page as well as the game, making it difficult to move. Not sure if this is something you can fix in code or is an issue with the site.
Dec 8 06:20:00 54m 00s A Place in Space Great game! Super fun and addicting. Fascinating use of the theme!
Dec 8 23:46:00 17h 26m Wild Wipers Pretty interesting concept but the web build is very difficult to play. I can't just hold the mouse button down and rotate my contraption left and right. Instead the game only seems to register one rotation direction until I click down again with the mouse. This makes it very challenging and frustrating to react to the game. Did not try it on android.
Dec 9 00:00:00 14m 00s Gratification Crisis Great idea. use of theme and mood! I must say I just typed a string of insults at my boss :) Very cool, definitely enjoyed this game.
Dec 9 00:07:00 7m 00s Phantom Luminosity I agree with vortex that being able to change luminous with keys would make switching luminosity easier and more enjoyable. I really like the idea and execution of the idea other than difficulties switching luminosity.
Dec 9 00:20:00 13m 00s pluvia Delightful experience! I love the atmosphere you created. I did encounter a bug where the event with the character that shows up on the left never triggered and I was stuck in place with the audio cue playing repeatedly. I had to force quit and restart :( Other than that, I really enjoyed the experience.
Dec 9 00:26:00 6m 00s Intense Wizardry Nice controls, though collision on projectiles were a bit frustrating. I would like a bit more leeway for my projectiles colliding with walls. Fun game though. <br/> <br/>Also, on start up the first time I encountered an error and had to abort. <br/> <br/>FATAL ERROR in <br/>action number 1 <br/>of Step Event0 <br/>for object obj_foe: <br/> <br/>DoDiv :: Divide by zero <br/>at gml_Object_obj_foe_Step_0
Dec 9 01:19:00 53m 00s Stay Frosty Love the name! I enjoyed playing, although I had some trouble with the controls. I would like to see either strafing and walking back, or play up the sniper element and allow hiding places and blinds to fire from. These are just my two cents, overall a solid entry, nice work!
Dec 9 01:26:00 7m 00s Nihility I downloaded the windows exe, but when I try to run it nothing happens. Is it getting an error and closing itself? Not sure what is going o :(
Dec 9 01:41:00 15m 00s Space Inquisitor Great! Reminds me of the old Carmen Sandiego game I played in school. I also enjoyed having to google info to know where to go, I learned a bit while playing :) Wonderful entry.
Dec 9 03:44:00 2h 03m Papercuts Wonderful game! I love the presentation and visuals. I also really love how the story unfolds procedurally. To offer a bit of criticism while gushing over your game, I would say that queuing up audio would be a nice addition, right now it just overrides the current audio and I lose some information. Solid entry overall!
Dec 9 04:27:00 43m 00s Punch Squad Great graphics and sound! I felt like I did not have much control over what happened, but had fun doing it :)
Dec 9 05:36:00 1h 09m Touch of Light At times meditative, other times tense. Love the music selection! Reminds me of The Marriage a bit. :)
Dec 9 07:03:00 1h 27m Pixel Adventure Nice idea! I like the idea of a one screen platformer with a very small character. The controls were a bit too loose for me. Felt like you were using the Unity physics system. I would maybe suggest going with your own system, the unity system is a bit to sluggish in my opinion for precision platforming. Solid entry though :)
Dec 9 09:33:00 2h 30m Unicycle Nice. I appreciate the how the world creation and mechanic is integrated into the message. I ended going for quite awhile after the text ended in this strange hypnotic state. :)
Dec 9 10:28:00 55m 00s Oscillation Very nice game! I was expecting it to be a jam entry while I was playing it, then saw it was a compo. I have a few criticisms about level design but take them with a grain of salt as they are only apparent because of the high level of polish of the game. Some of the pits right after entering new scenes and or having to jump to platforms between scenes were a bit frustrating, as was backtracking from errant jumps. Great overall though!
Dec 10 05:32:00 19h 04m Run, Snowman! Nice job on first completed game and learning Unity :) I did not realize I was collecting snowflakes until I read the description. One simple way to inform the player that the snowman and snowflake interact is to add a sound effects as an audio cue every time the player collects a flake. Then throw in a particle effect and you got audio and visual feedback for the player!
Dec 10 05:39:00 7m 00s OLA Nice start. Amazing what you did accomplish in 72 hours! Good luck with future updates.
Dec 10 07:00:00 1h 21m Entertainment Software for Lonely Children Very poignant and well executed :)
Dec 12 05:12:00 46h 12m Electric Jezebel Nice. Interesting puzzles utilizing the screen mechanic:)
Dec 12 06:26:00 1h 14m Shadow of the Shotgun Nice idea. I think the combat could use some polish, and adding more strategy/stealth options could give some interesting player choice. Nice work though!
Dec 22 03:44:00 237h 18m Talking Heads Interesting :) Very novel concept. Love the art. Would be interesting to see more puzzle elements added, or investigate more into the idea of information circulation. For example, what if different heads modified information in different ways?
Dec 22 04:22:00 38m 00s Cave In Kudos on learning an engine during a jam! I did notice that I could drag objects so that most of their sprite was outside the wall on the edge of the screen, when I let go the collision resolved the objects out of the screen, which made me able to clear objects out of the level. Just a heads up. Nice work on the game :)
Dec 22 06:00:00 1h 38m A Programmer's Life Nice start, could be an interesting take on the management sim :) Had trouble starting and restarting, maybe the bounding boxes for the menu items is smaller than the text? Looks like others have mentioned this as well.
Dec 22 06:07:00 7m 00s BIRDS! Love the art. Also really enjoyed the gameplay. Toggling modes was a nice way to move in and out of challenge oriented play. Nice work!
Dec 22 23:30:00 17h 23m Contact Cowboy Finally got some people to play the game with. Very fun game! I do feel like the Cowboy has a bit of an advantage, but that was just our experience. Very solid experience for a compo entry. Great work :)
Dec 22 23:46:00 16m 00s AZOR Really nice mood. Controls felt pretty good, although some of the platform placements felt a bit frustrating. I appreciate the mood and tone the audio and oxygen meter sets!
Dec 24 03:07:00 27h 21m Kerfuffle Very fun. Controls felt smooth and responsive. I really liked the mid air pause when the player attacks, as well as attacks resetting only when on the ground. One pattern I saw as my friend and I played is that the matches tended to always move towards the bottom of the screen. Not sure if this was just us or may be encouraged by the attack/controls/level layout. Either way, all around solid entry!
Dec 24 03:27:00 20m 00s Last Ark Enjoyed the experience. A few minor issues for me, such as text being hard to read and not exactly being clear on what to do at times. All in all, very impressive game for 48 hours. Nice work!
Dec 24 06:57:00 3h 30m Light Switch Audio cues out of screen really added to the mood and tension, along with the audio. I do agree with others that the progression became a hunt and peck affair, where I was just spamming spacebar on items until I clicked the right one to trigger the next event. Overall interesting and intriguing experience.
Dec 29 02:53:00 115h 56m Jordan Bartholomew Sartemis Smart has some great suggestions for adding some more gameplay. As just another idea to throw out there, you could drop the boxes on a beat, and increase the tempo over time, make it kind of a rhythm game. <br/> <br/>As for a web version. Use this tag if it links to a browser version of a game. Otherwise, name the tag appropriate for the link. For example, yours should be called "Windows" or "Windows Download" :)