Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → pjchardt
Feedback comments for LD30
pjchardt's games and stats for all events →
| Timestamp | Since previous | Game | pjchardt's comment |
|---|---|---|---|
| Aug 25 05:42:00 | Space Clash | Nice game. Great mood and graphics. Got a bit frustrated with the controls. Would like faster acceleration and deceleration, as it was difficult to move past the energy beams. Solid entry though! | |
| Aug 25 05:49:00 | 7m 00s | Jabba The Bot | I liked the idea but the game seemed to suffer from some major performance problems. I played the game in chrome. It stuttered quite a bit and seemed to continue my input after I had stopped holding keys. This led to very frustrating deaths. |
| Aug 25 05:59:00 | 10m 00s | Interplanetary | Great music and interesting premise. Found the game terribly difficult though. I had some trouble with the controls. Felt a bit stilted, I would like to see a bit smoother controls. Enjoyed it though. |
| Aug 25 06:06:00 | 7m 00s | Space Breakers | Nice take on Breakout! Really enjoyed the graphics. Gameplay felt solid, although I felt the paddle moved a bit too slow. |
| Aug 25 06:17:00 | 11m 00s | The Tree | Nice game! Wish there was a final battle with all of the abilities, and I really missed music and sound, but each boss had their own strategy and each ability was unique :) |
| Aug 26 01:46:00 | 19h 29m | Scribble Death | Really nice premise and graphics. I enjoyed the puzzles. I think the controls could use a bit of polish. Also, I played a game recently that let the player undo step by step. This could help the frustration of having to restart when farther in a level. |
| Aug 26 01:50:00 | 4m 00s | Dimension Hopper | Same issue of a black screen running in Chrome. Looks like the screen is not clearing, which is giving the weird draw artifact in the Unity logo. Is there no camera turned on? I think this could lead to the drawing artifact, as without a camera there is nothing to clear the screen, or draw anything else. |
| Aug 26 01:56:00 | 6m 00s | Choose Your Side | The premise is quite interesting, and the graphics/music/mood are all very nice. I feel the execution of gameplay is a bit lacking. I did not experience any real feedback to inform me or guide me as a player, which led me to feel rather helpless to actually affect the world. Either way, great start to a game. Kudos on your first jam! |
| Aug 26 02:13:00 | 17m 00s | Planetary Nunchuks | Nice nunchuck action :) Would be nice to have some variation on enemies and some resources to manage such as health. |
| Aug 26 03:31:00 | 1h 18m | UnderWhelmed | Nice mood. Had some trouble accidentally walking and triggering the next line of text before I had finished reading the last. Nice experience though :) |
| Aug 26 03:44:00 | 13m 00s | Connected Worlds by Jacksack and JordanFitz | Platforming controls felt great. Nice puzzles game. The block collection and placement control choices felt a bit awkward to me but I got used to them. This was a very solid entry overall! |
| Aug 26 04:45:00 | 1h 01m | KLIN DESTINY | Great visuals :) The controls felt very nice. There was a bit of momentum that felt a little slippery, but overall it felt good. Jumping platform to platform in the 3rd area just felt right for the controls and the design of the character. Would like to see more added to this game post jam! |
| Aug 26 05:24:00 | 39m 00s | Gimbal Fighter | Controls felt nice and the graphics were good. The combat felt redundant after awhile though. Nice controls for a space combat game, maybe you can add more post jam :) |
| Aug 26 06:13:00 | 49m 00s | Panel Galaxy | Great game! There were some bugs and other issues as you mentioned, but ignoring these hiccups I really enjoyed this game. Not just enjoyed it as a game jam game, but legitimately as a game experience. Nice work. |
| Aug 29 04:19:00 | 70h 06m | Glue The World | Really novel idea. Fun to play. Nice controls. I enjoyed the variety of blocks, although it got a bit repetitive. I would love to see this game expanded on! |
| Aug 30 06:43:00 | 26h 24m | Parallel Worlds | great entry! Very polished. Interesting puzzle. Took me some time to pick up on the fact I could go back through a portal I just exited, but everything seemed to fall in place at just the right time that it felt very organic to progress. |
| Aug 30 06:56:00 | 13m 00s | Sphere Harmony | Very fun and addictive. I would play a decent amount of this game on a mobile device, it would feel very natural with touch controls. Well done! |
| Aug 30 07:33:00 | 37m 00s | Dreaming Knight: The Little Hero | Really enjoyed this. Nice amount of content for a jam. My only gripe was that I am using a touch pad and the controls for swinging the sword are very frustrating. Nice work overall! |
| Sep 15 14:38:00 | 391h 05m | Worldly Traveler | Great entry! I had some trouble at first understanding what to do, I feel like the visual language is muddled and it is hard as a player to read the computer. However, I really enjoy the idea, execution (outside of visual language) and mood of this game. Really great concept. Nice work! |
| Sep 15 14:44:00 | 6m 00s | Star Garden | Interesting concept. I did find the controls of the ship floaty as others have mentioned, however I felt like that was part of the charm of the experience. What struck me as I was visiting other planets is how much I would love to be able to leave messages for others, either in a given language or through created images. |
| Sep 15 14:54:00 | 10m 00s | Shadow of a Thought | Nice game :) The game has loads of charm and the music fits great. The difficulty curve felt really nice. The biggest drawback for me was that after about 5 levels I started to get a bit board as nothing new was being introduced. |
| Sep 15 15:12:00 | 18m 00s | Lenore: Dark Days Ahead | Pretty interesting premise. Felt a bit linear as I just kind of pushed to the right and seemed to pick up what I needed and get through the maze without too much thought. The mood was great though and I can see this built into something really intriguing! |
| Sep 15 19:13:00 | 4h 01m | WC Club | Crazy game here! Music was great, as was the mood. Hopefully next time you will incorporate mouse lock though, as it is pretty frustrating when the mouse is flying all over the place. Also, I can only wonder where that connection juice is coming from :) |
| Sep 15 19:25:00 | 12m 00s | Cable Guy | Well made! Music and SFX were great. Puzzles were interesting. My only gripe was that ship navigation was tedious. I almost would have preferred a mouse driven approach where the player defined curves. Either way, I enjoyed it:) |
| Sep 15 19:31:00 | 6m 00s | Wizards, Portals, and Stuff | There isn't too much here, but I can see a great start to something bigger. Nice work! |
| Sep 15 19:37:00 | 6m 00s | Keep On Going | Interesting premise. Had some issues with the controls though, after awhile I just started drifting. I thought it may be related to what nesis said but I had deleted the block. Also, I would encourage you to look into mouse lock for your next game. That said, nice work! |
| Sep 15 19:45:00 | 8m 00s | Into the Woods | Well crafted, I enjoy your writing style. I am interested in hearing some sound being used in the experience, even if more abstract than literal, I am curious how it could be crafted and integrated to enhance the experience. Either way, well done! |