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Feedback comments for LD31
PIXEL^3's games and stats for all events →
| Timestamp | Since previous | Game | PIXEL^3's comment |
|---|---|---|---|
| Dec 9 05:01:00 | Tiny Adventure | The art is amazing, and the controls feel tight. Wish it was finished though. | |
| Dec 9 05:12:00 | 11m 00s | Doggy Treats | Game was fun, difficulty was good. Might have been better if the difficulty spiked at 50-75 points instead of 100, and maybe then again at 150. <br/> <br/>-AlucardX60 |
| Dec 9 05:31:00 | 19m 00s | Creative Defense | Game was fun. Was a little unbalanced but that was nice because it gives a natural end point. <br/> <br/>-AlucardX60 |
| Dec 9 05:46:00 | 15m 00s | The Murderdome | This games feels really good. The way the screen shakes when you fire is a really nice effect and the size and color of your bullets make them stand out really well. Felt like top-down Doom. <br/> <br/>-AlucardX60 |
| Dec 9 06:02:00 | 16m 00s | Skids | Rocket powerup felt amazing, but felt like I teamed up on a little. <br/> <br/>-AlucardX60 |
| Dec 9 06:28:00 | 26m 00s | 0000 : Press Z | Great platformer! Confusing at first but that just leads to that eureka moment. Postmortem plz. Will speedrun. <br/> <br/>-AlucardX60 |
| Dec 9 06:55:00 | 27m 00s | Hard Winter | Love the mechanics, having to hunt down your towers instead of buying them. Wish the difficulty rose faster because you can get a lot of turrets pretty quickly with not too much luck. <br/> <br/>-AlucardX60 |
| Dec 9 07:15:00 | 20m 00s | Slope Challenge³ | Nice concept but it needed a few more features. Just being able to delete a block would have helped a lot. <br/> <br/>-AlucardX60 |
| Dec 9 07:35:00 | 20m 00s | Duck, Jump, Die | Looks pretty nice. I'd like it if the slide time was a little extended, and the collisions a little less brutal. <br/> <br/>-Alucardx60 |
| Dec 9 07:53:00 | 18m 00s | Neon Z City | Pretty cool concept. There's a lot of potential here. Maybe if you could move the crowd via clicking that had an area of effect. It not's that far from being a pretty good RTS game. <br/> <br/>-AlucardX60 |
| Dec 9 08:14:00 | 21m 00s | Boss Rush | As a boss showcase this works quit well. I like that the voices called out moves beforehand. <br/> <br/>-AlucardX60 |
| Dec 9 08:32:00 | 18m 00s | Frosty Ninja | Jumping mechanics felt really good. The high pitched voices compliment the deep singing voice really well but the song got repetitive pretty fast. <br/> <br/>-AlucardX60 |
| Dec 9 09:18:00 | 46m 00s | Tenebris | Good level design and a great atmosphere. The lighting mechanic made you move at a certain pace which keeps you on enough of an edge to keep interested. There were a few bad levels, particularly levels with pots that can get stuck in corners but otherwise great game. <br/> <br/>-AlucardX60 |
| Dec 9 09:44:00 | 26m 00s | 2.5Dino Arena | Art looks good but a bit noisy. The perspective messes with your head a bit and I wish it was implemented better. <br/> <br/>-Alucardx60 |
| Dec 9 10:20:00 | 36m 00s | The Sacred Glyphs | This game is pure exploration at it's finest. Well done! <br/> <br/>-AlucardX60 |
| Dec 10 00:13:00 | 13h 53m | Cam16 | The level design was amazing, I loved the connectivity of the levels. Graphics were really good for a minimalist style. The controls were kinda weird though, having the exit level button set to space made me exit a few levels by accident. <br/> <br/>-AlucardX60 |
| Dec 10 00:43:00 | 30m 00s | Color Company | Very relaxing game and building up a company is always something that is fun. I wish the other companies built up faster though because I got a really big company pretty fast on my first play through. <br/> <br/>-AucardX60 |
| Dec 10 01:05:00 | 22m 00s | Silo | I like the graphics and the mood for this game. Quit simple and fits really well. I liked how simple the mechanics were. More than a puzzle but not as complicated as most strategy games. Maybe try the game on one grid instead of two and see if that works better. <br/> <br/>-AlucardX60 |
| Dec 10 01:52:00 | 47m 00s | Spiral Wings | Graphics and mood were amazing and this game a really good experience more than anything else. <br/> <br/>-AlucardX60 |
| Dec 10 02:25:00 | 33m 00s | Much Adoge about Chocolate | The camera effect was trippy and I liked exploring a big space. But I wish there was more too see like the pyramid and graveyard. It also would've been nice if there was more contrast so I could see what it was I was discovering. <br/> <br/>-AlucardX60 |
| Dec 10 02:51:00 | 26m 00s | Get Ripped | Graphics were good it had a good overall mood. I wish the difficulty curve was a little faster and that you had a checkpoint at each boss/level. Other than that auto-scroller beat'em up sounds like an interesting idea. Good job! <br/> <br/>-AlucardX60 |
| Dec 10 03:18:00 | 27m 00s | Oven | Great game, I have never felt so bored/5 <br/> <br/>-AlucardX60 |
| Dec 10 04:41:00 | 1h 23m | PC WARS | This is a really well balanced game that's just deep enough to quickly get into. The graphics fit really well but I wish I could tell friendlies from enemies better. The music sounded good and wasn't repetitive. Needs 2 player mode in postcompo. <br/> <br/>-AlucardX60 |
| Dec 10 05:28:00 | 47m 00s | Santa's First Christmas | It's nice to see a light hearted stealth game in this LD. The controls felt a little slippery though and it would've been nice if you moved a bit faster. Love the music though! <br/> <br/>-AlucardX60 |
| Dec 10 06:46:00 | 1h 18m | Arena | Awesome graphics and mood setup here. I love the slow thoughtful Dark Souls style combat. I replayed more then a few times picking apart the mechanics. Great job! <br/> <br/>-AlucardX60 |
| Dec 10 07:25:00 | 39m 00s | One-Floor Dungeon | Wow! I could see a post-compo version of this being pretty popular, it's kind of Gauntlet meets Binding of Isaac and i like it. I wander if a Gauntlet style multiplayer might work here, either with larger rooms or a larger grid to let everyone explore separately. Could be competitive like that too. Something to think about. <br/> <br/>-AlucardX60 |
| Dec 10 07:45:00 | 20m 00s | One screen Labyrinth | I had a problem where the player twitched around while idle and would be propelled a little bit in odd directions as I moved. There were a few time where this killed me as soon as the labyrinth change. But with a lot of polish I could see this as a mobile game. <br/> <br/>-AlucardX60 |
| Dec 10 08:02:00 | 17m 00s | Spiral Dungeon | Nice concept. It definitely needed a combat system but you could've at least removed some enemies because that's a really tight space. <br/> <br/>-AlucardX60 |
| Dec 11 01:16:00 | 17h 14m | One Act | it's a nice concept but unfortunately it was hampered by a bad tutorial, I didn't know what I was doing and probably still don't. <br/> <br/>-AlucardX60 |
| Dec 11 03:34:00 | 2h 18m | The Room | The second ending was pretty cool. Really meta. I like the exploration aspect that the second ending has with it. <br/> <br/>-AlucarX60 |
| Dec 11 04:39:00 | 1h 05m | Tiny Miner | I don't see Harvest Moon type RPG Maker games often so this was nice. The dialogue was fun to read but the game itself got repetitive fairly quickly and I wish it was more clear that the quota changed every 5 minute segment. Some music might have helped too. There's enough tracks in the RTP to have a new song every five minutes to keep it from getting repetitive. <br/> <br/>-AlucardX60 |
| Dec 11 05:13:00 | 34m 00s | Office Gaming Inception | You made stress fun out of 5. <br/> <br/>-AlucardX60 |
| Dec 11 06:16:00 | 1h 03m | Mobius Dungeon | Really cool concept. I wish you used the teleport item more. Maybe in future iterations it can be more like portals that you can drop bombs/throw boomerangs into. <br/> <br/>-AlucardX60 |
| Dec 11 07:23:00 | 1h 07m | Glitter Pixel Will Save The World | The voice was cute and I thought it added a lot of character to the player. The game felt kinda slow though as I kept getting stuck on random pixels in the level. This also made the game feel really long and I never finished it. Got the lava shield but quit before making it through the volcano.If it had half as many upgrade items and fewer pixels to collect before beating the game it would've helped. <br/> <br/>The level felt like you went through the world with an eraser the make paths. It might have been better if you used a more clear approach to the levels instead of this rough 'cave' like level. <br/> <br/>It didn't help that the checkpoint were so far away from each other. Also if you made the background and walls darker it would've been easier to find your pixel. <br/> <br/>-AlucardX60 |
| Dec 11 08:06:00 | 43m 00s | Walk to the door | It was a really fun game. Planning out a route and executing felt good. The game was really clear and readable. I wish the arrow hit box for the arrows were more the shape of the arrow itself and not the circle. Also it might have been nice to have a reset window instead of having to go to the menu button for it. <br/> <br/>-AlucardX60 |
| Dec 11 08:47:00 | 41m 00s | ZoomZone | Wow I would pay for this game! <br/> <br/>-AlucardX60 |
| Dec 11 09:36:00 | 49m 00s | O-Inari Origami | The graphics were great and everything moved really smooth. the level design had a great 'ah-ha' factor to them and they were fun to explore and see what was possible. It would've been nice to have a soft soothing track playing in the background. Otherwise great game! <br/> <br/>-AlucardX60 |
| Dec 11 09:56:00 | 20m 00s | Dabug | The game looks and feels like a dream. The explosion SFX were a little loud and perhaps the HUD should have it's own dedicated space instead of being overlayed. Otherwise great job! <br/> <br/>-AlucardX60 |
| Dec 11 10:42:00 | 46m 00s | I Am Technician | It's very fun physics game that in someways teaches you about computers. Many laughs were had. It might have been better if you removed the time limit and just let the players screw around as much as they want. <br/> <br/>-AlucardX60 |
| Dec 11 11:37:00 | 55m 00s | ROCKROCKET | The atmosphere here was astounding! The world was fun to explore but it got tedious in the middle when I couldn't find the last few orbs. It would've been nice to see who the player was at the start, I just mashed buttons till I fell in water. Sometimes I felt like the world was working against me with odd geometry as well. <br/> <br/>-AlucardX60 |
| Dec 14 05:55:00 | 66h 18m | Shinobi Showdown | This was pretty fun but there's not much meat to it yet with just single player. It needed some crazier physics perhaps. There were moments where the ragdolls were crazy for sure but there velocity never really got very high they just kinda draped over each other. Multiplayer is going to be a major part of this game should you continue it. <br/> <br/>-AlucardX60 |
| Dec 14 06:27:00 | 32m 00s | Very Dungeon | The concept sounds nice and the game looks good but it seems to have a lot of bugs. It's didn't seem very well optimized for my computer and I guess the drop in FPS made it easy for me to clip out of bounds. Especially after getting the speed boost. I'd like to play a finished version of this though so keep at it. <br/> <br/>-AlucardX60 |
| Dec 14 07:08:00 | 41m 00s | One Room Dungeon | The felt fast paced and hectic. There were time when I knew I was going to get hit by an enemy but it felt like the death animation played early. The enemies definitely needed more time before activating to let the player avoid them. <br/> <br/>If you were to continue this postcompo I'd tell you to work on the game feel and either remove the sword and focus on movement or make swordplay feel better. <br/> <br/>-AlucardX60 |
| Dec 14 07:54:00 | 46m 00s | Box | I watched this game played in a stream beforehand and it felt really cool and novel, but then when I came to play it for myself I found that the novelty had worn off and it wasn't as fun as I expected. <br/> <br/>I get that the purple blocks are completely optional and I could just opt to build a castle instead but their presence makes me want to collect them which spawns the hazards and after hazards are present it stops feeling like a sandbox. It's worth noting I'm not the kind of person to build castles in minecraft either so maybe it's just not my cup of tea. <br/> <br/>-AlucardX60 |
| Dec 14 08:35:00 | 41m 00s | One Does Not Simply Walk Into More Doors | I loved the tutorial here. Really eases the player into the mechanics. There was a problem with it though after I got into the game proper. It was tedious. I was dying a decent amount and when you get to the end game your strategy is 'go into closets door and hope you end up in a good spot' and it's hard to do that when you only have 4-6 doors which was tripping me up and making me spend more time then needed in them. Maybe have the game check if the players highscore is greater than the number of tutorial candies? <br/> <br/>Despite that the game itself is pretty fun and I could see people playing it when they have a little downtime from work and the like. <br/> <br/>-AlucardX60 |
| Dec 14 09:24:00 | 49m 00s | GTAlien | The game had a nice dark humor about it and it worked well. Smacking around people while a little difficult was still easy enough to have fun with, the cops though are a little hard to deal with. The addition of the car in the postmortem version was great because I could let it hit people for me and let me deal with the cops. Sometimes though I'd pick up a person, not noticing a cop, and be stuck with no option but to throw the person at the cop which did nothing strangely. That would be something cool to add in the game later. But I think this would make a nice mobile/browser game where people can play it in short 5 minute burst. <br/> <br/>-AlucardX60 |
| Dec 14 10:59:00 | 1h 35m | An Adventure on My Screen | Good stuff. I got 4 of us in there at one time and had a blast with it. Sometimes when we went to the smith though we were just outside his range and couldn't sell things. <br/> <br/>Also I kinda wish you designed around the delay better since you're bound to be very aware of it. For example make the combat slower or some such. <br/> <br/>-AlucardX60 |
| Dec 14 11:32:00 | 33m 00s | Snowmän! Factory | I made a snowman! ☃ <br/> <br/>-AlucardX60 |
| Dec 17 06:52:00 | 67h 20m | Super Death Grid Of Death (with deadly beats) | Wow. This is practically shipable. There was one problem I found with it though is that the hitbox on the lasers seem to activate around the time they reach full size instead of when the turn opaque. This is pretty unintuitive as you think they're safe as long as they're transparent. <br/> <br/>I could see this being a good game though, add more tracks with accompanied stages and the like. <br/> <br/>-AlucardX60 |
| Dec 18 08:18:00 | 25h 26m | Rocket Jump Rampage | Cool. I actually haven't seen rocket jumping used for platforming outside of FPSs. The graphics were great and the audio set a good mood. Rocket jumping is something that takes a little getting used to but I got the hang of it. <br/> <br/>My only complaint is that the respawn should be faster since you die a lot. <br/> <br/>-AlucardX60 |
| Dec 24 01:51:00 | 137h 33m | Screen Mover | The concept seems similar to our game which attracted me to this game, I must admit. The level design was quit nice and taught be the mechanic pretty well. Great job! <br/> <br/>-AlucardX60 |
| Dec 24 02:19:00 | 28m 00s | Gearverse | I felt like the cannons were too hard to hit because the bullets were too hard to control. If the field was stronger yet still had the same range maybe that would be better, for example attract a bullet till its close then switch polarities to shoot it out at a high speed. Or perhaps if your were able to store 1-3 bullets and shoot them by changing polarities. Maybe even have the 4th bullet hurt you so you have to get rid of the bullet quickly. <br/> <br/>-AlucardX60 |
| Dec 24 02:48:00 | 29m 00s | Super Engine Blast | Cool puzzle platformer. I'd love to see this expanded upon post-jam. Loved the 'bomb' blocks they really helped keep the board from getting unruly mid-late game. It might be cool if the player could stack blocks, like pick up a block then let another block fall on top of it to stack it. <br/> <br/>-AlucardX60 |
| Dec 24 03:21:00 | 33m 00s | The Broadenlands | Really imaginative game. I liked seeing what all the objects would turn into upon entering the next scene. I felt like that mechanic wasn't fully realized yet but you did good for the time that you had. I also kinda wished that the exploration was little but more open ended but I under stand that's harder to do in the 72 hour time space. <br/> <br/>-AlucardX60 |
| Dec 24 03:52:00 | 31m 00s | Reindeers On Strike | The game felt a bit bland. The guns didn't feel very good, the SFX and knockback they deserved was almost entirely absent. I'd recommend analyzing the guns in Super Crate Box and maybe some FPSs. <br/>It would be cool if the player had the choice of shooting in one direction or both. Double the firepower if you shoot in one direction at the cost of defense on the opposite end. Maybe even double the knockback so you risk throwing yourself into enemies. <br/> <br/>-AlucardX60 |
| Dec 24 05:01:00 | 1h 09m | Adrift | The first half of the game seemed pretty well designed which leads to wander why the second half had so many bad design choices. There was no indication that only the red guy could pass over the red floor, which is especially confusing since you just got the green guy. Also why is it that the green guy can only be used on one switch that looks like all the other switches that the blue guy steps on. <br/> <br/>I liked this game and I hope you'll fix all the problems it has right now. It's just a shame that they're there in the first place. <br/> <br/>-AlucardX60 |
| Dec 24 05:39:00 | 38m 00s | Beat+Trak | I liked this game as music game. It was fun to play a couple times and see what score you could get. It's not without problems of course, the cursor is hard to see when it's in the center of the screen and the activating/closing felt a little slow. But I trust that it will be greatly improved postcompo. <br/> <br/>-AlucardX60 |
| Dec 24 07:12:00 | 1h 33m | Game of the Probability Goose | Your average board game but with a choose your own RNG twist. I like it. The board (compo version) had a few sadistic spots in it that were still fair because everyone had equal a chance of falling into it as they did of passing it. I only won 1 of my 3 games but it was a great feeling when I finally did win. <br/> <br/>-AlucardX60 |
| Dec 24 07:53:00 | 41m 00s | Jumping n' Jumping | Wow this game was really fun to play I loved being able to chain jumps together like this. I must admit though that the only thing bogging it down was how floaty the jumping was. A little hard to control imo but then again I did have some lag for some reason. Great game I hope you continue it. <br/> <br/>-AlucardX60 |