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PIXEL^3

Feedback comments for LD32

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TimestampSince previousGamePIXEL^3's comment
Apr 21 06:23:00 B000MERANG A really well polished game with some really good game feel going on.
Apr 21 06:35:00 12m 00s BED✰HOGG I actually tried to speedrun this game, managed 8 seconds against the AI. https://puu.sh/hlkO0/d8955f3da3.png <br/>Great job all around the game feels great.
Apr 21 07:10:00 35m 00s Death By A What!? The game as a great mood and I like how the music got more upbeat as you went on. The Bunny gun was pretty overpowered an I wish I got some feedback when I took damage. Also it could use more mouse sensitivity but maybe that's me. <br/> <br/>I'd like to see this fleshed out, but finish that computer game first!
Apr 21 07:20:00 10m 00s Oh Sheeeep! A nice charming game, not much to it right now though. <br/>Such a happy ending for a happy sheep.
Apr 21 07:51:00 31m 00s Lucid No pillar/10 - ign
Apr 21 08:15:00 24m 00s TypeFighter Not exactly my kind of game but I had some fun with it. I'd say work on the balancing, maybe make it easier? Pretty solid game though.
Apr 21 08:29:00 14m 00s Animancer Nice solid game with some good potential here. The boss patterns were pretty good and the enemies were used in pretty smart ways. Could use a graphic overhaul and some more bosses, and whales.
Apr 21 08:51:00 22m 00s Bad Service Cafe The lack of audio and player feedback is kinda disappointing so it's hard to tell what's going, especially with the service skill naming. There's not enough here to really give you any good feedback. If you make a post jam version I'd check it out.
Apr 21 09:12:00 21m 00s Dictator Not bad, the voice recognition broke on me a couple times but it was funny when it worked. Maybe you were going for dark humor but it might be better with a themeing that fit the hilarity of bad voice recognition. A debate for example.
Apr 21 09:27:00 15m 00s Hug Arena There was something about the game that kinda felt off to me, probably just a fine tuning thing like making the player move a little bit faster or something. It still looked and sounded really good and the risk/reward gameplay was interesting.
Apr 21 09:45:00 18m 00s Boneventure Nice rouge-like took me a few deaths to get into it but it's pretty nice. Wish there were more mechanics to explore though.
Apr 26 05:00:00 115h 15m HUGO THE LASERCAT KING Graphics were nice, vaguely reminiscent of Psychonauts. Really neat concept, I thought it was pretty fun.
Apr 28 06:28:00 49h 28m StickyBot The rover felt pretty floaty which is opposite of what I thought, that he's be heavy and I'd have to rely on sticking to walls a lot. (Which I did) I found it a bit odd that the levels had me going down so much more than up since the sticking ability naturally made me want to climb things. As for the sticking mechanic itself it does need some fine tuning but didn't get in the way as much as it could have. Overall you did a pretty good job.
Apr 28 07:00:00 32m 00s Fathom Nice entry man. Graphics an audio where definitely top-notch. The bullet time mechanic was fun to play with but sometimes hard to use since you almost need to anticipate it or get shot. Also I did brute force my way through the machine gun turret the first time I played it and I'm not even sure what the Speed++ did for me. I didn't feel any faster. :/ <br/>Either way great entry!
Apr 28 07:26:00 26m 00s Elem3nts The game looks great and the concept it fun to think about and play with, but in practice it's pretty broken. <br/>The balancing is almost non-existent as it seems to be too easy up until the Annoying Adventurer when it's nearly impossible. <br/>The game does have potential but you need to work on the balancing a lot before it's fun to play.
Apr 28 07:49:00 23m 00s Soccer Cows This game feels amazing! Probably the funnest game I've played this Dare. Take the broken physics, and the car, and the turbo and run off with them to make something. Then send it to me so I can play it. ;)
Apr 28 08:38:00 49m 00s Glorch's Great Escape Really cool mechanic and the difficulty around level 4 and 5 was challenging enough to be fun yet still keep you working on it for a while. After that is felt like it was kinda droning on and got too difficult for me. It was really good for a first LD game though.
Apr 28 09:09:00 31m 00s Farm Fury The hitboxes felt a little large so I felt like I was taking damage I shouldn't have and the fruit/seed controls were pretty hard to use mostly due to how hectic it gets later on. It is a fun game though and a bit addictive. I didn't seem to notice much difference in the fruit though, the strawberries grow in large patches and are fast, and carrots shoot through enemies but oranges just seem to be harder hitting, slower growing strawberries. I did unlock the grapes but died before using them, hopefully they were a AoE thing. I'll give this a few plays later to see if I can unlock more fruit.
Apr 28 09:44:00 35m 00s The Hand That Feeds The concept of this game seems pretty good though the execution seems to fall a little flat. It's hard to control your pet and since your player's hitbox seems to be pretty big (or maybe the enemies' hit box) I get hit sometimes without feeling like I should've. I did find a spot in the middle of the map above the red and green portals that the pet couldn't make it to so by throwing a fruit he'd just run around almost indefinitely killing enemies. Racked up 137 points this way. <br/>It's good that you're starting this over from scratch though, you might be able to clean it up and make something out of it.
Apr 28 10:09:00 25m 00s Banana Nana Awesome work! Game looked and felt pretty good for an NES game. It could use some health indicators and a little bit more hints at where to go after the first banana since it didn't really seem to be that deep exploration that LoZ had. (at least not currently) <br/>There was that one area of the map though that I missed at the end that I wanted to go back for but the game ended when I picked up the last banana from the angry monkey.