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Feedback comments for LD33
PIXEL^3's games and stats for all events →
| Timestamp | Since previous | Game | PIXEL^3's comment |
|---|---|---|---|
| Aug 26 14:51:00 | BECOME | Wonderful game! Difficult in the fun way and doesn't overstay it's welcome. I've been trying to speedrun it and got a decent 3:19. https://puu.sh/jPfrw/d1b36c5d6e.png | |
| Aug 26 15:23:00 | 32m 00s | NotZilla: Ice Cream Vendor | Really clever interpretation of the theme. It was a little short, but it was a lot of fun. |
| Aug 28 21:25:00 | 54h 02m | "Real" | I played through the game without killing anything and I still got the ending. A part where the player is forced to kill an enemy might help to make the end make more sense, even in circumstances like this. As for the actual subject matter, if an enemy is trying to kill me, and they obviously are, then I'm going to kill the enemies. <br/>As another little side note, the lighting is way too dark. Consider trying out some ambient lighting to make sure that there aren't any places that are too dark to see. |
| Aug 28 21:41:00 | 16m 00s | VINDICTAE | Very nice game, I really enjoyed the idea of possessing the enemies and using their weapons. <br/>One of the things I think would be interesting in a game like this would be to implement a 'field of view' for enemies, so that they only see the player when the player is in sight. <br/>One complaint I had was that when I beat a level, I was immediately thrust into the next level without really much warning and I was killed nearly instantly several times just because I was still holding down the movement keys when the level changed(Don't worry, I'm guilty of this too). <br/>I feel like this would make for a really good postmortem game with some more content and variety added to it. |
| Aug 28 21:47:00 | 6m 00s | Monster VS Tanks | Couldn't play, got the following error: <br/> <br/>Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path <br/> <br/>This error is very strange, especially considering that I saw all of the library files inside of the jar, so I have no idea why lwjgl isn't loading. <br/>System info: Oracle Java 8 on Ubuntu 14.04 64 bit |
| Aug 30 06:43:00 | 32h 56m | Who cares the M%rtgage | Very well made clicker game. The music really sets the mood very nicely, and the graphics were pretty good too. As with any clicker game, there isn't much in terms of gameplay, but it was pretty fun to go through and see all of the little details and messages. |
| Aug 30 18:57:00 | 12h 14m | Great Wall of Trump | There are way too many people to feasibly throw them all back over the wall. It would be good start out with only a few of them early in the game, and then slowly increase them as time goes on. |
| Aug 30 22:46:00 | 3h 49m | Werewolf Quest | The level design was totally spot-on, very few moments where I felt confused about what to do. The platforming was a little awkward, but wasn't too bad. Whoever made that castle must have been rich as hell in order to afford that silver flooring. <br/> <br/>I had the linear filtering issue here as well, except I'm on Ubuntu running the exe with Wine so the issue is probably Wine. |
| Aug 31 00:58:00 | 2h 12m | Escape From Twump Tower | Pretty nice, the timer, money counter and general jank beg for speedruns. Of which I streamed some of. |
| Aug 31 20:52:00 | 19h 54m | Magical Monster Ballz | enemies and other hazards should have some kind of warning before they pop out of nowhere, and jumping should really be bound to key-press, not key-release. |
| Aug 31 21:03:00 | 11m 00s | Cave Lord | I really liked the concept, and it was pretty well executed. Some hero though, he bring rotten herbs and missing every shot he takes. The rocks were more of a threat than that guy. |
| Aug 31 22:44:00 | 1h 41m | Trouble in Monsterland | Looks really good, and was a decent challenge. Are the body parts just visual, or do they have effects? It seemed like I walked faster with more legs and had more range with more arms, but I'm not entirely sure. If this is the case, then what did the heads do? |
| Sep 1 01:47:00 | 3h 03m | Grave | Excellent mood set by beautiful graphics and a somber ambiance. Probably the closest you could get to a 2D Dark Souls in 48 hours of dev time. The battle system is already pretty solid. You could easily expand this into a metroidvania or something similar. Add some bosses at the very least. |
| Sep 6 19:54:00 | 138h 07m | Up & Away! | I like the art and the setting. The music got repetitive over the course of 4 or 5 playthroughs. I felt like the controls would have been fine if I was given more air control and if there was a few frames to jump walking off a ledge as there was a lot of deaths from that. I also felt like the level design didn't compliment it well, as if you couldn't get a good flow of movement going. You had to stop and do a double or triple jump in place sometimes to get were you wanted to go. But maybe that's because I tried to speedrun it. Speaking of which it's apparently a sub 2 minutes game. https://youtu.be/6q_De-aiH6c |
| Sep 8 01:55:00 | 30h 01m | The Supper | This game had a really neat idea and nice visuals. The controls were a little weird to get used to, but otherwise pretty simple. Once I got a feel for the game, beating it was pretty easy. It fit the theme really well and had a really nice feel to it. |