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Feedback comments for LD31
MrLeePerry's games and stats for all events →
| Timestamp | Since previous | Game | MrLeePerry's comment |
|---|---|---|---|
| Dec 9 02:28:00 | Mini Minotaur | Really great! Neat concept and well executed. Nice work! | |
| Dec 9 02:34:00 | 6m 00s | Survive On One Screen | I had some problems with the lag when near the enemies, but good attitude on sticking it through and making something! That's the ticket! |
| Dec 9 02:46:00 | 12m 00s | Pocket Contra Force | Woah! How am I the first person to play this? It's EXCELLENT man, I really really dug it. Great feel, love the reveal of each level... played all the way through just to see each new basement area. Really impressive for the time given!!! <br/> <br/>Go rate a bunch of other games, at least 20, and far more people will see your game as its "coolness" rating goes higher. |
| Dec 9 02:56:00 | 10m 00s | Emporium of Death and Laughter | I liked it! The way the world changed between rounds was pretty excellent and rewarding, it had nice pacing based on that. I too wished the crosshair was more visible, but for a jam it was excellent. Good job. |
| Dec 9 03:05:00 | 9m 00s | Summoned | Nice! I wish the controls didn't require me to move on diagonals, it makes jumping awkward, but overall it was a neat little setting. Good job! |
| Dec 9 03:12:00 | 7m 00s | V for Vectory: Maximum Overquill Edition | Haha, I got my ass beat, but you did a great job with the game. I dug the visuals and vibe. |
| Dec 9 03:16:00 | 4m 00s | The Shelter | HA! I really like how you have to conserve ammo to the point that you're making choices about who to save. Making quick prioritization decisions made it really compelling. Nice work!!! You should be proud :) |
| Dec 9 03:25:00 | 9m 00s | Quintuple Dimension Room | THUMBS UP! I admit I didn't complete it, but I dug running around in there and thinking through how it was going to work. Very cool use of the theme as well, getting multiple uses of the same screen estate. |
| Dec 9 03:31:00 | 6m 00s | Sheep enchanter | Hahha! The theme is hilarious. Well done :) |
| Dec 9 03:39:00 | 8m 00s | Life of a Geek | REALLY compelling. Something about the snug little apartment on one screen drew me in. Nice art and humor especially! |
| Dec 9 03:49:00 | 10m 00s | Mobile Life | Pretty cool... pretty cool. Like the whole vibe, the music, the swiping and home... just a really neat little moment. Thanks for that. |
| Dec 9 03:56:00 | 7m 00s | My Wife is a Screen | Haha, super bizarre, but the name made me check it out and I dug it :) Nice work. |
| Dec 9 04:05:00 | 9m 00s | iJ | Super ambitious, got a lot done! love the art, the UI work, etc... good job! |
| Dec 9 04:13:00 | 8m 00s | DebugIt(); | haha, took a sec to figure out the flow, but man, what a trippy intriguing ride :) Tre' cool. |
| Dec 9 04:21:00 | 8m 00s | Swords and Hammers | I reeeeally enjoyed this. It was simple and elegant, just really slick. My one issue was kind of that once a castle is built, it seemed really hard to take it back... seemed like the map got static pretty quick with emplaced strong positions. But still, very very nice work :) |
| Dec 9 04:32:00 | 11m 00s | Culture Screen | I can't say enough how much I love the pure intuitive nature of how you can tell visually what a character wants. That's so cool. Short of a little "thought bubble" over someone's head, this was a really great way to convey that info in a new way. Love it. |
| Dec 9 04:48:00 | 16m 00s | Penguin Savior | Hahha, took about 4 tries to realize the gag. Well done :) |
| Dec 9 04:55:00 | 7m 00s | Pixplorer | Excellent work! Have to admit the jumping physics were pretty infuriating, but the world and fog of war effects and variation as I uncovered the background was really really well done. Congrats! |
| Dec 9 04:59:00 | 4m 00s | Parable of the Broken Window | Oh man, well done! Love the resizing window dynamic for the level. Cool! |
| Dec 9 05:02:00 | 3m 00s | Perfect Squad | WOAH! FREAKIN EXCELLENT GAME! Super ambitious, and really well done! I love this. Highest ratings I've given a game so far. |
| Dec 9 05:08:00 | 6m 00s | Cell #327 | Wow, very well done! I admit a dislike of puzzly elements to adventure games, so it's not my bag, but it was cool to see executed like this. |
| Dec 9 17:44:00 | 12h 36m | Pengie | Love the idea of multi-hitting health bar the hulks, that'd make for a great variant. Love the feedback of screenshakes and such. Super fun. |
| Dec 9 17:47:00 | 3m 00s | Beat Zombie VR | Yawn! Yet *another* zombie night club vr music fighting game? :) Hahaha, this is ridiculously well done, congrats to your whole group!!! |